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#2 (permalink) |
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The Sword Saint
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Death Zone
Posts: 1,750
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That's a good one !! What do you exactly mean !?
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Kuzuryusen ! God-like speed to attack all nine vital points in one stroke. Impossible to dodge and defend ! How want's to stop me |
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#3 (permalink) |
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これはバタスです
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Toronto, Ontario, Canada
Posts: 5,810
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It doesn't work yet. Just wait a few more years and it'll eventually come around.
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CPU: AMD Athlon64 3000+ (Venice) @ 3800+ (2.4 Ghz) Mobo: Asus A8V Deluxe Memory: 1024 MB PC3200 DDR SDRAM @ 217 Mhz Videocard: eVGA GeForce 6800 GS w/ 256 MB Soundcard: Creative Sound Blaster Audigy Hard drive: 120 GB Maxtor DiamondMax Plus 9 & 2 x 300 (600) GB RAID 0 Maxtor Optical drive: LG GSA-4163B 16x DVD Writer OS: Microsoft Windows Vista (32-bit) |
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#4 (permalink) |
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The Sword Saint
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Death Zone
Posts: 1,750
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I don't think it will take years , but still some months for comercial runs to run .
__________________
Kuzuryusen ! God-like speed to attack all nine vital points in one stroke. Impossible to dodge and defend ! How want's to stop me |
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#7 (permalink) |
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¡¾¡¾¡¾¡ Fantasy ¡¾¡¾¡¾¡
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Manila, Philippines
Posts: 3,648
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i think thats righht ps2 would be the first than the DC...
gd-rom... shucks!!!
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FoR PiNoYs WhO WanTs To BuY CheAp ParTs CliCk Here also Here Processor - Intel Quad 2 Quad q6600 G0 Stepping [Stock Settings] Memory - 2GB Team Elite 800mhz Graphics Card - Palit Daytone Geforce 8800 GT 512 MB Mobo - Abit IP-35-E OS - Dual Boot Windows XP Professional SP3 and Ubuntu Linux Pad - PS1 and PS2 > USB Adapter 3DMark05 Score - 35082 |
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#9 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Posts: 194
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Icarus can run Namco Museum, but with some weird displaying/non-displaying texture issues, so it isnt at all viewable properly atm.
Also, certain commercial software does some interesting initialization/preliminary crap and I have gotten a sofdec movie playing sample working in katana, which is fairly important since many commercial games will use these apis aswell as playing the sofdec intro screen first when running a game on a real dc. I'm pretty busy with r/l atm, but I am in the slow process of converting much katana code to c source code for learning more about the dreamcast, since there is so much information to be reversed . Currrent task is g2dma... Just reversed+emulated the aica real-time-clock for storing the real-world date/time.The homebrew apps dont really document much at all about the dreamcast in any sufficient manner to emulate commercial software... hence it is gonna be a slow progress, but yah hopefully icarus will be a rough guideline to dc emulation's progress =) CyRUS
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Boob! - Dreamcast Research and Emulators http://www.boob.co.uk Icarus - Dreamcast Emulator for x86 processors. http://icarus.boob.co.uk Visit us in #boob on efnet |
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#11 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Posts: 194
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I started emulating the dreamcast a long time ago. I have been the first to publicise pics of the dreamcast katana samples being emulated, and of the bios emulation, so dreamcast emulation is more advanced than many realise. However there are still some very complex parts of Katana that must be reversed to be able to start getting display output from commercial games. This information just isnt publically available and so it does understandably take time.
Even when we get to that stage in 1yr+ we then have the matter of speed =) This is gonna take some hardcore coding and some good work from intel/amd ![]() CyRUS
__________________
Boob! - Dreamcast Research and Emulators http://www.boob.co.uk Icarus - Dreamcast Emulator for x86 processors. http://icarus.boob.co.uk Visit us in #boob on efnet |
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#13 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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DC emulating other things mostly I think.
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![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#19 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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Basicaly there are two tracks on a GD rom. One is the one that PC CD-roms can read. The other is the big part that only the DC can read. How this is done is not disclosed.
There are two main theorys: 1) A lot of the Error protection/ correction data is removed from the CD 2) The data is more compact (like you said) I don't know for sure, but I assume the later.
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![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#20 (permalink) |
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Prepare for Descent...
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Canada
Posts: 2,615
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Don't GD-ROMs hold around 1GB of data?
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