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#1 (permalink) |
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Registered User
![]() ![]() Join Date: Jul 2006
Location: Spain
Posts: 143
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Scanlines in PSOne emus
So, is there any PSX emulator that support the use of scanlines as MAME or Kega do? I normally use pSX but I get a lot of blurriness in 2D games.
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CPU Intel Core2 D E6700 2.7Ghz | 2 GB RAM DDR2 | GeForce 9800 GTX + | 320 GB Hard Drive Space | Windows XP Pro SP3 |
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#3 (permalink) | |
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And the science gets done
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Pompei
Posts: 7,174
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you mean a rot of TV-like scanline effect? A number of gpu plugins can diplsay that way (pSX might maybe as well. Dont quote me on that though).
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#5 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,439
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all of petes hardware plugins support scanlines
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![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#7 (permalink) |
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Registered User
![]() ![]() Join Date: Jul 2006
Location: Spain
Posts: 143
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Thanks, ePSXe it's the way to go! Btw, scanlines look good but know I can't find the option to swich on bilinear filtering (I usually use bilinear filtering+scanlines with emulators).
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CPU Intel Core2 D E6700 2.7Ghz | 2 GB RAM DDR2 | GeForce 9800 GTX + | 320 GB Hard Drive Space | Windows XP Pro SP3 |
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#8 (permalink) |
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lazy shmupper
![]() ![]() ![]() Join Date: Oct 2007
Location: Europe
Posts: 281
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I suggest you look into this not-so-old thread where a few 'scanlines specific' configurations for ePSXe were posted: Scanlines causing lag?
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#9 (permalink) |
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Registered User
![]() ![]() Join Date: Jul 2006
Location: Spain
Posts: 143
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Thanks, now it's perfect! that screenshots of your plugin configurations worked for me. ![]() Some games like Oshaberi Parodius or Castlevania SOTN doesn't stretch and have some big black bars (especially Castlevania) though. Do you know why could it be?
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CPU Intel Core2 D E6700 2.7Ghz | 2 GB RAM DDR2 | GeForce 9800 GTX + | 320 GB Hard Drive Space | Windows XP Pro SP3 |
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#10 (permalink) |
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lazy shmupper
![]() ![]() ![]() Join Date: Oct 2007
Location: Europe
Posts: 281
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Dunno... try different stretching modes. Oh, and if you're using Pete's OGL2 plugin and find the 'screen filtering' option too blurry, you might want to try the shader effect '1:fullscreen smoothing' '1:minimum' instead (not together with 'screen filtering I mean). That is: if your gfx card has pixel shader support of course. It will be even closer to the real thing but still too pixelated... something in between might be better but there aren't enough options to do that. It's possible to get something nice with the available features in Pete's OGL2, but I guess something much better could be achieved by writing a dedicated 'scanlines shader'. I've tried a bit but lacked the skills to create anything good.
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#11 (permalink) | |
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Not so likeable!
![]() ![]() Join Date: Feb 2004
Location: Torino (Italy)
Posts: 107
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Quote:
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De gustibus et coloribus non disputandum! |
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#12 (permalink) |
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Registered User
![]() ![]() Join Date: Jul 2006
Location: Spain
Posts: 143
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Mmm, I try other configurations but Castlevania SOTN always have these black bars, despite the menus and videos being fullscreen (!!)
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CPU Intel Core2 D E6700 2.7Ghz | 2 GB RAM DDR2 | GeForce 9800 GTX + | 320 GB Hard Drive Space | Windows XP Pro SP3 |
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#13 (permalink) |
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lazy shmupper
![]() ![]() ![]() Join Date: Oct 2007
Location: Europe
Posts: 281
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Wow, that's why this place rocks. Thanks SimoneT !Unfortunately I don't have time to try it now but I'll let you know how I feel about it asap. (I remember now I wanted to ask a few questions about your 'HDTV' shader some time ago... I'll be back) @Super Nest: hm, wierd. Actually I've only seen the Saturn version so I don't really know how this one is supposed to look like. I can borrow it actually, give it a try, then let you know... To be continued.
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#14 (permalink) | |
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Registered User
![]() ![]() Join Date: Jul 2006
Location: Spain
Posts: 143
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Quote:
![]() Neverthless, do you know how to use that filters by SimoneT? My ePSXe doesn't recognize them.
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CPU Intel Core2 D E6700 2.7Ghz | 2 GB RAM DDR2 | GeForce 9800 GTX + | 320 GB Hard Drive Space | Windows XP Pro SP3 |
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#15 (permalink) |
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lazy shmupper
![]() ![]() ![]() Join Date: Oct 2007
Location: Europe
Posts: 281
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- Create a new folder in your ePSXe directory, name it 'shaders'. - Unzip the 'TV-like picture emulation.zip' in that 'shaders' folder. - Open Pete's OGL2 plugin configuration and check 'shader effects'. - In the dropbox select the type of shader you'll be using; in our case it will be '5:GLSlang files (gpuPeteOGL2. slv/slf)'. - The 'shader level' dropbox sets the shader effect's intensity (you can set that later). - To finish; click the little browse button right next to the first dropbox, find the way to the 'shaders' folder and select the 'TV-like picture emulation' folder inside it. - Close the plugin's configuration with 'ok' then launch your game. It's up to you to tune the plugin's config to get along well with the shader after that... I have to wait until friday to grab my other computer and try it, so I can't tell anything yet...
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#16 (permalink) |
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Registered User
![]() ![]() Join Date: Jul 2006
Location: Spain
Posts: 143
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Thanks, it's works now! Not really a fan of how it's looking but I'll keep trying.
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CPU Intel Core2 D E6700 2.7Ghz | 2 GB RAM DDR2 | GeForce 9800 GTX + | 320 GB Hard Drive Space | Windows XP Pro SP3 |
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