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Old June 23rd, 2007   #1 (permalink)
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How to compile GCube 0.4 source?

Sorry about my english,

I am trying program homebrew NGC game, so I need a NGC emu with debug function.

I found GCube is a greate NGC emu, and it seems have a debugger, but the win32 binarys all over the web were builded without debugger function.

So I decide build a gcube win32 exe with debugger on, but...

I tried CygWin, MinGW, SFU, DEVCpp... all of them can not compile gcube 0.4 !?
(parse error before numeric constant)



So I new a Visual C++ project and make a lot of modification, but... Visual C++ 7.1 & 8.0 can not compile gcube 0.4 too...
( fatal error C1091: compiler limit: string exceeds 65535 bytes in length
)



at last, I use ICC... it compile and link ok, but the emu seems works fail (or different behavior compare with the exe that I download from the web).

I really want to know, how can you build gcube 0.4?

THANKS!
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hyperiris is offline  
Old June 12th, 2008   #2 (permalink)
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I am not sure. I think you pay through internet.
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Old July 20th, 2008   #3 (permalink)
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use mingw...
have zlib sdl and libjpeg made and installed first...
download the 04 version from svn in devkitpro
good luck

now back to debugging hle
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Old July 20th, 2008   #4 (permalink)
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Quote:
Originally Posted by hyperiris View Post
So I new a Visual C++ project and make a lot of modification, but... Visual C++ 7.1 & 8.0 can not compile gcube 0.4 too...
( fatal error C1091: compiler limit: string exceeds 65535 bytes in length
)
that is a limitation of the vs compiler. its is probably due to the sjis or ansi font that is declared somewhere. find the string and break it down into 3 parts. IIRC the fonts are loaded in the EXI module so go and modify the code there also.

EDIT: dammit, this is a year old...
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