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#61 (permalink) | ||
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bass...
![]() ![]() Join Date: Jun 2004
Location: blahland!
Posts: 121
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Quote:
Quote:
![]() I dont have 2 CD-drives so i dont know what this copystarfantom is.
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#62 (permalink) |
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the darkflux
Join Date: Oct 2008
Location: here
Posts: 45
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Virtual Drive
CopystarPhantom is probably a virtual drive, which is used to load images of discs. i believe it belongs to a program called "Fantom CD": Download Fantom CD 1.2.1 build 1960 Free Trial - Fantom CD - Creates a virtual CD-ROM drive very easy - Softpedia any way, what do you see in the "Edit > Preferences > CD & DVD Device" settings? is the copystar Phantom drive the only one there? and what did aspichk show?
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darkflux |
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#63 (permalink) | |
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bass...
![]() ![]() Join Date: Jun 2004
Location: blahland!
Posts: 121
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Quote:
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#64 (permalink) |
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the darkflux
Join Date: Oct 2008
Location: here
Posts: 45
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well, i'm stumped. you could try ForceASPI. if you've already tried it, you can try a last ditch effort: rip the disc to an image file and mount it to your CopystarFANTOM drive, which the programs seem to be able to read. i've done that before when i had similar issues with a disc. it's a big hassle, but better than no solution in the meantime.
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darkflux |
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#65 (permalink) | |
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bass...
![]() ![]() Join Date: Jun 2004
Location: blahland!
Posts: 121
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Quote:
How does reg_xp.exe work? i tried double clicking on it and theres no result.
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#66 (permalink) |
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the darkflux
Join Date: Oct 2008
Location: here
Posts: 45
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yeah, it won't show anything unless there's an error. Reg_XP just adds the the registry entries so your system "should" be able to "see" the drives available, and point programs to them. did you try ForceASPI?
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darkflux |
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#68 (permalink) |
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the darkflux
Join Date: Oct 2008
Location: here
Posts: 45
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run "KILL ASPI32.bat" to uninstall current aspi layer, then restart Windows and run "Install ASPI32.bat". then run "aspichk old.exe" to see if it worked. you may or may not need to restart after install. you might also try this version of ForceASPI: http://club.cdfreaks.com/f3/forceasp...-guide-101614/ it seems to be more stable and has different file versions, and uses Adaptec's ASPI rather than Nero's. if that didn't work either, there's another NEWER ForceASPI (1.8), at that website. this one too, has different file versions, but is supposedly less stable than the other 2.
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darkflux Last edited by darkflux; June 9th, 2009 at 00:08.. Reason: added more info |
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#69 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,832
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Theres no need to restart.
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![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#70 (permalink) | |
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the darkflux
Join Date: Oct 2008
Location: here
Posts: 45
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Quote:
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darkflux |
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#71 (permalink) | |
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bass...
![]() ![]() Join Date: Jun 2004
Location: blahland!
Posts: 121
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Quote:
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#72 (permalink) | |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,832
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Quote:
theres no need to restart, on Windows 2000 and higher, ASPI driver is a demand start driver, and doesn't require a reboot to init.
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![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#73 (permalink) | |
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the darkflux
Join Date: Oct 2008
Location: here
Posts: 45
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ForceASPI 1.7 install steps
@goku: run "Killaspi.bat" then "Instaspi.bat". then restart. then run "aspichk old.exe" from the other download. it should show how many drives ASPI detects. then you can try Cube Media Player. @Squall: Quote:
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darkflux Last edited by darkflux; June 10th, 2009 at 05:12.. Reason: further expounding of info |
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#74 (permalink) |
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Registered User
Join Date: Jun 2009
Location: USA
Posts: 1
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can you send the sounds?
[quote=minime_samilin;1187505]I recorded some sound effects for KH2FM like the menu sound, use item, Sora's magic, etc... I can post it if anyone is interested.[/QUOTE yes please, could you send the sounds to my email it is inuyashanaraku@gmail.com Last edited by Inuyasha21; June 10th, 2009 at 16:39.. |
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#75 (permalink) | |
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bass...
