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#1 (permalink) |
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Dear Diary, Jackpot!
![]() ![]() ![]() ![]() Join Date: Jul 2002
Location: I build machines B*tches
Posts: 564
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PS2 Info
hey,
i'm thinking of (trying) attempting a ps2 emulator but .. how would i get the information from the ps2? i mean like bios info and techincal stuff... any ideas on how to grab the info? |
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#7 (permalink) |
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Banned
Join Date: Oct 2001
Location: Soviet Canuckistan
Posts: 0
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Guys, he is just starting with C++, and he has no idea how crazy it gets yet. But you have to admire his enthusiasm. Give him a little slack, ok?
doggie, I would advise starting with something a little easier at first, like the Playstation. You will at least figure out how it all works, and there is plenty of source code and documentation to look at. Most of the code would be useless for PS2 emulation, but the IO controller on the PS2 uses the PSX CPU, so it wouldn't be a complete waste. |
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#8 (permalink) |
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Dear Diary, Jackpot!
![]() ![]() ![]() ![]() Join Date: Jul 2002
Location: I build machines B*tches
Posts: 564
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thanx yapages and ninja for your support and help..
yes i am so into wanting to learn to program.. where should i look for playstation emulation info? eg sources and so.. google? |
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#9 (permalink) |
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Banned
Join Date: Oct 2001
Location: Soviet Canuckistan
Posts: 0
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Well, here's the source code for an almost complete PSX emulator for you to look at.
http://www.pcsx.net/ for docs, I really don't know. Maybe Zophar's Domain would have something? |
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#10 (permalink) | |
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Flood Yourself
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: Adelaide, Australia
Posts: 1,338
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Quote:
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#11 (permalink) |
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Banned
Join Date: Oct 2001
Location: Soviet Canuckistan
Posts: 0
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Hey, I know it's no walk in the park, but I doubted that doggie would go for something like that. I thought a PSX was MUCH more realistic than a PS2, even if it still is unrealistic. If nothing else, he will have the source code in front of him to see how far he has to go.
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#12 (permalink) |
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Dear Diary, Jackpot!
![]() ![]() ![]() ![]() Join Date: Jul 2002
Location: I build machines B*tches
Posts: 564
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of course i know its probably not possible for me now.. but i like reading and sometimes i can understand stuff.. as for nes emu.. i might ave a go.. just needs tech documents..
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#16 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Jul 2002
Posts: 345
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Quote:
You could just as well as go to a american rugby forum and ask "how can i play as a pro in the nfl?". |
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#17 (permalink) |
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Dear Diary, Jackpot!
![]() ![]() ![]() ![]() Join Date: Jul 2002
Location: I build machines B*tches
Posts: 564
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stick to the topic and stop postin crap.. god.. one.. u haven't helped me.. all ur saying is i won't make a emulator.. so wat if i won't.. atleast i am trying.. so go away if u got nuthin better to do:fingers:
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#18 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2002
Location: Romania
Posts: 159
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there are two open src PS2 emu now:
http://pcsx2.ngemu.com http://nsx2.emulation64.com also check out these sites: http://ps2dev.livemedia.com.au (docs & ps2lib) http://ps2dev.sourceforge.net (cross compilers for win & linux) http://www.mouthshut.net (ito ps2 lib) http://www.thethirdcreation.net (demos) http://www.napalm-x.com (naplink) http://ps2dev.pgamers.com (IOP srcs & syscalls from kernel) you must know at least C very well to start such a project and you mustn't be afraid of asm (MIPS asm
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#20 (permalink) |
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Registered User
Join Date: Apr 2002
Location: Budapest, Hungary
Posts: 12
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It's quite interesting how some "GODS of THE EMULATION SCENE" deal with newbies.
Take a look at yourself, bud. You weren't born as a professional, were you? It takes time to be a pro, but it is never late to get started. Who knows? Maybe the one you are telling that will never do anything will be the main leader of the PS2/3/4/5/6 emulation one day. It's only the matter of time and the will to keep going. |
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