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Old January 21st, 2008   #1 (permalink)
XDK
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Post J2ME Emulator

Hi...
I'm looking for a great J2ME emulator.
I only found "M Power Player", but this emulator is not good, because it's:

Low-end emulator.
Very buggy.
Very high memory usage.
Doesn't support most 3D games.
Emulate 80% of most of games.

Also people can develop their own J2ME emulator base on free "M Power Player"
SDK:

mpowerplayer - mobile games » Blog Archive » SDK Build 1185

SDK Build 1185

Notable changes:

Core: improved graphics performance and fidelity on OS X, finally! (on Java 5 only)
Core: fixed keyboard arrow keys not received by canvas.
Core: better handling for international characters in file url paths when opening jads/jars.
Core: support for bango purchasing: use MPP-Bango-Product-ID in your jad.
Core: jad properties in an mpz were not getting whitespace trimmed.
Core: fixed bug in skip() where EOF was ignored causing long pauses while reading.
Core: jads can now refer to other jads as well as jars or mpzs.
Core: open URL dialog no longer requires explicit http://
Core: can override keycode mapping for softkeys with MPP-Keypad-*-Keycode: useful for emulating devices
Core: can specify MPP JAD properties with java environment properties (using -D): useful for build scripts.
Core: can now suppress record store reading/writing in webstart player with MPP-Suppress-Record-Stores
M3G: now using lwjgl1.0beta with universal binaries for OSX
M3G: fixed errors in deserializing KeyFrameSequences.
M3G: improved lighting with normals.
M3G: fixed errors in deserializing Image2D with custom palettes.




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Old April 25th, 2008   #2 (permalink)
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Angry Ahh

Come on guys...
I need a
high-end J2ME emulator, excepting mpowerplayer.
Any1 can help me?
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Old April 25th, 2008   #3 (permalink)
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There are a number of other emulators you could try, some of which opensource. Help yourself with whatever of these fits your needs. Other than that, there seems to be versions specific to some brands, and not really all that crosscompatible in output.

MicroEmulator - Overview

ME4SE
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Old April 25th, 2008   #4 (permalink)
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I use the sony ericsson emulator that comes with the Sony Ericsson J2ME SDK it runs fine for me. (i use just to hack some saves and send to my cellphone XD)

just a little test:

XIII 2

Micro Emulator

The emulator cuts some parts of the screen and it crashes on loading.

Official Sony Ericsson w900 emulator


runs fine.
Attached Images
File Type: png microemu.PNG (37.9 KB, 185 views)
File Type: png sew900emu.PNG (138.0 KB, 187 views)
File Type: png sew900emu2.PNG (145.4 KB, 183 views)
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Last edited by Hiei-YYH; April 25th, 2008 at 17:12.
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Old May 9th, 2008   #5 (permalink)
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Question

Thanks...
My problem is 3D games.
What's the best J2ME emulator?
With advance options for video, audio & input?
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Old May 10th, 2008   #6 (permalink)
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i don't know which emulator is the best, all i know is that the Sony Ericsson official emulator runs the games pretty well...

Need For Speed Pro Street


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File Type: png sew900emu4.PNG (157.2 KB, 127 views)
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Old May 10th, 2008   #7 (permalink)
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where i can get that emulator??
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Old May 10th, 2008   #8 (permalink)
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well, in the CD that came with the Cellphone. But i believe that you can download the SDK in the Sony Ericsson website (you need an account)
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Old May 22nd, 2008   #9 (permalink)
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You know...
These emus are really sucks, because of incompatibilities & advance features.
You know, J2ME games specs are very similar to GBA.
We know the best known GBA emu: VBA.
VBA is really great & high-end.
But we don't know the great known emu like VBA for J2ME.
Free SDKs are available for developing great/high-end J2ME emus.
But IDK why developers don't develop a high-end emu for J2ME.

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Old May 27th, 2008   #10 (permalink)
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Because they are bored!
I think...
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Old May 27th, 2008   #11 (permalink)
Hacking is illegal?!
 
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Quote:
Originally Posted by XDK View Post
You know...
These emus are really sucks, because of incompatibilities & advance features.
You know, J2ME games specs are very similar to GBA.
We know the best known GBA emu: VBA.
VBA is really great & high-end.
But we don't know the great known emu like VBA for J2ME.
Free SDKs are available for developing great/high-end J2ME emus.
But IDK why developers don't develop a high-end emu for J2ME.

