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#1 (permalink) |
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I'm?
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: ======>
Posts: 1,843
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from guru3d.com.... go for more info Xbox emulator ? => cxbx - Hilbert Hagedoorn @ 6:07 What is cxbx ? It runs xbox software on a compatible pc and some hackers are extremely far with it. Since the xbox is essentially an x86 pc system inside of a box with specific hardware and a specific operating system, there is practically a 1 to 1 hardware requirement for accurate emulation. It would be possible for cxbx to run software on a faster pc, but a pc slower than an actual xbox will run software slow. it is expected that you will need about a 750mhz processor and a capable video card in order to emulate most xbox software. the process of converting an xbox executable (.xbe) to a windows "portable executable" (PE, [.exe]) has been a success. despite rumors floating around, .xbe -> .exe converstion is entirely possible, and is already being done. the problem is that a lot of work is necessary to fullfill the environmental expectations of an xbox executable. most importantly, kernel exports and certain hardware are expected, and must be emulated. the kernel emulation will be done by wrapping around existing win32 api. this is explained in the progress section. head over to the download section to grab a copy of cxbx 0.3.0. this is the first version released that demonstrates the successfull hijacking of xbox kernel exports. the next step in emulating the xbox system is to provide accurate wrappers for all the xbox kernel exports. this can be done one of several different ways. currently, i am experimenting with both user mode and kernel mode techniques. each has its advantages, and i am unsure which method will be used in the end.
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Open your eyes and look within... Are you satisfied with the life your livin'? |
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#3 (permalink) |
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-PM to advertise here-
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: In an average country of an average planet of the solar system of an average star of an average galaxy of an average cluster. Still not average...
Posts: 8,260
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Is this real? or is it supposed to be a technical joke?
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#4 (permalink) | ||
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I'm?
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Posts: 1,843
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Quote:
i dont know yet....... me i'd like to play the shenmue and doa ![]() Quote:
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Open your eyes and look within... Are you satisfied with the life your livin'? |
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#5 (permalink) | |
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No preservatives™
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Location: Toledo, OH. USA
Posts: 965
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Quote:
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Videogame Gifs |
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#7 (permalink) |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: Kuala Lumpur, Malaysia.
Posts: 7,719
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Interesting, well, is GF2MX400 a capable card?
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Kellicros' DeviantArt |
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#10 (permalink) | |
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I'm?
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Location: ======>
Posts: 1,843
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xbox is just a pc cut off.... not like other console very diff.. on pc Quote:
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Open your eyes and look within... Are you satisfied with the life your livin'? |
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#14 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2002
Posts: 361
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I not quite sure, but probably yes. Even if Xbox much more powerful than PS2 it will require much less I not quite sure about compatibility of Nvidia chip in Xbox with normal Geforces, but it is similar to GF3 or 4. Sorry, I not know much about non-PSX consoles . Anyway, even if 100%compatibility on HW level exists, it will be quite hard to use it directly from windows, so there will be emulation layer which can require more CPU power.
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#16 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2002
Posts: 361
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Probably yes, but then why we still haven't DC emulators working on Kyro videocards only? They are almost completely compatible.Even if GF4 is completely compatible with it, how you are going to use it directly from Windows, not through drivers? Write your own? And if you do, then how about other videocards? CPU is really not a problem, they are always compatible(almost) with previous generation, yet for non PIII some emulation will be required to cheat CPU detection routines(and i sure they are present). Last edited by E}I{; August 29th, 2002 at 23:58.. |
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#17 (permalink) |
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>_<
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Location: East Coast, USA
Posts: 924
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well the big issue really is the memory bandwidth. The xbox has unified bandwidth, meaning that both the video chip and the cpu and the southbridge sound/networking chip (basically everything) share the 6.4 GB/ sec bandwidth to the memory. So it is up to the developer to utilize the bandwidth tho their needs. PC's on the other hand have seperate system memory (fastest being the 4.2 GB/sec for 1066 RDRAM) and another for video memory (Fasted being radeon 9700 with 19.8 GB/sec). The real issue is handling calls to memory that took the same path on the xbox is taking different paths on a PC. I think if you can somehow manage the memory bandwidth and calls to the same pool of memory to separate pools, xbox emulation can be pulled off.
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>_< |
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#18 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2002
Posts: 361
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That's not really a problem IMO. I don't think xbox games are only throwing many megabytes of data from one place to another to fill this bandwidth They got much more things to do Anything that's more complex than simple copying, for example doing geometry transforms, colorspace conversions will be limited by CPU speed on such system and will work better on faster CPU with slower memory.And to sum things up I don't thing "bandwidth" is really worth comparing. Gfx bandwidth maybe, but it already surpassed in newer videocards. Anyway, great numbers you see in ads are only part of marketing strstegy. Everyone tries to hide weak points and find some digits which will move their product to top. And very often they forget to mention that these numbers are not obtainable in real working conditions. Especially Sony.
Last edited by E}I{; August 30th, 2002 at 07:16.. |
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#20 (permalink) | |
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rpg freak
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Posts: 163
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Quote:
Greetinx Atze |
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