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#4 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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/me twats code1 with the Dumba$$ stick.
He already explained you cant do what you are trying to do.
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![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#5 (permalink) |
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Banned
Join Date: Feb 2003
Location: mars.
Posts: 42
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than why does it say here http://nsx2.emulation64.com/index2.html
that you can extract the .elf from an iso manually!! |
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#6 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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You said you wanted to extract an elf form the PS2.
Futhermore : 'If you don't understand nothing up to this sentence, don't even try to mail us '
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#9 (permalink) |
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AKA snkmad
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil, Fortaleza-Ceará
Posts: 2,839
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whats an .elf file??
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#10 (permalink) |
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Resident Movie Critic
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Belfast, Northern Ireland
Posts: 9,480
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In this context it is a Homebrew "demo" made by amateur programmers.
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Superior marketing of an inferior product will always win over inferior marketing of a superior product. |
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#11 (permalink) |
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AKA snkmad
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil, Fortaleza-Ceará
Posts: 2,839
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and original games have .elf files too??
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[WinXP SP3] [Gigabyte GA-M61PM-S2] [Athlon64 X2 3800+ @2.00Ghz] [XFX Geforce 8600GT XxX 256MB DDR3] [17" SyncMaster 753v] [Samsung SATA II HD080HJ 80GB] [Samsung SATA II HD250HJ 250GB] [Kingston 2x1GB DDR2 6400@800MHz CL6] [Samsung CDDVDW SH-S203B] [NVIDIA nForce Networking] [Realtek ALC883 @ nVIDIA MCP61] |
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#12 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2002
Location: Romania
Posts: 159
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an .elf file is oviously a file with such an extension. and that's because it is an ELF file; that means that its format is "Executable and Linkable Format". ps2 executables are ELF files and the demo ones also have an extension accordingly. the ps2 executables from games have strange names, but one can distinguish them by looking into the system.cnf file on the game cd/dvd. that file contains a reference to the ELF file: smth. like BOOT2=cdrom0:sl...<--THAT is the ELF file. pcsx2 can get it from the cd/dvd. for nsx2 you have to extract and load it.
code1: i doubt you did something usefull. romdir tool is for extracting files out of bioses or ioprp images, witch is not the case here ioprp images contains elfs, but irx-elfs used by the IOP. the current matter is how to extract the main elf for the main ps2 proc i.e. EE. [see above]if you did not understood what i wrote here...forget about... Last edited by florin; March 28th, 2003 at 10:16. |
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#13 (permalink) |
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AKA snkmad
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil, Fortaleza-Ceará
Posts: 2,839
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Thank you for your explanation florin.
i know naght about ps2 heheheehehe
__________________
[WinXP SP3] [Gigabyte GA-M61PM-S2] [Athlon64 X2 3800+ @2.00Ghz] [XFX Geforce 8600GT XxX 256MB DDR3] [17" SyncMaster 753v] [Samsung SATA II HD080HJ 80GB] [Samsung SATA II HD250HJ 250GB] [Kingston 2x1GB DDR2 6400@800MHz CL6] [Samsung CDDVDW SH-S203B] [NVIDIA nForce Networking] [Realtek ALC883 @ nVIDIA MCP61] |
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#14 (permalink) |
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Registered User
Join Date: Apr 2003
Location: Souther Tier
Posts: 29
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I wish I could turn my PS2 games into a demo thingy like the other .elf files. There is one .elf file on MGS2 Substance. I like to snap some pictures and Load gamesaves like the Lamborgini Diablo from GT3, stuff that I can't do on a PS2.
![]() If the programmers who made the demos teach me (I've made some programs before/No assembly), then I can help. I find this all fascinating but stressful too. I don't really know where to begin. I'm hex edited programs,made DOS programs, edited memory, and disassebled programs, but getting started gets me confused. This attactment is a GS2 to Par vice versa converter. I got it from a friend on a GFCC
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Pressure was too much. I had sunk down to their level. It wasn't worth it, nothing was. |
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