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Old August 10th, 2002   #1 (permalink)
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Question Is the Sega CD an 8 bit system?

Is the Sega CD an 8 bit system?

The graphics look so interior to the SNES.
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Old August 10th, 2002   #2 (permalink)
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was the Genesis 8 bit??
i just has a better processor than genesis i think, it kinda used both of them, and could do long cutscenes, they look great in lunar
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Old August 10th, 2002   #3 (permalink)
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it was 16-bit. the snes was simply able to produce more colours, but the genesis was faster;
a good example of this is Lethal Enforcers, a shooting game by konami. The snes version has much more colors but it misses a lot of animation, were the genesis had lack of colors, but was much smoother.
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Old August 10th, 2002   #4 (permalink)
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Both the SEga genesis and sega cd addon were 16bit.. The sega genesis and sega cd both had 68000 processors, but the 68000 in the sega cd ran at 12 mhz while the genesis 68000 cpu ran at 7 mhz.. The sega cd also had hardware sprite and plane rotation and scaling.. The genesis did rotation and scaling through software.. Sega cd could also display more colors onscreen than the genesis alone..

In comparison, the SNES cpu ran at 3.25 mhz..
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Old August 10th, 2002   #5 (permalink)
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Ah, I loved the SegaCD, it had some great games out for it, wished some of them had a remake, like Vay and all the other great rpgs that were on there that never had a chance to get a remake, glad the Lunar games did though.
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Old August 10th, 2002   #6 (permalink)
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Inferior graphics??! You haven't played Phantasy Star 4 and Sonic series, have you?
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Old August 10th, 2002   #7 (permalink)
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Post The Numbers...

I did my own research to find out why the Sega CD graphics looks so cr@ppy to the SNES:

Sega CD

CPU Speed: 12.7 MHz

COLOR
Maximum colors on one screen: 64
Total colors available: 512

RESOLUTION
Maximum screen resolution: 320 x 224

SPRITES
Maximum Sprites: 80
Maximum Sprite size: 32 x 32


SNES

CPU Speed: 1.79, 2.68 and 3.58 Mhz

COLOR
Maximum colors on one screen: 256
Total colors available: 32,678

RESOLUTION
Maximum screen resolution: 512x448

SPRITES
Maximum Sprites: 128
Maximum Sprite size: 64x64



As you can see the Sega CD had a better CPU speed, but the graphic capabilities are inferior to the SNES.


BTW, I got the info here and here.
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Old August 11th, 2002   #8 (permalink)
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Specs don't matter much.. It's always been the games.. The snes can produce better graphics, but it was plagued with slowdowns when it's games got too graphic intensive.. More so than the faster genesis or sega cd.. Plus, I've seen games on the genesis and sega cd that rivals anything on the snes..

I had both systems when I was younger and I like my genesis and sega cd more..

Treasure games were just too fun.. And the Sega 6 button pad was the best console gamepad of the time..

Oh and one more thing.. Streets of Rage 2 blew away all other beat em ups in the 16 bit era..
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Old August 11th, 2002   #9 (permalink)
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only if they made the Snes faster....i would be still be playing that
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Old August 11th, 2002   #10 (permalink)
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I always hated the megadrive/genesis pad, and most of the games looks much better on SNES than on Genesis.(ok,I'm a intendo fan, so what ? )
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Old August 17th, 2002   #11 (permalink)
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The SNES specs listed are misleading, they offer the maximum possible out of any modes. Most modes don't offer 256 colors, and very few games used 512x224/240 (and only a couple used 512x448/480 because it was interlaced and thus flickered)... instead 256x224/240 was common while on Genesis 320x224/240 was common, so Genesis usually had more resolution. The SNES's main graphical advantages were a more expansive range of colors to use in the palette and color addition/subtraction modes. And hardware scaling/rotation.

When compared side to side the real area SNES shined in over Genesis was in sound. Of course on Sega CD most games used CD-DA tracks so that's not much of an issue there.

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Old August 19th, 2002   #12 (permalink)
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Quote:
Originally posted by fivefeet8
Oh and one more thing.. Streets of Rage 2 blew away all other beat em ups in the 16 bit era..
Agreed. It's still my fave side scrolling beat em up.
Interestingly, apparently the SNES CPU was 8-bit.
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Old August 19th, 2002   #13 (permalink)
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Quote:
Originally posted by Lord Kane
Agreed. It's still my fave side scrolling beat em up.
Interestingly, apparently the SNES CPU was 8-bit.
No, it was 16bit.

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Old August 20th, 2002   #14 (permalink)
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I was jsut going from what I heard.
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Old August 22nd, 2002   #15 (permalink)
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I think they are all 16 bit. So there

And if they where not 16-bit then they are now cuz I said so.

Muhahahahaha

Ok, i'm done now
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Old August 22nd, 2002   #16 (permalink)
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was there a purpose to leaving that much space in your post? it was kinda annoying... haha sorry, im just anal.
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Old August 24th, 2002   #17 (permalink)
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Re: Is the Sega CD an 8 bit system?

Quote:
Originally posted by RZetlin
Is the Sega CD an 16 bit system?

The graphics look so superior to the SNES.
Yep.
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Old August 27th, 2002   #18 (permalink)
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Re: Re: Is the Sega CD an 8 bit system?

Quote:
Originally posted by Drachenfels
Quote:
quote: Originally posted by RZetlin
Is the Sega CD an 16 bit system?

The graphics look so superior to the SNES.
Yep.

Sure, change my wording.
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Old August 27th, 2002   #19 (permalink)
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are we trying to make this thread useless? if so, I might just lock it
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