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#121 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,815
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heres 1.4.0 the dialogue box is rearanged, i hope it makes sense to DS owners makes use of Mudlords OpenSDL change its oddly bigger then the older plugins though not much has changed all buttons seem to work now, not sure why tbh, they just do. Nherve, were you using SDL 1.2 or the 1.3 beta? some further testing found doesn't react to keyboard assignments properly (can't press more then 1 key at a time) diagonals are not fixed, i don't know how to do that just yet, but i'll have it figured out in no time at all
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![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. Last edited by Squall-Leonhart; October 27th, 2007 at 22:56.. |
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#125 (permalink) |
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Native speaker of Sarcasm
![]() ![]() Join Date: Mar 2007
Location: Germany
Posts: 226
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Got the same problem. As long the Plugin ist in the plugin-derectory iDeaS won't show up... even though I can see it under "running processes" when I open the Task Manager. Funny "bug" ^^... but anyway: I'm glad to see people work on this thing at all! Keep it up. CU
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AMD Athlon64 2,2GHz; Ubuntu 9.04 32bit; nVidia GeForce 7600 GT 256MB; RAM 3GB; HD 300GB; LG GDR8164B DVD-ROM
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#127 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
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LOL! Same here. The iDeaS wont even show up too. I am using Windows XP Home Edition.
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I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#129 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
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Yeah, this is running into the same circles as the offical builds... Don't wory, you guys will figure it out. We will be wait for you, good luck!
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I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#131 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,815
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it might be an issue with DEP, that would explain the process loading but the window not. i have it fully disabled by changing /noexecute=optin to /execute=optin in the boot.ini it wouldn't be the first time DEP has caused issues with an emulator. well, if mudlord would like to help, i am going to read a few things on directinput and see about moving it from sdl to dinput, that will raise compatibility, to include Xbox 360 controls and anything else built on the common class controller spec.
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#132 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2007
Location: Italy
Posts: 328
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If you want i can give you the source code of DInput
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iDeaS Emulator |
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#133 (permalink) |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 712
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give it to me if you want, lino. For dspad 1.4.0, the only changes are reorganized gui and OpenSDL() in dllmain.
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If you're wondering where Mario__ is, he is currently saving Peach__ once again.
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#134 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,815
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Nherve, i noticed that if i remove Code:
case 12: //Debug
val&=~(1<<18);
break;
Code:
case 12: //Debug
val|=(1<<18);
break;
i've also looked throughout the source and noticed you haven't added any support for diagonal pov presses its insanely odd, if i compile it, the buttons work fine if mudlord compiles it, X or Y doesn't work, its driving me nuts >.<
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#135 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2007
Location: Italy
Posts: 328
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here the dinput plugin 1.0.0.1.
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iDeaS Emulator |
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#136 (permalink) |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 712
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squall-leonhart : very very odd indeed. ![]() lino : thanks. I released version 1.5.0. Lino : if you could give me the source of your sound plugin ... The sound isn't synchronized and sometimes skip parts of sound.
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If you're wondering where Mario__ is, he is currently saving Peach__ once again.
Last edited by Luigi__; October 30th, 2007 at 19:08.. Reason: Automerged Doublepost |
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#137 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2007
Location: Italy
Posts: 328
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Quote:
. What is the problem?
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iDeaS Emulator |
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#138 (permalink) |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 712
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I would like to try making another sound plugin. for version 1.5.0, it adds support for diagonal pov directions, reorganized gui and bugs fixed. I used your source, lino.
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If you're wondering where Mario__ is, he is currently saving Peach__ once again.
Last edited by Luigi__; October 30th, 2007 at 20:16.. |
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#139 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2007
Location: Italy
Posts: 328
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Sorry, no source code for audio plugin, if you want I can answer to your questions. Why don't you use setinfofunc to open the sdl? When iDeaS calls this function with ENABLEMASK you can init the SDL. iDeaS calls GetInfoFunc for infos on plugin.
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iDeaS Emulator Last edited by Lino; October 30th, 2007 at 20:57.. |
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#140 (permalink) |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 712
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okay. try version 1.5.0, bugs are fixed. ps : what is the runfunc prototype for graphics plugin ?
__________________
If you're wondering where Mario__ is, he is currently saving Peach__ once again.
Last edited by Luigi__; October 30th, 2007 at 21:37.. |
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