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#1 (permalink) |
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Registered User
![]() Join Date: Sep 2005
Location: Chocobo Ranch
Posts: 63
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PSX emulation vs Native PSX/PS2?
Guys i need your personal experiense in comparing playback and overall quality between PC emulation of PSX and running a PSX game from a PSX or PS2 machine. Does the PC superceed the latter due to greater processing power or is it just more fun due to the more options and tweaks. Can anyonw honestly say that playback via emulation gets better picture and textures and game playck compared to running a game from the Playstation console? I really need to hear what's your take on this.
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#2 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,906
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Yes and No. Emulation provides more features over the console, but due to the lack of z-buffer, it doesn't really provide much better in terms of graphics. Also, since the PSX doesn't really support 3D, but instead places draws 2D objects in a manner that looks 3D, it doesn't really benefit from pc type filtering.
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![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#3 (permalink) | |
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Registered User
![]() Join Date: Sep 2005
Location: Chocobo Ranch
Posts: 63
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Quote:
So which method provides better gaming experience? Dop we have a clear winner or is it one or the other? On the other hand, does the Fact that the PC uses an LCD-TFT monitor account to something in comparison to using an old CRT-TV for use with the Playstation? |
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#4 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,906
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no, the PSX lacks z-buffer, and theres no point in faking one in the emulator as the textures lack sub-pixel accuracy.
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![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#5 (permalink) | |
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And the science gets done
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Pompei
Posts: 7,219
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Emulators defeat the console anyday, now (compatilibity not 100%perfect, but given the improvements and featureset, the messe is said). pSX is as close to the experience as it gets (the same can be replicated with software-based rendering on ePSXe, if graphics improving is not seeked).
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#6 (permalink) |
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ライチュウ
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: USA
Posts: 3,289
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+1 for emulators over the real thing, if the only kind of TVs/screens you have are LCD/plasma. You can output over VGA/DVI and get a nice clear picture[which you can then tweak with scanlines or whatever you want], compared to the crappy composite/RF connections the older consoles had.
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#7 (permalink) |
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lazy shmupper
![]() ![]() ![]() Join Date: Oct 2007
Location: Europe
Posts: 287
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I agree with Dax: emulators are superior for LCD/plasma displays, because hardware scalers -integrated or external- totally suck no matter how much you pay for them. But most emulators still fail to render a 'realistic'-enough scanlines/CRT-ish look. Best scanlines support IMHO, in order: - Zsnes (Blargg's avd. ntsc filter, good in Nestopia too) - Mame (up to v0.105u2, after that just forget it) - ePSXe (Pete's OGL2 plugin is flexible enough to give something nice, I guess it can be improved through the use of shaders) - Kega/Regen ('Scanline TV' plugin from Forgotten) ... But yes, if you still have a CRT in good shape (EDIT: and scart rgb ), nothing beats the real thing.
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#8 (permalink) | |
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Registered User
![]() Join Date: Sep 2005
Location: Chocobo Ranch
Posts: 63
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Quote:
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#12 (permalink) |
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Registered User
![]() Join Date: Sep 2005
Location: Chocobo Ranch
Posts: 63
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What do you mean? I'm not trying anything funny, i just want to be fully informed of whats happening on the psx emulation side so i can decide if it's a better way to run my games rather than the consoles and my crappy CRT TV's and now i'm hearing that the scanlines are actually a good thing! I'm not saying what you're saying is incorrect, it's just that ithought that one thing that i would benefit from was that i would finally enjoy progressive scan on PSX games, only to hear that this is not recommended.
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#14 (permalink) | ||
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lazy shmupper
![]() ![]() ![]() Join Date: Oct 2007
Location: Europe
Posts: 287
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Quote:
Quote:
Emulators like ePSXe allow all kinds of optimisations and of course it's a pleasure to play with shaders and all, but the reason why these optimisations exist is because the games look horrible without them. The truth is that most emulators cannot, or just poorly, display low-res games on hi-res screens and preserve the original look, maybe because it's actually harder to do compared to anti aliasing and anisotrpic filtering or whatever shaders... Emulators still do a much better job than integrated scalers do (the ones integrated in flat panels) and still better than professionnal external scalers. But I guess the main problem is that most people don't care, and actually already forgot how games looked like before the HD era. In their minds it was 'crap' because they've been HD-brainwashed hard for years and believe all the 'digital' stuff can do everything better. Just take Street Fighter II (console cart or even the original arcade PCB), a CRT and an LCD displays, fire the games together and compare. 100% will say the game looks awesome on the CRT. This is as simple as that. For low-res games to look right on hi-res screens, they have to be redrawn (Street Fighter II HD) or shown behind advanced scanlines and filters. Wich is hard to do. Look at these pics: - 1rst pic is Sony Trinitron CRT TV versus bilinear filtering on an LCD screen. - 2nd pic is the same Trinitron versus an attempt at emulated scanlines. - 3rd pic is Mame with bilinear filtering. - 4th pic is Mame with 75% emulated scanlines (Mame 105u2). (the forum's clic-zoom feature doesn't do justice to the last two shots, watch them full size)
