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Old April 5th, 2003   #1 (permalink)
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Thumbs up Best setting for Beetle Adventure Racing?

I use the PJ64 1.5 and the plugins have been stated below...i get a jerky gameplay when i use sound plugin, and it was annoying. I do have 1964 v0.8.5. So which emulator and what plugins is the ULTIMATE solution to Beetle Adventure Racing?
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AMD Athlon Thunderbird 900Mhz, 192MB SDRAM PC133, 64MB GeForce4 MX440SE, DirectX9.0c, Detonator 45.23, Creative Vibra 128, Win98SE

:: N64 Emulation Setup ::
EMULATOR: Project64 1.6 :: GRAPHIC: Jabo D3D6 1.5 & D3D7 1.4 :: SOUND: Jabo DirectSound 1.5 :: CONTROL: N-Rage Direct-Input8 V2 1.83a

:: Playstation Emulation Setup ::
EMULATOR: ePSXe 1.6.0 :: GRAPHIC: Pete's D3D Driver 1.7.6 :: SOUND: Eternal SPU Plugin 1.41 :: CDROM: ePSXe CDR ASPI core 1.5.2
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Old April 5th, 2003   #2 (permalink)
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I haven't played this game for quite some time, but I remember it runned fine in my old computer (which was much worse than yours) when I used Glide64 and Azimer's sound plugin.
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Old April 6th, 2003   #3 (permalink)
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Well I would like to ask a question? (I'm quite new in N64 emulation). Is Glide64 ONLY for Voodoo card?
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AMD Athlon Thunderbird 900Mhz, 192MB SDRAM PC133, 64MB GeForce4 MX440SE, DirectX9.0c, Detonator 45.23, Creative Vibra 128, Win98SE

:: N64 Emulation Setup ::
EMULATOR: Project64 1.6 :: GRAPHIC: Jabo D3D6 1.5 & D3D7 1.4 :: SOUND: Jabo DirectSound 1.5 :: CONTROL: N-Rage Direct-Input8 V2 1.83a

:: Playstation Emulation Setup ::
EMULATOR: ePSXe 1.6.0 :: GRAPHIC: Pete's D3D Driver 1.7.6 :: SOUND: Eternal SPU Plugin 1.41 :: CDROM: ePSXe CDR ASPI core 1.5.2
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Old April 6th, 2003   #4 (permalink)
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Technically, it is only for a voodoo card. But you can use evoodoo to emulate a voodoo card, along with the glide64 plugin.
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Old April 8th, 2003   #5 (permalink)
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I wonder when a better GPU plugin than Glide64 and Jabo D3D will come out...or maybe N.E.V.E.R.
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AMD Athlon Thunderbird 900Mhz, 192MB SDRAM PC133, 64MB GeForce4 MX440SE, DirectX9.0c, Detonator 45.23, Creative Vibra 128, Win98SE

:: N64 Emulation Setup ::
EMULATOR: Project64 1.6 :: GRAPHIC: Jabo D3D6 1.5 & D3D7 1.4 :: SOUND: Jabo DirectSound 1.5 :: CONTROL: N-Rage Direct-Input8 V2 1.83a

:: Playstation Emulation Setup ::
EMULATOR: ePSXe 1.6.0 :: GRAPHIC: Pete's D3D Driver 1.7.6 :: SOUND: Eternal SPU Plugin 1.41 :: CDROM: ePSXe CDR ASPI core 1.5.2
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Old April 8th, 2003   #6 (permalink)
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Well, TR64 OpenGL and Rice's Daedalus plugins are progressing quite nicely and very fast. icepir8 and Rice are working hard, and they are getting wonderful results. Keep an eye on these plugins.
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Old May 11th, 2003   #7 (permalink)
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errmm..how do u prevent the cars from flicker? i use Jabo D3D6 1.5 and PJ64. Also what is the best sound plugin for this game?
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AMD Athlon Thunderbird 900Mhz, 192MB SDRAM PC133, 64MB GeForce4 MX440SE, DirectX9.0c, Detonator 45.23, Creative Vibra 128, Win98SE

:: N64 Emulation Setup ::
EMULATOR: Project64 1.6 :: GRAPHIC: Jabo D3D6 1.5 & D3D7 1.4 :: SOUND: Jabo DirectSound 1.5 :: CONTROL: N-Rage Direct-Input8 V2 1.83a

