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Old July 30th, 2004   #1 (permalink)
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Hyper Neo Geo 64

I've got some questions about this arcade machine, I just heard of it (one hour ago)
Does somebody have more info on this machine like all the games that where released and what about the current emulation state.
If somebody knows more about this please tell me
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Old July 31st, 2004   #2 (permalink)
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Hyper neogeo 64 was a machine designed by SNK to produce 3d games to compete with capcom . Several games , but not much were released including :
Fatal fury wild ambition : has a psx port
Samurai showdown 64
Samurai showdown 64-2 warriror's rage
Samurai showdown warrior's rage : has a psx port
Athena the awakening : has a psx port
there was another game i forgot it's name , but it was something like "ibuki 99"
oh and there was road rage too

it's not emulated yet
i can get u scans and extras if u want
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Old July 31st, 2004   #3 (permalink)
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To bad it isnt emulated yet, what about rom dumping?
All roms dumped yet?
Thanx for the info !!
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Old August 2nd, 2004   #4 (permalink)
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I don't know if they dumped the games . But I wonder what are they waiting for ? The hardware is already dead since more than 4 years .
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Old August 3rd, 2004   #5 (permalink)
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I found some videos from Hyper Neo Geo games,
you can find them here http://www.arcade.4.free.fr/videos/hyper64v.html.
Looks pritty good to me..
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Old August 3rd, 2004   #6 (permalink)
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Yes i know about this site , as it was posted here before somewhere , but thx for sharing this with me
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Old August 12th, 2004   #7 (permalink)
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Do you know any emulaotors in WIP state for this arcade?
Anyway, do you know is there a KOF game for that?
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Old August 12th, 2004   #8 (permalink)
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no kof, no emulation either.
KOF Maximum Impact, which is going to be released on PS2 soon, will be the first 3D KOF.
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Old August 12th, 2004   #9 (permalink)
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Can someone post the specs of this machine?
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Old August 12th, 2004   #10 (permalink)
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Post

Quote:
Originally Posted by shnord
Can someone post the specs of this machine?
Here.

The HYPER NEOGEO 64 is Capable of displaying 2D AND 3D games. The board itself, is about as big as a CPS2 'A' board(13" by 18"), has cartridges that plug into it (carts are brushed aluminum). There are three types of the Hyper Neo board; Driving, Gun-based, and General(fighting, etc.). You can't plug a Fighter into a Driving HNG board, but you can plug another Fighter intothe fighting board.

Processor:

64-bit RISC Chip
w/4Mb RAM and 64Mb Program Memory,
Built locally near CPU

Graphics/Color Palette:

Total Amount of Colors-16.7 Million
Maximum of Colors Simultaneously-4,096

3D Branch:

Vertex Memory-96Mb, Texture Memory-16Mb(maximum

2D Sprite Branch:

60 frames per second animation
Character Memory-128Mb
Main functions--Scaling, montage, chain, mosaic, mesh, action,
up/down, right/left reverse

2D Scrolling Branch:

Number of Game Planes--4
Character Memory-64Mb
Main functions--Scaling, revolution, morphing; horizontal/vertical
screen partitioning and line scrolling

Sound:

Channels--32
Maximum Sampling Frequency--44.1 KHz
Wavetable RAM--32Mb
Attached Images
File Type: jpg hyper_boards.jpg (36.6 KB, 39 views)
File Type: jpg hyper_gametop.jpg (33.4 KB, 31 views)
File Type: jpg hyper_topgame.jpg (33.0 KB, 51 views)
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Old August 12th, 2004   #11 (permalink)
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Man, Katsuya. I see you are well known about those systems.
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Old August 12th, 2004   #12 (permalink)
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Hey here is the complete faq about hyper neogeo64 : http://members.aol.com/CMull11217/pr...hyperneo64.txt

That's the best on the net , (and the one Katsuya got his info )

Anyway , i don't think it needs a kof to be emulated . it still have good games , but unfortunatly not many
btw , "Beasts buster : 2nd nightmare" is the sequel of the NeoGeo pocket color game "Beasts buster" . The main diff is that the pocket one was a RPG game while the arcade one was a shooting game
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Old August 13th, 2004   #13 (permalink)
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Quote:
Originally Posted by cloudvii
Hey here is the complete faq about hyper neogeo64 :
That's the best on the net , (and the one Katsuya got his info )
“He” actually got his info from a well know gaming magazine. (FM wave I think. It’s I used for the top info anyway. )

In a box I have several more tech documents on arcade boards. have to take a look at them later.
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Old August 13th, 2004   #14 (permalink)
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So overall, it isn't really worth inmidiate emulation...

There will be a emu so day (maybe) but i don't think so someone will code one in any near time...
Atomiswave would be a better answer...
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Old August 13th, 2004   #15 (permalink)
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>>>In a box I have several more tech documents on arcade boards. have to take a look at them later.

Care to share ? PLZ (just joking )

>>>Atomiswave would be a better answer...

Well , Emulation was first thought of as a way of saving old games from being lost forever . I think they really should emulate HNG64 before Atomiswave .
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Old August 13th, 2004   #16 (permalink)
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You are porbobly right, HNeoGeo64 is closer to being extinc (damn spelling)
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Old August 13th, 2004   #17 (permalink)
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If they emulate HNG64 that would be a good thing for many reasons .
1) Buriki one : is one of the best fighting games ever .
2) Not all the games were ported to other consoles .
3) That can raise SNKPlaymore popularity and leads in more cash for them .
I wonder why even Mame staff isn't interested ?!
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Old August 13th, 2004   #18 (permalink)
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Yeah, overall there aren't many consoles emulated which are rare and with a small amount of games (Zinc) emulating HNG64 would be a well worth for us, and SNKPlaymore. Or Maybe no one is codeing it because there machine and games are really rare?
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Old August 13th, 2004   #19 (permalink)
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>>>(Zinc) emulating HNG64 would be a well worth for us

I'm afraid that would be hard too , as Zinc is mainly for PSX based arcades .
While HNG64 isn't . Emulating this one would be hard really .
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Old August 14th, 2004   #20 (permalink)
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Sorry, i forget to put a fullstop there!
I know Zinc is Playstation based arcade. I ment emulating arcades with not much games. That's HNG64 and Zinc
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