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#1 (permalink) |
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Not a Registered User
![]() ![]() Join Date: Apr 2007
Location: Poland
Posts: 182
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Lack of Z-Buffer in PSX
Okay i know that because PSX doesn't have that it has jumpy polygons and those jumpy polygons are very visible in games like "Resident Evi", "Dino Crisis" and more. But for some reason aren't visible or don't exist in others like "MGS" "Spyro The Dragon" So i have few questions 1.what is z-buffer (to lazy to ggole it) 2.Why it cant be implanted in a emulator yeah i know that PSX doesn't have but cant we just make it work 3.Why those jumpy polygons exist in some games and some not 4. I think of something more later Last edited by FoxSevent; February 3rd, 2009 at 21:27.. |
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#3 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,894
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It DOES occur in Spyro, its just because of the nature of how the world is put together, it doesn't appear as obvious. not to mention some games have a z-buffer type hack.
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