:: Playstation Emulation Setup ::
EMULATOR: ePSXe 1.6.0 :: GRAPHIC: Pete's D3D Driver 1.7.6 :: SOUND: Eternal SPU Plugin 1.41 :: CDROM: ePSXe CDR ASPI core 1.5.2
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Old May 12th, 2003   #8 (permalink)
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Beetle Adventure Racing is known for being slow, No solution. quit whining about it.
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Old May 12th, 2003   #9 (permalink)
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really...I recall it running once and it worked quite well, but I admit I didnt play it extensively.
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Old May 13th, 2003   #10 (permalink)
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Man, Beetle Adventure Racing receives Avault Seal of Excellence from Avault:

http://www.avault.com/consoles/revie...=beetle&page=1

yet few people have played it!!!
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AMD Athlon Thunderbird 900Mhz, 192MB SDRAM PC133, 64MB GeForce4 MX440SE, DirectX9.0c, Detonator 45.23, Creative Vibra 128, Win98SE

:: N64 Emulation Setup ::
EMULATOR: Project64 1.6 :: GRAPHIC: Jabo D3D6 1.5 & D3D7 1.4 :: SOUND: Jabo DirectSound 1.5 :: CONTROL: N-Rage Direct-Input8 V2 1.83a

:: Playstation Emulation Setup ::
EMULATOR: ePSXe 1.6.0 :: GRAPHIC: Pete's D3D Driver 1.7.6 :: SOUND: Eternal SPU Plugin 1.41 :: CDROM: ePSXe CDR ASPI core 1.5.2
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Old May 13th, 2003   #11 (permalink)
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Quote:
Originally posted by CpU MasteR
Beetle Adventure Racing is known for being slow, No solution. quit whining about it.
my pc must be a freak then.......runs fine here

I just played thru the first track - my fps didnt once drop below 100
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Old May 14th, 2003   #12 (permalink)
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Your PC rulez james.miller, no wonder u can play at 100fps. Mine only TNT2 M64
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AMD Athlon Thunderbird 900Mhz, 192MB SDRAM PC133, 64MB GeForce4 MX440SE, DirectX9.0c, Detonator 45.23, Creative Vibra 128, Win98SE

:: N64 Emulation Setup ::
EMULATOR: Project64 1.6 :: GRAPHIC: Jabo D3D6 1.5 & D3D7 1.4 :: SOUND: Jabo DirectSound 1.5 :: CONTROL: N-Rage Direct-Input8 V2 1.83a

:: Playstation Emulation Setup ::
EMULATOR: ePSXe 1.6.0 :: GRAPHIC: Pete's D3D Driver 1.7.6 :: SOUND: Eternal SPU Plugin 1.41 :: CDROM: ePSXe CDR ASPI core 1.5.2
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Old May 16th, 2003   #13 (permalink)
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nah, not realy lol. it was the same thing when i had my 1.4ghz celeron and r9500 combo. ran without any problems (albeit a little slower lol). ABR also ran on my old xp1800 and gf4 440mx combo without a problem.

I definatly wouldnt say it's known to run slow , mabey it just needs a slightly faster pc than some of the other lesser demanding roms.
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Old May 16th, 2003   #14 (permalink)
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"ABR also ran on my old xp1800 and gf4 440mx combo without a problem."

XP1800 and GF4MX440 is OLD??!! miller oh miller!!!
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AMD Athlon Thunderbird 900Mhz, 192MB SDRAM PC133, 64MB GeForce4 MX440SE, DirectX9.0c, Detonator 45.23, Creative Vibra 128, Win98SE

:: N64 Emulation Setup ::
EMULATOR: Project64 1.6 :: GRAPHIC: Jabo D3D6 1.5 & D3D7 1.4 :: SOUND: Jabo DirectSound 1.5 :: CONTROL: N-Rage Direct-Input8 V2 1.83a

:: Playstation Emulation Setup ::
EMULATOR: ePSXe 1.6.0 :: GRAPHIC: Pete's D3D Driver 1.7.6 :: SOUND: Eternal SPU Plugin 1.41 :: CDROM: ePSXe CDR ASPI core 1.5.2
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Old May 16th, 2003   #15 (permalink)
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lol. not old as in "OLD". i ment old as in "no longer". if you know what i mean lol.
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