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Old June 8th, 2009   #41 (permalink)
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Pro-Tip

Quote:
Originally Posted by Zeldafreak View Post
thanks, thats exactly what i needed,

I prefer Blender over 3ds anyway
And remember, if you don't make a folder called "VRML" on The Root of the C: Drive,
you can't rip anything.

Took me 2 hours to figure this out by myself...
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Old June 10th, 2009   #42 (permalink)
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Is there a tutorial on using this program you made? I can't seem to find how to work it. Like how to actually get the actors and what's happening in the pictures given?
Could someone help me, please?
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Old July 8th, 2009   #43 (permalink)
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How is the update coming along?
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Old July 8th, 2009   #44 (permalink)
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I've updated/changed a lot, though I've been working on it a lot less than I usually do. It now loads the ROM directly, emulates the ucode almost 1:1, among many other things I can't quite recall. I'll make a new release soon.
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Old July 18th, 2009   #45 (permalink)
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Awesome!
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Old July 18th, 2009   #46 (permalink)
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Realy awesome !, you are the best.
We can export wrl (uv and diffuse) on this version ?
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Old July 31st, 2009   #47 (permalink)
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I sure hope so, that's the only reason i'm waiting for this program actually.

It's a real pain in the ass having to attach every single texture manually using Lemmy's Plugin.
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Old July 31st, 2009   #48 (permalink)
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I finally tracked this topic down. I was following the progress of UoT a few years back at emutalk and now I have found a thread with updates from this year so I will be keeping an eye on this.

CoolisCool, great work, both on this and on Bottles Glasses...
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Old August 8th, 2009   #49 (permalink)
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Judging on your picture cooliscool, I take it that you figured out how to render the models properly?
No offence intended, but when your render the whole model, each piece comes together in one place and it looks like a mess and upside-down. From my experiences, I saw that models were suppose to have their arms sticking out and the whole model was recognizable. I don't know if you already fixed this though... Or if this is something to be fixed...
I also find the Actor and Scene Actor label-bank a bit irksome. There are a lot of ?'s....

Other than that, it really is a great program =)
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Old August 14th, 2009   #50 (permalink)
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Is there a tut showing how to use it yet?
:>
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Old 4 Weeks Ago   #51 (permalink)
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For those that care...

I'm slowly updating and making progress. I've fixed too many rendering errors to count, redesigned the UI some, added ROM loading, and started work on actor skeleton and keyframe support. Here's a screenshot showing multitexturing and proper color combiner emulation (grass). Also notice how it loads the ROM now, with each file categorized into TreeSelect nodes.
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