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#1 (permalink) |
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Banned
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Lost.
Posts: 1,767
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Mudlord's Rice Video Builds
Hi everyone! I'm just here to point out that update 10 RC4 of my Rice Video builds is out. For the people who don't know, Rice released the source code to his final plugin a while back. This effort I am making, along with others, is a attempt to build on from Rice's last work. There are a number of enhancements, tweaks and improvements made to the plugin, and I think it is definitely something to play with. I spent quite a large amount of my spare time being invested in this, and I hope people might find these unofficial builds useful. Link: Rice's HiRez Texturing plugin <Developement> (DO NOT POST HERE) - EmuTalk.net |
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#4 (permalink) |
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Banned
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Lost.
Posts: 1,767
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New release, since the release candidates were quite stable. Update 10 (Final): Changes (some changes also apply to stable branch plugin) Updated: Heavy GUI updates and tweaks, this includes removing the FB selection, for now.. Updated: Optimized file size, with no ill effects. This also holds true for the stable branch plugin, too. Updated: Heavy refactorisation Updated: Optimized installer size Updated: Documentation Updated: Direct3D screenshots are compressed in PNG (uses internal PNG compression routines) Updated: Tagging on development plugin Updated: Documentation (refactorisation) Updated: Texture loading/dumping can now be enabled when "hide advanced options" is ticked (by request) Updated: Updated INI configuration file (thanks to Iconoclast) Updated: Hardware transformation and lighting is now a core requirement New: A custom installer system based on NSIS Debugger: Heavily updated and overhauled the debugger plugin. Involves major core restructuring, GUI updates, a massive reduction in file size, and now manages hi-res textures properly again. Also, no longer requires the Visual C++ 2005 runtimes as well. Enjoy! Source: Updated to now compile with VC6 (VC6, ICC and the Processor Pack) . This means that builds compiled with this compiler no longer need additional runtimes apart from the DirectX/D3DX runtimes. However. SSE optimizations are unusable when this process of compilation is done. Removed: Framebuffer selection (framebuffer emulation is incomplete) Removed: Antialiasing/multisampling (doesnt work due to hardware limitations) Removed: Software transformation and lighting Removed: registry key cleaner (needs to be rewritten) Also, theres a new download location for releases: https://ricevideo.bountysource.com/ Source code is at: https://svn.bountysource.com/ricevideo/trunk/ Please note the "final" marking does not mean that development on these builds have ceased. I decided that the release candidates were going on long enough to warrant a new release. Ciao.
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#8 (permalink) |
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Banned
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Lost.
Posts: 1,767
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No prob dude. I'm in the process of downloading the Fedora Core Linux ISOs, to see about trying Hacktarux's Linux port of 6.1.0, before starting to undertake this. Since mainly, I haven't tried out the plugin under Linux yet, so I dunno what the issues are with the OGL portion under Linux. As for the Windows port, I made some major progress this morning...hopefully, I can get some public builds out soon..as usual "when its done" |
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#10 (permalink) |
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Banned
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Lost.
Posts: 1,767
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Okay, here’s a new release. Okay, to elaborate on the releasing details. I figured now, due to the updates, I think the new release warrants a new version number. This is because I beleive these builds I do are now release-grade and for public use, mainly due to me removing the last few of the bugs that where inherant to my builds. Now, graphics emulation quality is on par to Rice’s last final update, with the addition of the new features I added which are: * Removed the requirement for BMGLib. * Has a new registry key deleter * Has a new installer * Has a fully complete documentation and I did a lot of tweaking to the source. So I figured I do a 6.1.2 release, just like how rabiddiety has picked up on NRage’s plugin. Now then, the updates in this new release are: Fixed: near Z errors in SM64, MK64 Fixed: many other small graphics bugs I forgotten. Essentially, graphics quality is now the same as the official plugin, like it should be, so I recommend this plugin now over the official one. Which is why I bumped the version number up to 6.1.2, because I beleive all the new fixes warrant a new release. Updated: Registry key remover tool Updated: Documentation Updated: SSE optimizations are back I had other motivations for this new release, mainly due to my real life time starting to catch up to me. I’m starting to again head face-on with University life, so I figured I release this now, so the public don’t have to wait for a month till things for me in my personal world settle down. So, in conclusion, again this release is unofficial and NOT endorsed by the official dev. That said, I hope you all find this useful in some form. Ciao for now. Link is at the same spot. |
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#11 (permalink) |
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T-5000 Modenator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,106
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Thanks mudlord, I was wondering why updates ceased on Rice's plugin for a while as I didn't know he quit working on it. Now if all emulators and plugins were opensource in case development ceases, they decide they don't want to continue working on it there will at least be hope for continuation of the projects to keep them alive (*Cough* Chankast *Cough* as well as others).
__________________
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#13 (permalink) |
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Loves Teh PSX
Join Date: Jun 2009
Location: Canada
Posts: 3
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I apologize if I shouldn't be posting this here, but I need the Mudlord's Rice Video Build 6.1.3 - DX9. I simply cannot find any other version except for 6.1.4. I've been looking for an hour and a half. I need 6.1.3. Would there be any possibility of downloading previous versions?
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#14 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,439
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no. use 1964video 6.2.0 there is positively no reason to use mudlords version.
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#15 (permalink) |
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Registered User
Join Date: Jan 2008
Location: South of Nowhere
Posts: 45
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If you could point out where to get v6.2.0... Because the only version I know of is v1.0.0 and it's still packed with the latest version of 1964 (v1.1).
__________________
I will never ask for ROM, because I already know where it is... in Italy!
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#16 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,439
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1964Video - official DevTalk & Release thread - EmuTalk.net
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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