Look, for now J2ME platform cannot emulate advanced emulators because most J2ME mobiles lack in CPU + RAM power (exept smartophones like Nokia N95 8GB with 334 Mhz CPU and 95 MB RAM, openGL + openGL ES support that support J2ME)that have a chance. Take Vbag as an example(GBA emulator for S60v1,v2,v3).In the future, "mobiles" will be able to support such things.Also it's the hardware thing,a 100 Mhz mobile cannot handle these things-for now-. I'm talking about J2ME-based mobiles, not mobiles that support J2ME. For now J2ME supports GB/GBC,Nes emulators,but in the future we will see great things!
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Old May 30th, 2008   #12 (permalink)
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Quote:
Originally Posted by R@Z0R View Post
Look, for now J2ME platform cannot emulate advanced emulators because most J2ME mobiles lack in CPU + RAM power (exept smartophones like Nokia N95 8GB with 334 Mhz CPU and 95 MB RAM, openGL + openGL ES support that support J2ME)that have a chance. Take Vbag as an example(GBA emulator for S60v1,v2,v3).In the future, "mobiles" will be able to support such things.Also it's the hardware thing,a 100 Mhz mobile cannot handle these things-for now-. I'm talking about J2ME-based mobiles, not mobiles that support J2ME. For now J2ME supports GB/GBC,Nes emulators,but in the future we will see great things!
What?
I'm talking about PC, not Cell Phones.

You are wrong about Nokia N95.
Here is the correct specs:

Model

Nokia N95 8GB Release Date: October, 2007 Manufacturer: Nokia Predecessor Model: Nokia N95 Dimensions
(width x height x depth): 53 x 99 x 21 millimetres
2.1 x 3.9 x 0.8 inches Mass (including battery): 128 gramms Software Environment

Embedded OS: OS 9.2 Series 60 3rd Edition Feature Pack 1 OS Kernel: 9.2 Microprocessor

CPU: 32bit Texas Instruments OMAP 2420 CPU Clock: 332MHz CPU Core: ARM1136 Instruction set: ARMv6 Level 1 cache: No information Level 2 cache: No level 2 cache Memory, Storage capacity

ROM type: Flash EEPROM ROM: 8448 MB, 8300MB usable RAM type: SDRAM RAM: 128 MB , 90MB accessible Hard Disk: Not supported Graphical Subsystem

Display: color transflective TFT, 16777216 scales Display Resolution: 240 x 320 Display Diagonal: 2.8" (72 millimetres) Secondary Display: Not supported Graphical Controller: PowerVR MBX Audio Subsystem

D/A Converter: stereo Microphone: mono Microphone Input: Not supported Speaker: stereo Audio Output: 3.5mm Audio Chip: Unknown Cellular Phone

Cellular Networks: GSM850, GSM900, GSM1800, GSM1900, UMTS2100 Cellular Data Link: CSD, HSCSD, GPRS, EDGE, UMTS, HSDPA Cellular Antenna: Internal Call Alert: 72 -chord melody Vibrating Alert: Supported Speakerphone : Supported SAR value: Unknown Control Peripherals

Positioning Device: Not supported Primary Keyboard: Slide-out numeric phone keyboard, 12 keys Secondary Keyboard: Not supported Directional Pad: 5 -way D-Pad Jog / Scroll Wheel: Not supported Interfaces

Expansion Slots: Not supported Serial: Not supported USB: USB 2.0 client, Full-Speed (12Mbit/s)
USB Series Mini-B (mini-USB) jack Infrared Gate: 115200bit/s (SIR/CIR) Bluetooth: Bluetooth 2.0 Ethernet: Not supported Wireless LAN: 802.11b, 802.11g (54Mbit/s) Wireless MAN: Not supported Modem: Not supported Faxmodem: Not supported Multimedia Telecommunication

Analog TV: Not supported Analog Radio: FM radio reciever Digital Media Broadcast: Not supported Satellite Navigation

Built-in GPS: NMEA 0183 , 5 channels GPS antenna: Internal antenna GPS Chip: TI NaviLink 4.0 GPS5300 TMC: Not supported Built-in Digital Camera

Main Camera: CMOS sensor, 5MP Autofocus (AF): Supported Macro Mode: Not supported Built-in Flash: Mobile light (LED) Secondary Camera: CMOS sensor, 352x288 pixel Ingress Protection

IP Standard: Unknown Power Supply

Battery: Lithium-ion , removable Battery Capacity: 1200 mAh

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Old 4 Weeks Ago   #13 (permalink)
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Most phones out right now have much, much more powerful CPUs than GBA, so unless the emulators are highly optimized (and of course they won't be) then chances are they'll be pretty slow.
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Old 4 Weeks Ago   #14 (permalink)
XDK
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Quote:
Originally Posted by Exophase View Post
Most phones out right now have much, much more powerful CPUs than GBA, so unless the emulators are highly optimized (and of course they won't be) then chances are they'll be pretty slow.

Yes... you're right, but...
Let's just talk about J2ME emulator for Windows PC.
Why developers don't develop a J2ME emu like Visual Boy Advance?

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