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#1 (permalink) |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2001
Location: Montreal, Canada
Posts: 7,048
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Some PS2 sourceforge projects :p
Well I was looking in SourceForge and I found a couple projects...that wont probably ever see a release but heck lol. One is particulerly funny...a Visual Basic and C++ PS2 Emulator
NCE-SPU2 Plugin http://sourceforge.net/projects/ncs-spu2/ Visual Basic and C++ PS2 Emulator http://sourceforge.net/projects/ps2emulation/ PlayStation 2 EE and GS plugin http://sourceforge.net/projects/ps2emu/ Experimental PlayStation 2 Emulator http://sourceforge.net/projects/eps2emu/ |
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#3 (permalink) |
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???!!!???!!!?!?!
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2002
Location: In your lunchbox. No don't open the lid! Ack the light it burns.
Posts: 2,183
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Thing about most of these is that the decriptions pretty much say, 'If you don't have a PS2 and want to play PS2 games help us develop the emu'. Of course alot of people wouldn't use a emu legally, but it's still the wrong reason to actually make one.
VB PS2 emu
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#4 (permalink) |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2002
Location: somewhere
Posts: 8,573
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You forgot PS2DXA, which is what we based ps2sp on
![]() http://sourceforge.net/projects/ps2dxa/ Also we might get a sourceforge site for ps2sp after going open source,..but we will see ![]() Yours, -Elly
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-= Now watching=-
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#5 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Dunno
Posts: 666
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Hmmm, I think we will do a sourceforge page for ps2sp that would allow for the others to update the CVS with their work and it would be alot easier for us lazy people (me heh) instead of having to program something into the site that allows for users themselves to do it...
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#6 (permalink) | |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,711
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Quote:
only problem is that one person might upload a part with a fix/added code, then another person might come along and not download the other uploaded one, add that code to theirs before uploading it, hence losing all the other fixes people have made. or does it only update the lines? like when you look at changes since version x.xx?
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), eVGA 8800GTX 768mb, 996Gb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel, 14605 3dMark 06 Points CPU-Z Link 3dMark06 Score Link Dont PM me for help, use the forums, thats what its for! |
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#7 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: Victorville(Near Los Angeles or LA for those who are on the DL)
Posts: 839
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Quote:
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----------------- Emu Tinkerer and C++ Programmer |
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