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#1 (permalink) |
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Registered User
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Posts: 2,338
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64 bit computing and PSX 2 emulation
With the advancements in 64 bit computing being within the grasp of the average consumer it is feasible to write software that takes advantage of 64 bit computing.
How feasible is it to take advantage of 64 bit computing in the emulation scene? The performance improvements of 64b over 32b are phenomenal as shown in the very end of the page: http://www.linuxhardware.org/article...39&mode=thread
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#3 (permalink) | ||
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これはバタスです
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Location: Toronto, Ontario, Canada
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Quote:
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#4 (permalink) | |
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PCSX2 Coder
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Location: Plymouth, UK
Posts: 9,819
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Quote:
granted most of the problem is down to the fact the code isnt complete yet, it quite heavily relys on the processor doing the operations quickly and efficiently. 64bit requires a lot of new extensions which prove quicker than 32bit processors, so as an outcome 64bit processors will have a bigger advantage over 32bit processors if this is implemented.
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#6 (permalink) |
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Emu author
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Not you bosit, Demigod said it an AFAIK, according to shadow and everyone of the pcsx2 authors, the code is optimized so actually it is computer speeds that is holding ps2 emulation back the PS2 does far too many calculations a second than a 32-bit proc could possibly dream about handling.
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#7 (permalink) |
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Registered User
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Location: USA
Posts: 103
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"it is computer speeds that is holding ps2 emulation back the PS2 does far too many calculations a second than a 32-bit proc could possibly dream about handling."
If I'm not mistaken the PS2 has a 128-bit core processor. This makes PS2 emulation seem like a long wait to me. It would take a very fast 32-bit processor to emulate that I'm sure. |
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#8 (permalink) |
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PCSX2 Coder
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if you go on converting the processor bit rating so 128/32, that means its technically 4x faster.. (this is only in theory in my head btw), the processor is 294mhz. 294 x 4 = 1.176Ghz, so technically a 1.1ghz pc should be able to just about handle the core processor functions at full speed. but then you gotta think on a pc running the emu, the cpu is also dealing with the graphics synthesiser, spu and everything else that the ps2 has seperate hardware for and the bit that really kills it, on top of having to convert from ps2 code to x86 code.
so overall you need about a 5ghz (actual clock) 32bit pc to run it at a decent speed. but processor optimisations and 64bit instructions should bring that figure down to more 3ghz by the time pcsx2 is finished.
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#9 (permalink) |
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Beta Administrator
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Another think to take into account is the huge amount of data to transfer to the gfx card, technically, you'll need a PCI Express system with a PCI Express card to be able to emulate the PS2 full speed in games like FFX or MGS2 (and the current gen of PCI Express cards can't, simplay cause they weren't designed for PCI Express, they're merely compatible)
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#10 (permalink) | |
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Just A Advicer
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Location: Estonia
Posts: 386
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Quote:
![]() Why are you all so negative Everything is possible
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#11 (permalink) | |
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これはバタスです
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Location: Toronto, Ontario, Canada
Posts: 5,811
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Quote:
CPU architecture differences is also a factor. Nothing says the PS2's CPU performs the same per clock as a Pentium 4 or Athlon XP/64. Comparing different CPUs on clock speed alone almost always produces inaccurate results (P4 vs Athlon). The emulation layer will also be a factor, as the PS2 CPU will need to be emulated so 32-bit and 64-bit CPUs can run it. At this point it would be difficult to say how much processing power is required or what kind of CPU will be best for emulation. At any rate, 64-bit processing should help in performance (afterall it handles 32-bit code the same so there's everything to gain) but it's not going to suddenly make the emulator work as bositman suggested.
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CPU: Intel Core 2 Quad Q9450 @ 2.66 Ghz (Yorkfield) Mobo: Intel DX48BT2 Memory: 2048 MB PC10600 DDR3 Videocard: PNY Geforce 9800 GX2 PCIe w/ 1024 MB GDDR3 Soundcard: On-board SigmaTel High Definition Audio Hard drive: 300 MB Maxtor & 1 TB Hitachi Optical drive: LG GGW-H20L (2x BD-R DL) OS: Microsoft Windows Vista (32-bit) Last edited by Demigod; July 2nd, 2004 at 03:07. |
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#12 (permalink) |
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It's a Spinning Smile!
