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#1 (permalink) |
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Registered User
Join Date: Oct 2001
Location: Norway
Posts: 20
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I've seen that none of the snes emus has reached full speed and as I was sitting and thinking that there must be a way to simple easy way that nobody has thought of and this is my conlusion.
To get more speed why can't we just overclock the dc? Someone should have enough knowledge and ability to create something like softFSB or something for the dc and or problem would be solved. (I hope it's as easy as it seams to me right now) As a bonus it could make DivX run faster than it does now.
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"The secret of success is to know something nobody else knows." - Aristotle Onassis Duron 750@:eek: VapoChill:eek: 256MB ram PC-166 cas2:eek: Kyro 2
Last edited by Ma'anagal; January 15th, 2002 at 17:31. |
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#2 (permalink) |
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The Sword Saint
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Death Zone
Posts: 1,750
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Well that a new one ! I don't no if it's possible but , it's woth a try !
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Kuzuryusen ! God-like speed to attack all nine vital points in one stroke. Impossible to dodge and defend ! How want's to stop me |
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#3 (permalink) |
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The Pretty One
![]() ![]() ![]() ![]() ![]() Join Date: May 2001
Location: Collegedale, TN
Posts: 1,247
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It would be a royal pain in the ass, you would not be able to oc through software, the internal clock would be totally goofed up, and I'm sure the list could go on. It isn't a simple matter of just jacking around with jumpers or anything like that. You'd probably have to solder/cut some connections and to find out what connections those are would also be a pain. And who knows how stable it would be if you could actually oc, or if the power supply could support it. You'd also probably have to oc the sound cpu I believe, which would be yet another annoyance. All to run a snes emu at full speed too?! I'd be tempted to venture into it just for the kicks, but I don't even own a dreamcast and am too poor to be replacing messed up ones if I did own one.
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"Me? I'm a pop idol." "And you will shed tears of scarlet!" |
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#5 (permalink) |
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Guest
Posts: n/a
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it sure is possible to get an emu running fullspeed on a dc...look at bleemcast...it's just seems to me that many programmers sorta forgot that you can make a fast emulator. Example: NeorageX on the pc runs fullspeed on a p166...callus even on a p100...yet NesterDC doesnt run fullspeed on a Dreamcast, which has 200mhz and dedicated hardware even.
Of course my logic could be all wrong but that's what I think. |
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#6 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Apr 2001
Location: Finland
Posts: 356
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At old times the programmers squeesed all the horse power from the computer to get the game run (C64 games). And now even nes emulators don't work at fullspeed on 200Mhz, Nesticle was an expectation it was the first and still fastest!
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Send something to this guy: NateMan900@aol.com ...perkele! |
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#7 (permalink) |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 4,727
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Im sure that overclocking the dreamcast can only do damage to the system, I think is better let it as it is, and improve the emulator ^^
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Main Rig: Pentium Dual-Core E2160 @ 2.3GHz -- 7600GT @ 650/800MHz -- 1GB DDR2-667 4-4-4-12 -- Windows XP Pro SP2 Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
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#10 (permalink) |
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Registered User
Join Date: Oct 2001
Location: Norway
Posts: 20
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I've done a bit of oc'ing on computers and I've done a bit of research. The Xbox xan easily be oc'ed, but since it's a console it would just make the game go faster and make it unplayable.
And oc'ing in software is the only way to do it on a dc since you would want to be able to play your dc games too. As I said I've had a bit of experience on oc'ing (my cpu runs at -20C) and the hardware won't take damage if you just oc a bit at a time and since the dc is based on the powerVR 2 chip, mostly known as Kyro 2 (that's my graphic card) you won't get much out of it anyway. I would be amazed if some one get much more than 15MHz, but since it's a 128bit console that might be enough. Anyway cooling is a must and and I do agree that better speed is can be reached with better code and coding for the dc is quite new and is bound to get better in time. Oc would just be a temporarly solution and not final as it does stress the system over time.
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"The secret of success is to know something nobody else knows." - Aristotle Onassis Duron 750@:eek: VapoChill:eek: 256MB ram PC-166 cas2:eek: Kyro 2
Last edited by Ma'anagal; January 16th, 2002 at 17:53. |
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#13 (permalink) |
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Registered User
Join Date: Oct 2001
Location: Norway
Posts: 20
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I think you guys/girls have missed something here. And no one has replyed to my last post in this thread.
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"The secret of success is to know something nobody else knows." - Aristotle Onassis Duron 750@:eek: VapoChill:eek: 256MB ram PC-166 cas2:eek: Kyro 2
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#14 (permalink) |
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The Pretty One
![]() ![]() ![]() ![]() ![]() Join Date: May 2001
Location: Collegedale, TN
Posts: 1,247
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Well what the bloody hell did you want us to say? I already explained earlier why it would be difficult/impossible and why you wouldn't want to. It is extremely probably that the only way to change the fsb is through hardware. To change it through software would require a good bit of knowledge about the architecture of the system if it was possible. You need to do a bit more research I would dare say.
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"Me? I'm a pop idol." "And you will shed tears of scarlet!" |
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#15 (permalink) |
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Registered User
Join Date: Oct 2001
Location: Norway
Posts: 20
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Why do you have to be so negative?
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"The secret of success is to know something nobody else knows." - Aristotle Onassis Duron 750@:eek: VapoChill:eek: 256MB ram PC-166 cas2:eek: Kyro 2
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#16 (permalink) | |
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Puchiko-nyu!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: 49° 11' N 123° 10' W
Posts: 2,854
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Quote:
And besides, after all that effort..... how much more can you get out of it? 10Mhz? 15Mhz? Is it worth the performance gains? Is it worth the risk? Don't get me wrong, if it could be done, great. And if you've done some actual reading about *console* overclocking (note: PC and X-Box don't count ), and if you could point me to those articles, I'd be more than happy to give them a read, and then give a more informed reply.
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"Not every ejaculation deserves a name." --- George Carlin |
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#17 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Posts: 194
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there are now two serious divx projects in the works... one released the other day runs at about 20fps with no sound... the other one which is yet to be released, i hear is running at some pretty good speeds for 320*240 movies...
Check out www.boob.co.uk for the d/l.
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Boob! - Dreamcast Research and Emulators http://www.boob.co.uk Icarus - Dreamcast Emulator for x86 processors. http://icarus.boob.co.uk Visit us in #boob on efnet |
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#18 (permalink) |
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Registered User
Join Date: Oct 2001
Location: Norway
Posts: 20
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I've seen it, but 20fps is not full speed and what is a movie without sound ?!?!? But with 20fps so early it's looking very promising
__________________
"The secret of success is to know something nobody else knows." - Aristotle Onassis Duron 750@:eek: VapoChill:eek: 256MB ram PC-166 cas2:eek: Kyro 2
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#19 (permalink) |
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Registered User
Join Date: Oct 2001
Location: Seattle, WA
Posts: 9
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the projectmayo divx player was released and is running pretty well. with a couple of 320x240 Invader Zim episodes i used as tests, it did a good job of creating a decent picture with good speed, plus the mp3 sound was nice and happy.
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