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#1 (permalink) |
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Registered User
![]() Join Date: Jun 2002
Posts: 90
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n64???????
is there an emu available that lets u play n64 roms on the dreamcast? if so where can i get it and if not. WHY? Maybe someone cud start to work on one ife there isnt already one
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#2 (permalink) | |
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King of Pain
![]() ![]() ![]() Join Date: Oct 2001
Location: Germany
Posts: 482
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Re: n64???????
Quote:
And secondly, the DC has 16MB RAM into which you'd have to fit: the emulator, 4MB RAM of the N64, the ROM, where the smallest commercial game has 8MB I think, and you'll also need a lot of RAM for the translated code when you use a dynamic recompiler, and you'll need one to get more than just a slow-motion emulation. Add that up: and you'll only have 4MB RAM for the emulator and the translation cache, which isn't much, not to mention that you can rule out all games with a ROM size of over 8MB. It just isn't worth it.
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The crownless again shall be King |
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#3 (permalink) |
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Registered User
![]() Join Date: Jun 2002
Posts: 90
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damn. what emulators are there available for the dreamcast then? do u know any sites with them on?
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just remember this. no matter how good u are at something theres always a million other people better than u! |
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#5 (permalink) |
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band
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2002
Location: HERE
Posts: 4,559
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I think there are good genesis and snes emus on DC
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#7 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Posts: 194
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M.I.K.e7, if you are going to be described as 'Emulation expert', you must surely know how unbelievably lame dcemulation.com is! Come on, they've posted warez, html tags, tons of fake emus for hits etc... and they rarely credit sites such as mine or dcvision, and rarely get the news for themselves in the first place.
It was founded by a lamer, 007cheater, who doesnt even do anything for the site, but still makes lots of money from the popups and adverts...
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Boob! - Dreamcast Research and Emulators http://www.boob.co.uk Icarus - Dreamcast Emulator for x86 processors. http://icarus.boob.co.uk Visit us in #boob on efnet |
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#8 (permalink) |
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King of Pain
![]() ![]() ![]() Join Date: Oct 2001
Location: Germany
Posts: 482
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@CyRUS64:
I got the title "Emulation expert" simply through my number of posts, but most of these were actually quite on topic, so I hope I could be counted as one. I have to admit that I haven't paid a visit to DCemulation for a very long time, but at the time I was slightly interested in that topic it was one of the best pages. I agree that they had some fakes, like the announced N64 emulator, when it is quite obvious that the DC hasn't enough RAM for a decent N64 emulation, not to mention the speed. I didn't know about DCvision until you mentioned it recently in one of your postings. I didn't have enough time to look through it properly to be sure if it has everything that DCemulation has, but if that's the case I'll drop mentioning DCemulation alltogether. Of course I know Boob! and I've come across it several times when I researched the DC hardware (I think that was even before I had a DC), nice site indeed. BTW, I think I got a mail from someone with an @boob.co.uk account to my @dynarec.com address, saying that he liked the Dynarec site. Unfortunately I was so crowded with work at that time that I couldn't reply, and later I simply forgot it... Did you send that mail?
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The crownless again shall be King |
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#11 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,253
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Because the N64 is much more powerful than the PSX. The CPU is 4 times the speed. Thus a more powerful machine is needed to emulate it.
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#12 (permalink) |
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Sega Fanboy
![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: I don't know
Posts: 757
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not to mention the format the playstation load its data via cd much like the dreamcast while the n64 relies on a cartrige that has a response time of nanoseconds, meaning that to be emulated it has to be loaded in to ram.
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#13 (permalink) | |
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King of Pain
![]() ![]() ![]() Join Date: Oct 2001
Location: Germany
Posts: 482
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Quote:
PSX has a 33.8MHz R3000A (32-bit, no FPU) while the N64 has a 93.75 MHz R4300i (64-bit, with FPU), while the DC has a 200MHz SH-4. And secondly, as I wrote above, memory is an issue: The PSX has 2MB RAM, 1MB VRAM, and 512K sound buffer, so of the 16MB RAM of the DC over 12MB can be used for the emulator, especially the translation cache of the dynarec. The N64 has 4MB unified memory, so you also have 12MB left after you reserved space for the N64 RAM, but unlike the PSX the N64 doesn't get game data from CD-ROMs but from a ROM cartridge which has to be held in memory for the whole time to get a decent speed. Even a small game like Mario64 has a 8MB ROM, so you have only 4MB left for the emulator and the translation cache, which isn't much but it could work, although it will be too slow (see above). But if you won't be able to even use any larger games because they simply don't fit into the DC's RAM! Eg. Zelda has a 32MB ROM, which is twice as much as the RAM of the DC. Resume: It just isn't worth it to make a N64 because it will be too slow and because any game with a ROM larger than 8MB is impossible to emulate anyway.
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The crownless again shall be King |
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#15 (permalink) | |
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King of Pain
![]() ![]() ![]() Join Date: Oct 2001
Location: Germany
Posts: 482
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Quote:
Even the Xbox with 64MB unified RAM couldn't play all games because Conker's BFD has a 64MB ROM IIRC.
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The crownless again shall be King |
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#16 (permalink) | |
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Guest
Posts: n/a
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Quote:
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#17 (permalink) |
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-PM to advertise here-
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: In an average country of an average planet of the solar system of an average star of an average galaxy of an average cluster. Still not average...
Posts: 8,261
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I don't get it. I mean I know that i am a complete noob when it comes to hardwares but IIRC most of the PS1 games are larger than 32Mb. Or I am thinking the wrong thing?
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#18 (permalink) | |
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Guest
Posts: n/a
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Quote:
For example, PSX savestates are memory dumps from the PSX. They contain everything that's loaded into memory at that moment. In some cases thats the whole game (ridge racer) but in most cases only one level. If the level is finished, the PSX loads a new part from CD into memory. That's why it can handle large games. The problem with a N64 emu is that the entire game has to fit in memory at once (you cant load one part, then another), and that usually doesnt fit. |
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#20 (permalink) | |
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King of Pain
![]() ![]() ![]() Join Date: Oct 2001
Location: Germany
Posts: 482
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Quote:
In theory you are right, but it still might be a performance problem when you have to swap certain parts of the ROM or the translation cache.
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