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#21 (permalink) |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,978
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#23 (permalink) | |
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Emulation Master
![]() ![]() ![]() Join Date: Mar 2004
Location: in-hell
Posts: 389
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Quote:
__________________
The Future of Emulation: Emulate a High End Computer on a Low End System
Current PC specs: ![]() Portable: Intel C2D T7250 (2x2.0Ghz, 800Mhz) | 2048 MB DDR2 PC800 | Geforce Go 7950 GTX PCI-E | Realtek HD Audio | 180Gbyte Internal SATA2 + 4x500GB external | Windows Vista Business X64 MSDNAA Desktop: AMD Athlon 64 X2 4200+ (2x2.5Ghz, S939) | MSI KbT Neo2-F V2.0 | 2x1GB Corsair Value VS1GBKIT400 | MSI Geforce NX 7800GS-TD256/AGP8x | Creative SB Audigy LS | 2,5TB (4 SATA2 HDDs in Raid0) | Windows Vista Business MSDNAA ![]() Visit my Blog |
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#24 (permalink) |
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Global Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: South Carolina, USA
Posts: 6,824
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Haven't posted about the program in quite a long time, but very slowly (due to other obligations) I've been making some nice improvements to the display list parser, and added command profiler/editor. There are a *ton* of other improvements that I can't remember but contribute to the now near 100% accuracy. I plan on a release soon, a lot of minor bugs to fix first, however. ![]() Some shots: ![]() ![]()
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#29 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,851
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The lighting is way off in the Docs house.
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#30 (permalink) |
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Global Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: South Carolina, USA
Posts: 6,824
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I assure you it's not. Vertex colors shade the geometry, which means it's impossible to use hardware lights at the same time (vertex rgb = vertex normal xyz when lighting is enabled). Lighting is never switched on in any of that room's display lists. What you're referring to as lighting is probably the global time of day setting, which I don't even attempt to emulate as it's pretty useless. |
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#31 (permalink) |
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Registered User
Join Date: Feb 2009
Location: Sweden
Posts: 6
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Where can i get the newest version of you're program? Can't seem to find any newer versions then the "Beta 3" one. There is already a way to ripp N64 modells, using Nemu's plug-in for the "1964" emu, BUT you have to apply every single texture manually...wich is a bore :P BTW, UoT is looking awesome!! can't wait to export modells into Maya so i can Papercraft them! (6) Last edited by Kajjan; February 14th, 2009 at 13:52.. |
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#32 (permalink) |
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Registered User
Join Date: Feb 2009
Location: USA/SC
Posts: 6
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wow cool app! I checked in a while ago, and am still looking forward to the next stable release. I do have some questions though; will it run on linux? or are you willing to give the source of the program so I can build it on linux? does it support exporting scripts, rigging and sounds along with the models? that would be a big "+". and if it does support exporting all game attributes, does it support exporting the entire game into VMRL? (at once) me, honestly I've never imported a VMRL before, but I know I can do it, as I've seen it on blender's list of import scripts, I used to be a 3D modeller working on a metroid fan game in 3rd person.. but I realized it was more than a one man job. I'm just a modeller/animator. and I can't make my own sounds cause for some reason "jackd" (audio server) wont run... anyways, I've slumped into artist mode for now... but I'm interested in editing a zelda game, perferably mixing OOT and MM and adding extra items , and broadenning the scenery to make it less trench like, of coarse it will probably be far too highpolly for n64 when I'm done.. but blender has a GE .
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#35 (permalink) |
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Registered User
Join Date: Feb 2009
Location: USA/SC
Posts: 6
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heh yep cooliscool's got it there, he's the maker of it. I'm still at some point going to translate it to python.. though lets be fair he gave me the source and I've been procrastinating. maybe I'll start the process today..
__________________
why is it newer video games suck? don't make your weird dreams into video games! we don't want to know what your weird dreams are like. why is it new video games follow fads? wasn't it Miyamoto san himself who once said "we don't follow the newest fad we make it" so then why nintendo? why is it every one thinks video game concepts like that of nintendo's original series' are open to interpretation when the concept it self is blatantly put out in front of their eyes, ears and thumbs? because it's bad business to make good games when you can put out a cheaper "weird dream" "fad game" quicker. |
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#37 (permalink) | |
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Registered User
Join Date: Feb 2009
Location: Sweden
Posts: 6
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Quote:
I would suggest watching this video tutorial, but instead of using Blender, use 3ds, just skip the "Blender" part of the video. How to Rip N64 Models on Vimeo The plug-in for 1964 (lemmings) also works with the newest version of project 64 (only tested on the commercial version of project 64, and it worked like a charm). |
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#38 (permalink) | |
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Registered User
Join Date: May 2009
Location: USA
Posts: 3
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Quote:
I prefer Blender over 3ds anyway
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#39 (permalink) | |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,851
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Quote:
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#40 (permalink) |
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Magitek Elite
![]() ![]() Join Date: Jan 2009
Location: Rebus
Posts: 187
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WOW! This is really, really good work! It's cool some people still like the older Zelda games like Ocarina of Time. You're doing a great job, keep it up. ....I didn't see anything wrong with the lighting...but I guess that's just me lol
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