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Old October 14th, 2003   #1 (permalink)
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A General Emu vs. A Game Specific Emu

First off, this is not a request or a suggestion, its merely speculation =)

What would the benefits of a single-game-emulator be? (if any!)

For example, would it be possible to skip features from the "core" that
the game dosen't use without breaking it?

What would you guess that the effort needed to program such a emu
would be if a fully featured emu was a 100% effort?
(lets say we want to emulate a mid-advanced game, not Bust-a-move
and not FFX, just something inbetween.)
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Old October 14th, 2003   #2 (permalink)
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Re: A General Emu vs. A Game Specific Emu

Most of the features will be used for for many other games as well. They don't emulate game, but the consoles themselves. You would basicly have to emulate only thoes features for that particular game. Put them together and you have a good emu. Kinda pointless, if you ask me.
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Old October 14th, 2003   #3 (permalink)
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Re: A General Emu vs. A Game Specific Emu

If you are able to fully emulate a certain game of a certain console, then in theory, you ll be able to emulate most other games as well.

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Old October 14th, 2003   #4 (permalink)
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Re: A General Emu vs. A Game Specific Emu

Not most, but many.

AFAIK, some emu authors actualy work upon the premise of getting one specific game working then working from htere
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Old October 14th, 2003   #5 (permalink)
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Re: A General Emu vs. A Game Specific Emu

Quote:
Originally Posted by GSDragoon
Most of the features will be used for for many other games as well.
Very true, but are they used in the same way?
Lets say Game X & Y uses Feature A but to do diffrent stuff, wouldn't it be simplier for me to just
make my version of Feature A to just support Game X?

Quote:
Originally Posted by GSDragoon
They don't emulate game, but the consoles themselves. .
Ah, yes.. but a console is built to support an unlimited
noumber of games, whatever the developers choose
to twist the consoles features into bringing forth.
The emu im talking about isn't emulating thet console
just selected parts of it (and just pices of those parts)

Quote:
Originally Posted by GSDragoon
You would basicly have to emulate only thoes features for that particular game. Put them together and you have a good emu. Kinda pointless, if you ask me.
Maybe, maybe not, that was not my question =)
Do i recall correctly if i say that this has already been
made before? (some Arcade game?)

Quote:
Originally Posted by Elly
If you are able to fully emulate a certain game of a certain console, then in theory, you ll be able to emulate most other games as well.
If the game supports 3d models and surroundings, true.

(next section is "faar out maan" ... sorry)

Let me demonstrate my thinking with a metamorphosis (that might be the most advanced english word i have ever posted in any forum so i hope i used it correctly *holding thumbs*):

Lets say you have a big ocean (the core or whatever)
and in that ocean you have some large islands
(the different features of the console)
and on one of those islands you have som scattered
trees
(different uses of a feature)

Now the question is:
is it possible to cut away all the land one one island
except the land that supports one of those trees
and that tree will still live?
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Old October 14th, 2003   #6 (permalink)
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Re: A General Emu vs. A Game Specific Emu

It would be nice to hear an EMU author's opinion.
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Old October 15th, 2003   #7 (permalink)
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Re: A General Emu vs. A Game Specific Emu

If it's so easy, why don't you do it ZappaZ? Because you can't code? Shame.

I think you should just let the authors continue do what they are doing because they know a hell of a lot more about it than you do.
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Old October 15th, 2003   #8 (permalink)
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Re: A General Emu vs. A Game Specific Emu

Quote:
Originally Posted by Phoenix Flame
If it's so easy, why don't you do it ZappaZ? Because you can't code? Shame.

I think you should just let the authors continue do what they are doing because they know a hell of a lot more about it than you do.
Quote:
Originally Posted by ZappaZ
First off, this is not a request or a suggestion, its merely speculation =)
geeze, calm down
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Old October 15th, 2003   #9 (permalink)
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Re: A General Emu vs. A Game Specific Emu

First off thanx to GSDragoon for pointing out the obvious, but i would also
like to make a short note myself.

Quote:
Originally Posted by Phoenix Flame
If it's so easy, why don't you do it ZappaZ? Because you can't code? Shame.
Re-read my posts and you will notice that nowhere im saying that its anywhere near easy. please don't respond to a thread if your not clear of what your responding to.

Quote:
Originally Posted by Phoenix Flame
I think you should just let the authors continue do what they are doing because they know a hell of a lot more about it than you do.
Well.. as a long time attender to this forum im fully aware of how irritating
n00bs that think they have brilliant ideas can be, you are making the mistake
of assuming that i am one of them.

Well, no takers on my questions? then ill just have to close with a question
that is just slightly ps2 related.. Is Final Fantasy Origins a remake or is it emulated?
Can't be emulated or it wouldn't run on a ps2.. right?
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Old October 17th, 2003   #10 (permalink)
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Re: A General Emu vs. A Game Specific Emu

Final Fantasy Origins is a re-make of both Final Fantasy I and Final Fantasy II that were originally on the NES, it isn't emulated(At least, as far as I can tell). If I remember correctly FFO can also run on a PSX.

Edit: I almost forgot. Go easy on Phoenix Flame. He can get a bit grouchy sometimes, but he's pretty cool. Right, Phoenix?
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Old October 17th, 2003   #11 (permalink)
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Re: A General Emu vs. A Game Specific Emu

Blarg, I just hate posts like this because there's usually a good enough reason why it's not being done and a little research usually yields that reason.

Regarding FFOrigins, it's a port of the Wonderswan Colour remakes of FF1 and FF2. Also remember that FFO is a PSOne game - it's definitely not an emulation.
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Old October 17th, 2003   #12 (permalink)
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Re: A General Emu vs. A Game Specific Emu

Ah, is that right? I never knew Final Fantasy I and II were released for anything besides the NES.

Last edited by bcrew1375; October 21st, 2003 at 08:04.
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Old October 18th, 2003   #13 (permalink)
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Re: A General Emu vs. A Game Specific Emu

Single game emulation might be advantageous if rigorous HLE was employed. I'm pretty sure that this is the only way Bleemcast works as well as it does (and as you know, it was eventually released with single discs, and I doubt it was simply a ploy to try to make more money). However this would require a large amount of research and reverse engineering on the game in question, as well as access to whatever libraries the game may have used.

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Old October 19th, 2003   #14 (permalink)
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Re: A General Emu vs. A Game Specific Emu

Ah, that answered my questions, thanx mates =)
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