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#21 (permalink) |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,273
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read legends post.
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#22 (permalink) |
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Registered User
![]() ![]() Join Date: Apr 2001
Location: Singapore
Posts: 177
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It didn't work, I placed both msvcr70.dll & msvcr80.dll in the emulator's directory, plugin's directory & window's system32 directory, all didn't work!? Anyways, previously everything worked fine, i never had these files in the emulators' directory in the 1st place. What's wrong?
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#25 (permalink) |
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Registered User
Join Date: Dec 2009
Location: Viņa del Mar, Chile
Posts: 1
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Hi, i took the sources, and made the plugin capable of handling XInput controllers. - Triggers and rumble are working. - Separate configuration dialog (just tick XInput to see it). To configure it, just bind the N64 button to the XInput controller button. For rumble, just check raw data and select rumble pack as with any other control, do not select any FF-device and you will have rumble. The xinput implementation is made, so the xinput control take over the direct input one, so you don't need to use the original config for the xinput pad. You only can use the first xinput controller as the first N64 controller, and so on. If you change the xinput controller configuration, you MUST click the save button located in the xinput config dialog, otherwise it won't change. I've commented all the source changes i've made to make this work. You may need the Visual C++ 2008 Redistributable Package (x86) for the plugin to work. The changed sources and the plugin dll are attached. Last edited by tecnicors; December 5th, 2009 at 06:33.. |
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#26 (permalink) | |
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Botta Bing Botta Bang
Join Date: Nov 2004
Location: Jagged Rock Junction
Posts: 21
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Quote:
Last edited by Mike.Reiner; January 6th, 2010 at 11:42.. |
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#28 (permalink) |
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Least Likely to Succeed
![]() ![]() Join Date: Oct 2008
Location: Rawr
Posts: 211
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No, that's a problem with emulation accuracy in the emulator itself. As far as I know, Transfer Pak implementation is near perfect enough for it to work, the problem is in the core.
__________________
Dolphin from SVN r6163: x86 Builds: r6163 x64 Builds: r6163 Desktop: OS: Windows XP Professional | CPU: Intel Core 2 Duo E6600 (2.40GHz) | RAM: 6GiB total DDR2 | Video: NVidia GeForce 8800GT 512MiB | Audio: Sound Blaster X-Fi XtremeMusic ![]() ![]() ![]() Five reasons you should fear Apple |
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#30 (permalink) |
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Registered User
Join Date: Jan 2010
Location: Japan
Posts: 2
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Hi,all. I fixed the issue can't read savetype 0x05 such as Pokemon Crystal(Japan). I will also start a Japanese translation.(If I have time to do...) NRage_DInput8_V2_2.1_Fixed_0x05.zip Changed_Source.zip |
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#31 (permalink) | |
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Least Likely to Succeed
![]() ![]() Join Date: Oct 2008
Location: Rawr
Posts: 211
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Quote:
__________________
Dolphin from SVN r6163: x86 Builds: r6163 x64 Builds: r6163 Desktop: OS: Windows XP Professional | CPU: Intel Core 2 Duo E6600 (2.40GHz) | RAM: 6GiB total DDR2 | Video: NVidia GeForce 8800GT 512MiB | Audio: Sound Blaster X-Fi XtremeMusic ![]() ![]() ![]() Five reasons you should fear Apple |
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#32 (permalink) |
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Registered User
Join Date: Jan 2010
Location: New Jersey
Posts: 2
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I cannot get Project64 to recognize the n-rage plugin. When i try, it gives me a r6034 error and then fails to load msvcr80.dll. When I use the N-rage debug, this is shown *** DLL Attach (2.1 rc3-Debugbuild | built on Jul 9 2008 at 14:52:13) Couldn't open INI file for input! Autoselect language: 1033 Couldn't load library: NRage-Language-9.dll couldn't load language DLL, falling back to defaults CALLED: GetDllInfo *** DLL Detach ---DEBUG FILE CLOSED--- |
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#33 (permalink) |
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Least Likely to Succeed
![]() ![]() Join Date: Oct 2008
Location: Rawr
Posts: 211
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Did you bother to read the rest of this thread? Get these two DLLs: msvcr80.dll free download - DLL-files.com msvcp80.dll free download - DLL-files.com and either put them in C:\windows\system32 or your Project64 directory (NOT your plugins directory).
__________________
Dolphin from SVN r6163: x86 Builds: r6163 x64 Builds: r6163 Desktop: OS: Windows XP Professional | CPU: Intel Core 2 Duo E6600 (2.40GHz) | RAM: 6GiB total DDR2 | Video: NVidia GeForce 8800GT 512MiB | Audio: Sound Blaster X-Fi XtremeMusic ![]() ![]() ![]() Five reasons you should fear Apple |
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#34 (permalink) | |
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Registered User
Join Date: Jan 2010
Location: New Jersey
Posts: 2
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I did both of them, but i am still getting the error message pertaining to msvcr80. Put them in system32 and the directory but still getting the error message. And i did read the rest of the thread Quote:
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#35 (permalink) |
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Registered User
Join Date: Jun 2008
Location: Somewhere
Posts: 38
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If anyone is interested I have added it to the 1964 emu SVN with all the patch's from this thread(Note that it has being named 1964Input since it replaced the old one that was included with the 1964 source code. emu-1964 - Project Hosting on Google Code
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#36 (permalink) | ||
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,273
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Quote:
um... what? your full of ****, theres no issue with pokemon crystal, it uses the same rombank as the E and U versions which also work. I don't believe you have permission to change the projects name without consulting Nrage and Rapiddiety. Quote:
Last edited by Squall-Leonhart; February 6th, 2010 at 01:26.. Reason: Automerged Doublepost |
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#37 (permalink) | |
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Registered User
Join Date: Jun 2008
Location: Somewhere
Posts: 38
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Quote:
If they don't like it they can contact me and I'll fix it up.(I may just change it back anyway since the only difference is the project name and the dll file name.
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Last edited by deathdroid; February 6th, 2010 at 05:32.. |
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#38 (permalink) |
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Registered User
Join Date: Feb 2010
Location: University of Portsmouth | Guernsey CI
Posts: 2
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I just took the time to register on these forums to personally thank you for finally helping me to get the nrage overhaul to work...ive been trying stuff suggested on other forums about all sorts of dll's and system 32 and the msvcp/cr80 dlls but nothing was working...i finally come here after the millionth google search tonight and downloaded both msvcp70 and msvcr70 and put them in my P64 folder and it FINALLY WORKED! Thanks to you i can finally play ROMS using my xbox360 controller! So thanks, and keep up the good work =) Last edited by [-SC-] Willz; February 6th, 2010 at 05:49.. |
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#39 (permalink) | |
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Registered User
Join Date: Feb 2010
Location: University of Portsmouth | Guernsey CI
Posts: 2
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Quote:
Last edited by [-SC-] Willz; February 7th, 2010 at 02:04.. |
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#40 (permalink) | |
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Registered User
Join Date: Jan 2010
Location: Japan
Posts: 2
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Quote:
In File header, UE's SRAM size is 03(32KB), but Japanese is 05(64KB). The issue was this plugin don't know SRAM size "05" in header. So I added it. |
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