![]() ![]() Join Date: Jun 2004
Location: blahland!
Posts: 121
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Quote:
As for Psound, its still being a ****. cant get it working its still determined to scan from that copystarfantom thing. Hazaa for success!!
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![]() COMING SOON: Megaman: Star Force 3!! Last edited by goku262002; June 11th, 2009 at 20:40.. |
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#76 (permalink) |
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the darkflux
Join Date: Oct 2008
Location: here
Posts: 45
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Yaaaaay victory!
that's GREAT man! so what does "aspichk old.exe" say when you run it? does it "see" 2 drives on your system, or just the one? ALSO, did you try running PSound in Win98/ME compatibility mode since ASPI started working?
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darkflux |
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#77 (permalink) | ||
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bass...
![]() ![]() Join Date: Jun 2004
Location: blahland!
Posts: 121
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Quote:
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why do you think they are corrupting after 109? heres an example: http://www.sendspace.com/file/prh80k btw, is there anyway to get CMP2 to convert directly into mp3 and not go through this whole .ss2 > .wav > .mp3 process? also is there a way i can play sounds within the player? it keeps saying there export only so i cant. oh got Psound to work too a reboot and a switch of scanning options did it. scanning now...
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![]() COMING SOON: Megaman: Star Force 3!! Last edited by goku262002; June 12th, 2009 at 17:18.. |
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#78 (permalink) |
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the darkflux
Join Date: Oct 2008
Location: here
Posts: 45
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it could be detecting "false positives"; that is, thinking there were SS2 files when there were not. usually the program looks for the typical header info for SS2 files, and if it sees something that looks like it, it records the info, but it can be wrong. SS2 files are typically ADPCM compressed wav's. MFAudio should be able to play them if they really are SS2 files (though you might need to change settings to get them to play at the right frequency). PSX Multi Converter 3.23 also handles SS2 (among other) filetypes. both of these only convert to WAV though, but you should be able to bulk convert them using DBPowerAMP Music Converter, if you like. as for converting to mp3 in Cube, just click "Edit > Preferences > Convert..." , and put a check mark next to "audio codec" and choose your mp3 codec. if you don't see one on the list, you might want to install LAME ACM MP3 codec, but that's up to you. oh, and you should be able to play found files in Cube with the play button (the one on the bottom left). if it doesn't play, then it's just a program limitation. is it only giving the "export only" message on the 109+ files?
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darkflux |
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#79 (permalink) | |||
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bass...
![]() ![]() Join Date: Jun 2004
Location: blahland!
Posts: 121
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Quote:
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Thats weird when Psound tried scanning onimusha blade warriors it couldnt find squat. anyway for Psound to dectect files for OBW?
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#80 (permalink) | ||
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the darkflux
Join Date: Oct 2008
Location: here
Posts: 45
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Quote:
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]. apparently PSound doesn't detect SS2 files.i was actually able to get ahold of Onimusha Blade Warriors (a friend had it), and while i had no luck with MFAudio (which supposedly DOES work with SS2's), PSX Multi Converter actually found 257 audio files! (including some MIDI type music files). many of these were cutscenes (i could tell), but wasn't sure, maybe that's what you're looking for? PSXMC only extracts to WAV (and MIDI, obviously), but again you can always bulk convert to mp3 with dbPowerAMP. also, i'm not aware of any other program out there that can rip MIDI-type files from PS2 games. PSXMC also lets you preview the songs BEFORE converting them. interestingly enough, the first 110 files appear to be staticky (i remembered you saying that after 109 in CMP2 you started hearing static), so maybe those are "dummy" files to just fill space, or maybe PSXMC picks up the ones that CMP2 missed. coincidentally, i've not been able to get Cube to convert ANY of the files it found to wav AT ALL! not sure if i missed a step or not. gonna go over it again...we WILL get this thing solved!
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darkflux |
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