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#1 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2002
Location: Where ever fate shall lead me.
Posts: 3,946
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About PS2 Coding
I was wondering abit about PS2 coding when i came to think about something.
When you code a PS2 emu what is it exactly you do.
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この世に悪があるとすれば、 それは人の心だ。 エドワ-ド・D・モリスン |
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#4 (permalink) |
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Flood Yourself
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: Adelaide, Australia
Posts: 1,338
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With PCSX2, because the authors didn't actually have a PS2 when they started out, they began by writing a program which would read the PS2 ELF file and then try to reproduce the output based on what it looked like running on the real machine. This technique is called reverse engineering, and is tricky to do. You have to have a complete understanding of how everything works, from the rendering to the structure of the object file.
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