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Last edited by LensLarque; January 27th, 2009 at 06:34.. |
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#15 (permalink) | ||
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Registered User
![]() Join Date: Sep 2005
Location: Chocobo Ranch
Posts: 63
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Thanx for going to the trouble putting the images side by side. BTW how did you capture screens from the CRT? Quote:
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On the first set of pictures i can see what you mean, not sure what is better though quality-wise, especially on the street fighter set of pictures, i can hardly notice any difference on the quality, I can only see the scanlines which make for a somehow darker picture but i am not sure if that's better or worse. So is there really no advantage to using LCD over CRT? |
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#16 (permalink) | |||
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lazy shmupper
![]() ![]() ![]() Join Date: Oct 2007
Location: Europe
Posts: 287
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It's one of my pals who did it, he's the one who's really into this. Quote:
Street Fighter II HD was redrawn so that its picture resolution matches those of HD tvs, Tomb Raider Anniversary on the PS2 was remade but is still a low-res game. Quote:
For the SFII ones, did tou really look at these shots at their full size ? They're 1024x768, copy'em on your computer and do not hesitate to zoom and compare. Note that this scanlines feature from Mame is far from perfect, that's why the picture looks darker, I could have raised the overall brightness in the settings, or even lowered the scanlines's intensity, but I didn't for some reasons: - first: the 'bilinear filtered' picture is actually too bright, colors are messed-up together and it's blurry like when I don't wear glasses. - second: when I play I hardly notice the scanlines, the picture looks cleaner, sharper compared to the 'bilinear'. In the end it's a bit hard to tell with snapshots and all, it's best to actually try the various scanlines features in emulators, even if they're not very advanced. Most people just don't want to hear about scanlines until they see what it's like in action, trust me, I saw many people become adepts ! But enough 'off-topicness'. ![]() Quote:
If you want to play anything on a LCD, from the 8bits era (NES etc) 16bits (SNES etc) to the 32bits era (PS1 etc) or even 128bits with nullDC, just go for emulators. And later or if you have a very powerful pc, you'll be happy with PCSX2, Dolphin etc. But if you don't care about HD consoles and want the best possible quality for your old machines, just stick to CRT TVs (you can still find very good used stuff, and cheap). And if you're in Europe you'll have the luck to be able to connect your consoles via 'scart rgb' cables, wich is (much) better than S-Video/composite/RF.
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Last edited by LensLarque; January 27th, 2009 at 06:40.. |
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#17 (permalink) | ||||
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Registered User
![]() Join Date: Sep 2005
Location: Chocobo Ranch
Posts: 63
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Quote:
The remake of Tomb Raider is indeed 480p so there's still a lot of rescaling to be made, in order to be displayed on a 720p/1080p screen Quote:
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Actually i'm full of CRTs, I have like 4 or 5 CRT TV's! it is LCD Monitors that i lack. I only own one for My PC and it is a monitor not an LCD TV, which means that most of the work happens on the graphics card not on the screen. Well the one thing i did not take into account when i made this inquiry is that these systems indeed were not intended to run digitally, so optimizations must be made in order to recreate the look analog TV's display. And here i was having high hopes of Digital meaning better, i shall only hope that now i know better. ![]() Quote:
![]() BTW what's the diefference of the resolution for different regions of PSX Games? It appears that when i run PSX imports on my PAL PS2 console, the NTSC games get resized in a way that leaves a huge black border on the bottom part as if the game really is 16/9 res. But to my knowldge i thought that NTSC games run on 4/3 as well? |
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#18 (permalink) |
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Not a Registered User
![]() ![]() Join Date: Apr 2007
Location: Poland
Posts: 182
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Well yeah it is 4/3 its the different res 720 x 576 for PAL 720 x 480 For NTSC Of course there is still 50/60hz difference plus speed of frames 25/30 or 50/60 Well since were talking about the best settings for playing old games on new stuff can someone post settings for ePSXe how to set it so it would look old likeish for example how much should i set scan lines Oh and wouldn't be better to change the screen res to those above so it would not be scaled to much ?? And maybe turning the filters off Another question How about PSP i have one and few games from PSX on it which are surely downscaled Last edited by FoxSevent; January 27th, 2009 at 23:41.. |
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#19 (permalink) | |||
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Registered User
![]() Join Date: Sep 2005
Location: Chocobo Ranch
Posts: 63
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Quote:
These are PS2 resolutions, not PSX, and BTW none of these RES is 4/3, if that's the case then pal is 5/4 and NTSC 3/2. Quote:
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#20 (permalink) |
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Not a Registered User
![]() ![]() Join Date: Apr 2007
Location: Poland
Posts: 182
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Duh my bad those are CRT res oh and i read somewhere that CRT uses 24bit colors instead of 32bit or does PSX use 24bit pallet color dunno either way wouldn't that make difference if used on a a LCD thats has 32bit pallet I did some research and i only found that PSX max res is 640x480 so in PSP case it is sometimes upscaled and some times downscaled What you said is right but that means that CRT also upscaled res of PSX games gah i give up can some one explain this to me. Last edited by FoxSevent; January 28th, 2009 at 00:44.. |
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