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#243 (permalink) |
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so i herd you like emu's?
![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 239
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since this topic has become more of a public gamepad plugin topic ill post here lol
lino, your plugin works great except i found 2 bugs 1) In L+Left = no go :/ dont know about up or down tho 2) the movements reset itself once you enter the plugin options. so you got to re-set it. and once you think you reconfiged it you notice it didn't save as no buttons were changed lol but i love your plugin =D |
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#245 (permalink) | |
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Custom User
Join Date: Nov 2007
Location: Poland
Posts: 9
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Quote:
![]() ....oh, wait... no it doesn't
__________________
:o |
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#251 (permalink) |
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so i herd you like emu's?
![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 239
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"the procedure entry point DirectInputCreateW could not be located in the dll dinput.dll"
lol, to lasy to update and reupload? meh i wouldn't care less as i got VS.NET (with C++) |
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#257 (permalink) | |
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Registered User
Join Date: Feb 2007
Location: in a Minkowski Space
Posts: 2
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Quote:
explanation of problem: DsPad is trying to call a function from the DirectInput API, which is stored in dinput.dll (in %systemroot%\system32), but since lino's plugin has the same name and is in the same directory as the calling file, it gets looked at first, and fails to be the DirectInput API, throwing that error. hence... lino, you need a new naming scheme for your plugins. I suggest perhaps adding an initial tag to the filename, i.e. dinput.dll -> ideas-dinput.dll aud.dll -> ideas-aud.dll and suchlike. |
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#258 (permalink) | |
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Plugin author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Nulle part
Posts: 413
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Quote:
To get DsPad to work, you must remove Lino's plugin, else DsPad won't show up. I think your problem is from the Lino's plugin, maybe it's calling itself, and so it's failing. I'm right, I tried that plugin, it gave me the error with DirectInputCreateW, I renamed the plugin, it worked. This message is from DInput plugin, because it's calling itself. To fix it, rename the plugin. However the plugin does not work for me, I can map the buttons but the games do not react to input. Last edited by NHervé; February 26th, 2008 at 15:20. Reason: Automerged Doublepost |
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