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#1 (permalink) |
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Whaa!! It's a freaking...
![]() Join Date: Aug 2003
Location: Behind my computer
Posts: 96
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Hyper Neo Geo 64
I've got some questions about this arcade machine, I just heard of it (one hour ago) Does somebody have more info on this machine like all the games that where released and what about the current emulation state. If somebody knows more about this please tell me
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1024MB Geil Dual Channel Asus 6600GT TOP Windows XP Professional SP2 AMD Athlon, 2400+ @ 2000mhz 512 DDR Ram Nvidia Point of View Ti4200XP Windows XP Professional ![]() |
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#2 (permalink) |
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Emunext fanboy
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2003
Location: Cairo , Egypt
Posts: 4,241
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Hyper neogeo 64 was a machine designed by SNK to produce 3d games to compete with capcom . Several games , but not much were released including : Fatal fury wild ambition : has a psx port Samurai showdown 64 Samurai showdown 64-2 warriror's rage Samurai showdown warrior's rage : has a psx port Athena the awakening : has a psx port there was another game i forgot it's name , but it was something like "ibuki 99" oh and there was road rage too it's not emulated yet ![]() i can get u scans and extras if u want |
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#3 (permalink) |
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Whaa!! It's a freaking...
![]() Join Date: Aug 2003
Location: Behind my computer
Posts: 96
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To bad it isnt emulated yet, what about rom dumping? All roms dumped yet? Thanx for the info !!
__________________
Amd64 3500+, DFI NF4 SLI-D
1024MB Geil Dual Channel Asus 6600GT TOP Windows XP Professional SP2 AMD Athlon, 2400+ @ 2000mhz 512 DDR Ram Nvidia Point of View Ti4200XP Windows XP Professional ![]() |
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#5 (permalink) |
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Whaa!! It's a freaking...
![]() Join Date: Aug 2003
Location: Behind my computer
Posts: 96
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I found some videos from Hyper Neo Geo games, you can find them here http://www.arcade.4.free.fr/videos/hyper64v.html. Looks pritty good to me..
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Amd64 3500+, DFI NF4 SLI-D
1024MB Geil Dual Channel Asus 6600GT TOP Windows XP Professional SP2 AMD Athlon, 2400+ @ 2000mhz 512 DDR Ram Nvidia Point of View Ti4200XP Windows XP Professional ![]() |
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#10 (permalink) | |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: -
Posts: 1,934
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Quote:
The HYPER NEOGEO 64 is Capable of displaying 2D AND 3D games. The board itself, is about as big as a CPS2 'A' board(13" by 18"), has cartridges that plug into it (carts are brushed aluminum). There are three types of the Hyper Neo board; Driving, Gun-based, and General(fighting, etc.). You can't plug a Fighter into a Driving HNG board, but you can plug another Fighter intothe fighting board. Processor: 64-bit RISC Chip w/4Mb RAM and 64Mb Program Memory, Built locally near CPU Graphics/Color Palette: Total Amount of Colors-16.7 Million Maximum of Colors Simultaneously-4,096 3D Branch: Vertex Memory-96Mb, Texture Memory-16Mb(maximum 2D Sprite Branch: 60 frames per second animation Character Memory-128Mb Main functions--Scaling, montage, chain, mosaic, mesh, action, up/down, right/left reverse 2D Scrolling Branch: Number of Game Planes--4 Character Memory-64Mb Main functions--Scaling, revolution, morphing; horizontal/vertical screen partitioning and line scrolling Sound: Channels--32 Maximum Sampling Frequency--44.1 KHz Wavetable RAM--32Mb |
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#12 (permalink) |
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Emunext fanboy
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2003
Location: Cairo , Egypt
Posts: 4,241
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Hey here is the complete faq about hyper neogeo64 : http://members.aol.com/CMull11217/pr...hyperneo64.txt That's the best on the net , (and the one Katsuya got his info )Anyway , i don't think it needs a kof to be emulated . it still have good games , but unfortunatly not many ![]() btw , "Beasts buster : 2nd nightmare" is the sequel of the NeoGeo pocket color game "Beasts buster" . The main diff is that the pocket one was a RPG game while the arcade one was a shooting game
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#13 (permalink) | |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
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Posts: 1,934
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Quote:
)In a box I have several more tech documents on arcade boards. have to take a look at them later. |
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#15 (permalink) |
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Emunext fanboy
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2003
Location: Cairo , Egypt
Posts: 4,241
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>>>In a box I have several more tech documents on arcade boards. have to take a look at them later. Care to share ? PLZ (just joking )>>>Atomiswave would be a better answer... Well , Emulation was first thought of as a way of saving old games from being lost forever . I think they really should emulate HNG64 before Atomiswave . |
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#17 (permalink) |
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Emunext fanboy
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2003
Location: Cairo , Egypt
Posts: 4,241
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If they emulate HNG64 that would be a good thing for many reasons . 1) Buriki one : is one of the best fighting games ever .2) Not all the games were ported to other consoles . 3) That can raise SNKPlaymore popularity and leads in more cash for them . I wonder why even Mame staff isn't interested ?! |
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#18 (permalink) |
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KO'ed User
![]() ![]() ![]() ![]() Join Date: May 2004
Location: TBA
Posts: 935
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Yeah, overall there aren't many consoles emulated which are rare and with a small amount of games (Zinc) emulating HNG64 would be a well worth for us, and SNKPlaymore. Or Maybe no one is codeing it because there machine and games are really rare?
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#19 (permalink) |
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Emunext fanboy
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2003
Location: Cairo , Egypt
Posts: 4,241
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>>>(Zinc) emulating HNG64 would be a well worth for us I'm afraid that would be hard too , as Zinc is mainly for PSX based arcades .While HNG64 isn't . Emulating this one would be hard really . |
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