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#21 (permalink) | |
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King of Pain
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Location: Germany
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Quote:
So the N64 has very fast access to all the game code and data the whole time, while the PSX has larger media but it always has too load the data into the RAM first. Accessing ROM cartridge data is just like accessing RAM (ie. a simple operating by the processor), the only differences being that it is just slightly slower and that you cannot write to it, but you certainly don't have to copy the data to RAM to be able to work with it. With a CD-ROM you need some kind of BIOS or operating system call to access it, which takes some time (it even has to be searched for at first), and it has to be loaded into RAM to be able to work with it. Consequence: you need more RAM to emulate a system that uses ROM cartridges, because the ROM is part of the same memory map as the RAM of that system.
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#23 (permalink) | |
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King of Pain
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Quote:
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The crownless again shall be King |
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#24 (permalink) |
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-PM to advertise here-
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And I believe it is not worth it.
But isn't it possible to play N64 games with LOADING TIME increased? |
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#25 (permalink) | ||
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King of Pain
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Quote:
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#27 (permalink) |
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King of Pain
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Adding loading times would theoretically be possible, but it had to be implemented on a game per game basis to have exactly the data in the RAM that the game needs in a special level and also map that data to specific addresses.
I guess it should work, but it would be quite complicated and you'd most likely had to figure out the perfect configuration for each individual game.
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The crownless again shall be King |
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#28 (permalink) |
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-PM to advertise here-
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Location: In an average country of an average planet of the solar system of an average star of an average galaxy of an average cluster. Still not average...
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Ah don't bother about it. Such hard emulation for a few games isn't worth it.
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#29 (permalink) |
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Administrator, PCSX2 tester
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Location: India
Posts: 683
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I agree with syed.
I also agree that n64 emulation on dc isnt possible. Anyways n64 emus on pc are progressing well and I hope thats what we all like most.
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#31 (permalink) |
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Banned
![]() Join Date: Sep 2002
Location: I come from within the EMULATION SCENE
Posts: 50
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WTF is up with almost all message boards in the emualtion scene that I checked out people asking this main stupid question..CAN YOU PLAY N64 GAMES on dreamcast. COME ON PEOPLE before you go and waste peoples time go to a emualtion news site, dont say you cant find em they are way easy to find, just use google and type in emulation, THERE YOU GO BAM.
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#32 (permalink) |
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-PM to advertise here-
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Location: In an average country of an average planet of the solar system of an average star of an average galaxy of an average cluster. Still not average...
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Hey buddy, the good thing about asking these questions here is that you get to know the extras behind the scene. If you read through this whole thread thne you'll realize how it helped me.
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#33 (permalink) |
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Emu author
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Posts: 194
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mike: yeah i think that was me who emailed you
![]() I should really rejoin work on my sh4 dynarec soon which is currently only an emittive intepreter... Thanks for the site. CyRUS
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Boob! - Dreamcast Research and Emulators http://www.boob.co.uk Icarus - Dreamcast Emulator for x86 processors. http://icarus.boob.co.uk Visit us in #boob on efnet |
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#34 (permalink) |
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Registered User
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Well... here is the true scoop about N64 emu's.
You could have one base on interpretation, but that would be too slow on the Dreamcast. So that mean that you have 4 MB for the N64 RAM, and about 2 megs for the emulator. On top of that, one would need the 6 megs for the smallest ROM to fit in the ram. That leaves 6 megabytes total left of RAM. Now if we want to do static recompilation, we would need to translate the whole ROM since N64 emulation needs to retranslate the entire rom for the native cpu instructions. thats 0 megabytes of RAM. We could rid the original ROM from the memory, and that would give us 6 megs of RAM again. But then, we need a buffer for controller input, textures. We could store the textures in the VRAM, but there is still the controller input and on top of that there are no good fast open source n64 emu's. We could take the bleemcast!(@copyright 200?) where we write a different emu for each game, but we're not getting paid, so in short, the answer is no. The long answer: maybe when we get more documentation on the SH-4 optimization and more documentation on the power vr, we might have one, but for now(and possibly for years), there will be no N64 emu for Dreamcast.
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#35 (permalink) |
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InnarX
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N64 emulation should be fairly easy on XBOX, cause first off, you can port current PC emus onto it (cause of similat x86 architecture...right?) and it has the hardisk to store the ROM and load it.
ready2rumbelX
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#36 (permalink) |
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Mr. Stupendous
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you guys dont se to realise just how much ram some of these games take up.
just because the rom is 8mb doesnt mean its gonna need 8mb. take perfect dark for instance. that takes up 90mb of ram on my system. think your gonna fit that on a dc? hell no. even super mario uses 60mb
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