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#1 (permalink) |
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Global Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: South Carolina, USA
Posts: 6,824
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Zelda64 Actor Viewer status thread
Started this earlier this week, getting some nice results. Know the format mostly, now just working out what vertices make up what polygons (hence GL_Points mode only currently shows legible data, and why the wireframe shot looks mostly screwed). Models are very low res, so you can only vaguely make out Jabu Jabu from this shot (top down view). Heheh. This space will be updated as I make progress. Edit: if you're wondering how you'll be getting model files from the ROM, that will be explained at release time (of which will include the source code). It will support Majora's Mask and Ocarina of Time model files .Edit: new shots.. gauntlets and kokiri sword. Last edited by cooliscool; October 30th, 2007 at 07:57.. |
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#9 (permalink) |
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Global Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: South Carolina, USA
Posts: 6,824
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Yes, I plan on an exporter for a familiar format (haven't decided which, most likely the easiest to parse ), at least by release 2.To keep me from simply reposting, I've posted status updates Here.
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#10 (permalink) |
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Global Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: South Carolina, USA
Posts: 6,824
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ZAV now supports exporting to VRML 2.0 (from which can be used in your game projects, etc).. So, from here, just load the model, click export, save your file, load in your favorite modeling app, and use. ![]() Old, unused Great Fairy :![]() Triforce used in the cutscene: ![]() Outside the ToT (map file):
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#11 (permalink) |
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Registered User
Join Date: Mar 2007
Location: That place
Posts: 4
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Your progress looks amazing! Congrats! I actually signed up soley for this thread; I am a decent modeler, but I'm not familiar enough with certain areas from OOT I want to remake, and I suck at modeling complex areas (such as Hyrule field). Maybe I can just rip them once this is released, and apply homemade textures. My texture mapping abilities aren't too bad. |
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#12 (permalink) |
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Global Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: South Carolina, USA
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http://webpages.charter.net/cooliscool/ZAV%20B2.rar Alright... *deep breath* Here's the first public beta release of ZAV. All information you need to know is in the readme.. read it CAREFULLY! And yes, you can export Hyrule Field with this.
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#15 (permalink) |
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Registered User
Join Date: Mar 2007
Location: That place
Posts: 4
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Actually, I ended up finding the debug ROM. I used ZRE and now everything works fine... This is one cool app you got here. I'll keep an eye on this for sure. Also, I have decide to make a listing of the different Zmap and Zobj actors, and explain wat they are, since many of these names are hard to understand. Note: This list is when you use ZRE to extract from a ROM. ((MQ debug)) Using ZAV's function to corrct filenames may work differently. These are all files with a Zmap extension. alley_shop - One of the shops in hyrule Market Bdan_boss - Jabu Jabus bellyt boss room ((Though it looks messed up)) bdan - Jabu Jabus belly. besitu - BETA test map. Bmori - Forest Temple bowling - Bombchu Bowling alley daiyousei_izumi - Onf of the great Fariry fountains ddan_boss - Dodongos Cavern boss room. ddan - Dodongos cavern depth_test - ??? drag - A shop of some sort? enrui - ??? entra_n - ??? entra - ??? face_shop - Happy mask sop! FIRE_bs - Fire temple. Two rooms of it, at least. ganon_boss - Fight GannonDORF ((Not the monster)) ganon_demo - Pig-Gannons area ganon_final_room_0 - ??? ganon - Ganons Castle ganon_sonogo - Ganons castle (collapsing)) ganon_tou - Ganons tower ganontika - First pat of Gannons Castle ((Temple areas)) Ganontikasonogo - Temple Area collapsing. Gerudoway - Gerudos fortress Golon - ??? hairal_niwa2 - Castle Garden ((On the way to Zeldas place)) hairal_niwa_n - The very first bit of the garden haial_niwa - Repeat of hairal_niwa2 hakaana_ouke - Royal Families tomb Hakaana - Tomb with only one redead. HAKAdan_bs - Bongo Bongos room. HAKAdan - Shadow temple HAKAdan_ch - Bottom of the well Hakasitarelay - Racing Dampe, and the windmill HIDAN - Fire temple hiral_demo_room_0 - Unknown; crashes ZAV hut - Dampes hut hylia_labo - Lake Hylia labrotory ice_doukutu - Ice Cavern impa - Impas house jyasinboss - Twinrova jyasinzou - Spirit Temple kakariko3 - Kakariko house kakariko - Kakariko house kakusiana - Underground Grotto kanjyanoma - Chamber of Sages kinsuta - Spider house kokiri_home3 - A kokiris house kokiri_home4 - A kokiris house kokiri_home5 - A kokiris house kokiri_home - A kokiris house kokiri_shop - Kokiri Shop labo - Ajnu's house in Kakariko ((With the cuccoos behind it)) link_home - Links house mahouya - Old hags potion shop malon_stable - Ranch stable market_alley_n - Back of the alley market_alley - Above, during the day market_day - Hyrule market day market_night - Hyrule Market night market_ruins - Hyrule Market in ruins men - ??? Forgot where, most likey spirit temple (adult) miharigoya - First house in Hyrule Castle town MIZUsiin_bs - Water temple Boss MIZUsin - Water Temle moriboss - Forest temple Boss nakaniwa - Castle Courtyard night_shop - ??? sasatest - ??? shop1 - ??? shrine - Outside Temple of Time souko - Lon Lon ranch tower spot 00 - Hyrule Field spot 01 - Kakariko Village spot 02 - Graveyard spot 03 - Zoras River spot 04 - Kokiri Forest spot 05 - Sacred Forest Meadow spot 06 - Lake Hylia spot 07 - Zoras domain spot 08 - Zoras Fountain spot 09 - First bit of Gerudo Valley spot 10 - Lost woods spot 11 - Desert near Spirirt temple spot 12 - Outside Gerudos fortress spot 13 - Desert? spot 14 - N/a spot 15 - Hyrue Castle (outside) spot 16 - Death mountain trail spot 17 - Death mountain crater spot 18 - Goron City spot 19 - N/a spot 20 - Lon Lon Ranch sutaru - ? syatekijyou - ? syotes2 - Stalfos beta room syotes - ??? takaraya - Treasure chest game tent - Tent in Gerudo valley test01 - Checkered test area testroom - Exactly what it says tokinoma - The Temple of Time turibori - Fishing hole ydan_boss - Inside Deku Tree Boss ydan - Inside the Deku tree yousei_izumi_tate - Underground Fairy Fountain yousei_izumi_yoko - Another Great Fairies Fountain zoora - ??? Last edited by Ice God; March 10th, 2007 at 20:12.. Reason: List for Zmaps completed. |
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#18 (permalink) |
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Global Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: South Carolina, USA
Posts: 6,824
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Hmm... big updates out of nowhere? Why not! ![]() ![]() ![]() ![]() ![]() ![]() In short: texture support (RGBA/I/IA, 4/8/16bpp (5551) converted to 32bpp (8888), no CI support or multitexturing yet), partial color combiner emulation, actor modifier, vertex editor and actor mover both point/click/drag, collision matcher, 360 degree "WASD" FPS camera, and lots more. Last edited by cooliscool; October 30th, 2007 at 08:08.. |
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#19 (permalink) |
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Emulation Master
![]() ![]() ![]() Join Date: Mar 2004
Location: in-hell
Posts: 389
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Yeah cool, you rock! I really like all your Zelda projects and this one seems to be better every time I look at!
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