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Posts: 5,220
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Needless to say, a 64bit System will make significant preformance differences if PCSX2 support x86-64, especially in the cases of VUrec and CPUrec. Now all we need to do is send the team AMD64's
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#13 (permalink) | |
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Just A Advicer
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Location: Estonia
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Quote:
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#14 (permalink) |
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It's a Spinning Smile!
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Posts: 5,220
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Frankly, AMD64's ain't that expensive, unless your still relying on mommy and daddy to give you pocket money. As a joint effort from people on these boards, I'm pretty sure we could raise cash for them all to get 1, or atleast GoldFinger (recompiler dude ;p ).
Admittedly all the 32Bit users would end up crying, as it wouldn't work on their rig anymore, and frankly, in the end 32bit will end up obsolete, so backward compatibility would eventually end up pointless, but thats anouther debate entirely.
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![]() » Beta Tester for PCSX2 | ZeroGS KOSMOS | Satourne | nullDC | Dolphin | Misc Projects « » AMD64 X2 4400+ 939 1MB L2 @ 2.20GHz | GeForce 8800 GTX 768: 575/1800 | 2GB OCZ DC RAM @ 2-3-2-5 | 768GiB HDD « |
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#15 (permalink) | |
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これはバタスです
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Toronto, Ontario, Canada
Posts: 5,811
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Quote:
. It's for compatibility reasons that Intel's kept it alive, although they don't seem to want to do it anymore. AMD wants to keep it going though, and I can't blame them, what with the huge x86 software base and all (it's all about compatibility folks ).
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CPU: Intel Core 2 Quad Q9450 @ 2.66 Ghz (Yorkfield) Mobo: Intel DX48BT2 Memory: 2048 MB PC10600 DDR3 Videocard: PNY Geforce 9800 GX2 PCIe w/ 1024 MB GDDR3 Soundcard: On-board SigmaTel High Definition Audio Hard drive: 300 MB Maxtor & 1 TB Hitachi Optical drive: LG GGW-H20L (2x BD-R DL) OS: Microsoft Windows Vista (32-bit) |
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#16 (permalink) |
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Registered User
Join Date: Jul 2004
Location: China
Posts: 14
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JUST SO COOOOOOOOL.
i want a 64-bit computer. but by now , it has been a dream. how many years can i reach it? i live in China , a 19 old guy. it was so expensive for me to buy a 64-bit hdd or a ps2 hdd. each is too expensive. Dear , my ffx,ffx-2. it wast so born . why sony and amd and many other hardware companies set such a high price in China????? |
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#17 (permalink) | |
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disassembler
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Location: Somewere
Posts: 869
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ahhh I don't think a hhd is 16/32/64 bit until you format it and ps2 hhd arnt that much. Try ebay, they are like 100$ The reason its so high in your part of the world is becuase you guys pay huge amout of money for stuff and dont company about it to the right people. If you stop buying stuff at high prices then the prices will drop. Thats the way it works.
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#18 (permalink) | |
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Emu author
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Location: Victorville(Near Los Angeles or LA for those who are on the DL)
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#19 (permalink) | |
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Registered User
Join Date: Jul 2004
Location: China
Posts: 14
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Quote:
don't yon know that in China, education always comes first? if you want to play ps2 , besides, you said ps2 was about 100$, it means 800 RMB in China. but in fact it was about 1800 RMB in China, it means over 200$. What a high price!!!!!! i even can't find the place that ps2 is sold. the reason is almost everyone in China say " education comes first!!" ,i think. ps: i live in Jinan ,China. may be Jinan is too poor.
Last edited by Borluse; July 9th, 2004 at 03:05. |
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#20 (permalink) |
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Heretic
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Location: Australia!
Posts: 2,755
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Not that its entirely relevant, but I heard that SONY may be possibly start distributing computers with the PS3 cpu since Pentium is running out of improvements to make. If I'm not mistaken this would really help PS2 and possibly PS3 emulation.
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