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#1 (permalink) |
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Ataru Moroboshi Fan =)
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Portugal, Oporto
Posts: 5,754
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N64 ROM Sizes!!!
Well... I was organizing my ROMs about 5 minutes ago when I found out this interesting thing... The N64 ROMs look like they have size limits... I don't Know wow to explain this... They look like they have size marks... Something like... The ROMs can only be This BIG, This BIG, This BIG, or This BIG... For example... A ROM can have 33,554,432 bytes... but it cannot be 34MB... well... since i'm sure you didn't understand here's a PIC to clear things out
What I wanna know is why is it like this? Any one know?
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#2 (permalink) |
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Ataru Moroboshi Fan =)
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Portugal, Oporto
Posts: 5,754
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And another thing... the zipped size is diferent... it doesn't have "size marks" any more.... so i suspect that "blank data" is added to the ROMS just for them to be "that" size. Thats why the zipped size is difenrent. The "blank data" is better compressed
I think... I'm probably wrong
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![]() -------------------------------- Computer Specs ---------------------------------- Intel Pentium IV Prescott 3.0 HT → 4x 512MB DDR-DIMM → ASUS GF 6800 GT Sound Blaster X-Fi → 2x Maxtor 80 GB (RAID 0) Hitachi 19'' Monitor → Cambridge Soundworks Desktop Theater -------------------------------------------------------------------------------------------- |
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#4 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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I reckon you could be right.
It's to do with the address register working in a set number of bits. An 8 meg ROM may actualy only have 3 megs of data
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#5 (permalink) |
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Registered User
Join Date: Mar 2002
Posts: 24
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It's a quality of the cartridge systems...
they can only be 1,2,4,8,16,32,64,128 (etc) MB. That's why the playstation discs can vary as PC CD-roms do. The same characteristic applies to SNES, Sega Geneses, SMS, NES, Atari systems. So instead of designing a game and have the data take up whatever amount of space it happens to, the cartridge games are made to fill pre-designated ROM sizes.
Last edited by mojophone; March 28th, 2002 at 05:00. |
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#6 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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Yeah, that's right.
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![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#7 (permalink) |
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Registered User
Join Date: Mar 2002
Posts: 24
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Still it's amazing...
that Nintendo can cram a game into 24MB that takes up hundreds of MBs with PSX and PC versions. No wonder they opted for a mini-disc for the Gamecube. Actually 96MB is about the limit for N64 cartridges, how do they do it?
http://www.howstuffworks.com/n64.htm Not a rom linK! Don't ban me, I'm not spamming! Whew... Last edited by mojophone; March 28th, 2002 at 05:26. |
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#8 (permalink) |
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これはバタスです
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Toronto, Ontario, Canada
Posts: 5,810
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Most of the data on a PSX CD is for movies, music and other multi-media. If you strip all that out you actually end up with a very small game. A game like Megaman X4 is roughly 400 MB but if you strip out the MDECs and XA the actual game comes down to about 40 MB. The FF games tend to be rather big (200+ MB) but they use pre-rendered backgrounds which take up huge amounts of space. The N64 games are 3D (with some 2D backdrops and scattered sprites) so they can make the most efficient use of the space available.
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#9 (permalink) |
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Registered User
Join Date: Mar 2002
Posts: 6
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with all my gameboy advance roms the sizes are either 1mb, 2mb,4mb or 8mb, this is the same as with the n64 rom sizes except the n64 roms sizes are bigger, has this got to do with the cartridges being a certain size?
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#11 (permalink) |
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AAAAAAaaaahhhh....BOOM
![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Carbonmonoxidia, The capital of Silicon Valley
Posts: 635
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i think the reason that the rom sizes are like that (like steps on a stair case, no middle ground between sizes) is the bytes->conversion.
arent N64 games measured in bytes ( byte=8 bits or something) never mind, just forgot i swung in here
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