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Old July 10th, 2002   #1 (permalink)
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which is the fastest n64 emulator?

fastest n64 emu for my pc

celeron 500 Mhz
256 MB ram
TNT2 M64
20 GB
Win98
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Old July 10th, 2002   #2 (permalink)
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Well.. The fastest N64 emu I've ever used was "CORN".. But it's discontinued and only runs a few games.. Mario64 and a few others... Ran full speed on a P2 350 mhz with sound..

If your looking for more compatibility, then check pj64 or 1964..
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Old July 10th, 2002   #3 (permalink)
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Corn was definitely the fastest and it ran Mario64 quiet well (The N64 game I enjoy most).
Anyway with your specs (slightly better than mine) you can try all other emus as well.
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Old July 10th, 2002   #4 (permalink)
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you should be able to play a majority of games w/1964. check my profile look at my specs. i can play many games awesomely WITH sound
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Old July 10th, 2002   #5 (permalink)
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Apart from Corn that only works with Mario64 the fastest N64 still is UltraHLE, but it too uses lots of tricks (http://www.emuunlim.com/UltraHLE/old/techinfo.htm) that don't work for many titles.
Since UltraHLE uses the Glide API you'll need a Glide wrapper to use it, as you don't have a 3Dfx card.

There is a modified version of UltraHLE, called SupraHLE, but I haven't tried that yet:
http://thecpy.emulation64.com/suprahle/

All other emulators are likely to need something like 600-800MHz CPU to run at an acceptable speed.
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Old July 10th, 2002   #6 (permalink)
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so superhle is the best choice for me
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Old July 10th, 2002   #7 (permalink)
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Quote:
Originally posted by M.I.K.e7
Apart from Corn that only works with Mario64 the fastest N64 still is UltraHLE, but it too uses lots of tricks (http://www.emuunlim.com/UltraHLE/old/techinfo.htm) that don't work for many titles.
Since UltraHLE uses the Glide API you'll need a Glide wrapper to use it, as you don't have a 3Dfx card.

There is a modified version of UltraHLE, called SupraHLE, but I haven't tried that yet:
http://thecpy.emulation64.com/suprahle/

All other emulators are likely to need something like 600-800MHz CPU to run at an acceptable speed.

i'm sorry but you're wrong! i can run MANY games in 1964 and pj64 VERY well WITH sound.. check my profile, you'll see. and no average_guy, the best choice is 1964. also these "tricks" you are describing to people don't much matter to the gamer's, as long as the game runs, at good speed here's a shot for you skeptic ones..
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Old July 10th, 2002   #8 (permalink)
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here..
Attached Images
File Type: jpg dkr.jpg (71.3 KB, 209 views)
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Old July 11th, 2002   #9 (permalink)
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pj64 has always worked better for me
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Old July 11th, 2002   #10 (permalink)
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i have pj64. its pain in the ass because its too slow
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Old July 11th, 2002   #11 (permalink)
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Quote:
Originally posted by average_guy
so superhle is the best choice for me
At the moment, I guess so.

But due to the UltraHLE source code just being released or leaked (http://www.ngemu.com/forums/showthre...threadid=21935) it's very likely that SupraHLE will not be continued (http://www.ngemu.com/forums/showthre...threadid=21961).

What sounds bad at first, might be actually good, because if the original UltraHLE authors don't object, the emulator could be made more compatible in a far easier way than SupraHLE did it, not to mention that it might be possible to use OpenGL instead of Glide, which would eliminate the need for a Glide wrapper.

I guess we'll have to wait and see...
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Old July 11th, 2002   #12 (permalink)
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Quote:
Originally posted by cooliscool

i'm sorry but you're wrong! i can run MANY games in 1964 and pj64 VERY well WITH sound.. check my profile, you'll see. and no average_guy, the best choice is 1964.
The problem is that only the "primitive" games run fast on 1964 and PJ64, but these games are likely to work with UltraHLE or SupraHLE as well and need an even less powerful machine.
But as soon as you try some games that don't work with UltraHLE (like Rareware's Perfect Dark or Concers Bad Fur Day) you will need a relatively fast machine to run these. My P3-550 certainly is too slow to run CBFD at a playable speed and sound is just sloooooow.

Quote:
also these "tricks" you are describing to people don't much matter to the gamer's, as long as the game runs, at good speed
The question was, why some emulators are faster than others, so I explained it, because it also explains why some games run and others won't.
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Old July 11th, 2002   #13 (permalink)
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Just play mario64 or zelda/ocarinaoftime with suprahle
and pj64 you will see that suprahles sound AND speed are way better than pj64
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Old July 11th, 2002   #14 (permalink)
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Quote:
Originally posted by average_guy
i have pj64. its pain in the ass because its too slow
That's not PJ64 being a pain in the ass it's your specs that are a pain in the ass.

PJ64 is one of the best , if not the best, n64 emus so don't complain about it because it's also free.

For you I would suggest SupraHLE as choice for your n64 emulation.
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Old July 11th, 2002   #15 (permalink)
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suprahle won't work for some reason
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Old July 11th, 2002   #16 (permalink)
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using glide wrappers kida suck
if you dont own a 3dfx card, i wouldnt recommend trying suprahle
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Old July 11th, 2002   #17 (permalink)
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yes, my mario64 loads half way then stopped, works on other emulator so it must be suprahle's fault
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Old July 12th, 2002   #18 (permalink)
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try taking spaces out from any _ROMS_ and the _DIRECTORY_ of suprahle. Mike, if you call zelda oot a primitive game, then ok, but iirc its 256mbit. if it isnt odd that it runs well on my pc then i dont know what is! thanks for the answers
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Old July 12th, 2002   #19 (permalink)
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Quote:
Originally posted by Fr0g
using glide wrappers kida suck
if you dont own a 3dfx card, i wouldnt recommend trying suprahle
Yeah you're right! mario64 runs 25fps in uhle while it runs ~60 in pj64 with sound. i think if i had a voodoo2 i'd get full speed, but the glide wrapper is just giving your pc more work to do. Unlike in pj64 or 1964, it has d3d support, and therefore the cpu doesn't need to change anything, thus, LESS work
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Old July 12th, 2002   #20 (permalink)
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Quote:
Originally posted by cooliscool
Mike, if you call zelda oot a primitive game, then ok, but iirc its 256mbit. if it isnt odd that it runs well on my pc then i dont know what is!
It's not about size it's about how the hardware is used. The more tricks are done with the hardware the less the game will work with HLE, it's as simple as that.
Maybe I should have written "less sophisticated" instead of "primitive"...
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