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Old October 27th, 2007   #121 (permalink)
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heres 1.4.0

the dialogue box is rearanged, i hope it makes sense to DS owners
makes use of Mudlords OpenSDL change

its oddly bigger then the older plugins though not much has changed

all buttons seem to work now, not sure why tbh, they just do.

Nherve, were you using SDL 1.2 or the 1.3 beta?

some further testing found
doesn't react to keyboard assignments properly (can't press more then 1 key at a time)
diagonals are not fixed, i don't know how to do that just yet, but i'll have it figured out in no time at all
Attached Files
File Type: zip dspad1.4.0.zip (205.3 KB, 64 views)
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Last edited by Squall-Leonhart; October 27th, 2007 at 22:56..
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Old October 28th, 2007   #122 (permalink)
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hmmm, ideas wont even show up now :/
it starts but never shows (guess its looping somewhere near plugin check if ideas has that)
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Old October 28th, 2007   #123 (permalink)
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How very peculiar, whats your OS?
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Old October 28th, 2007   #124 (permalink)
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Quote:
Originally Posted by daco View Post
hmmm, ideas wont even show up now :/
it starts but never shows (guess its looping somewhere near plugin check if ideas has that)
Same here.



Quote:
Originally Posted by mudlord View Post
How very peculiar, whats your OS?
Mine is Windows XP with service pack 2, if it helps.
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Old October 28th, 2007   #125 (permalink)
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Got the same problem. As long the Plugin ist in the plugin-derectory iDeaS won't show up... even though I can see it under "running processes" when I open the Task Manager.
Funny "bug" ^^... but anyway: I'm glad to see people work on this thing at all! Keep it up.
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Old October 28th, 2007   #126 (permalink)
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Well, this is odd.

We'll see about reverting the SDL update. Its quite odd that it would cause such a error....
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Old October 28th, 2007   #127 (permalink)
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LOL!

Same here. The iDeaS wont even show up too. I am using Windows XP Home Edition.
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Old October 28th, 2007   #128 (permalink)
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I'll notify Squall. He tested it, and it works for him though.

Still, looks like this is running into the same circles as the official builds...
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Old October 28th, 2007   #129 (permalink)
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Yeah, this is running into the same circles as the offical builds... Don't wory, you guys will figure it out. We will be wait for you, good luck!
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I have:

Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u
PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL)

CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black
OS: Windows 7 Ultimate 64bit
CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB)
Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof
Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video
Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand
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Old October 28th, 2007   #130 (permalink)
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Quote:
Originally Posted by mudlord View Post
How very peculiar, whats your OS?
Windows XP Proffesional SP2
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Old October 30th, 2007   #131 (permalink)
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it might be an issue with DEP, that would explain the process loading but the window not. i have it fully disabled by changing /noexecute=optin to /execute=optin in the boot.ini

it wouldn't be the first time DEP has caused issues with an emulator.

well, if mudlord would like to help, i am going to read a few things on directinput and see about moving it from sdl to dinput, that will raise compatibility, to include Xbox 360 controls and anything else built on the common class controller spec.
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Old October 30th, 2007   #132 (permalink)
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If you want i can give you the source code of DInput
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Old October 30th, 2007   #133 (permalink)
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give it to me if you want, lino.
For dspad 1.4.0, the only changes are reorganized gui and OpenSDL() in dllmain.
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Old October 30th, 2007   #134 (permalink)
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Nherve, i noticed that if i remove

Code:
            case 12: //Debug
                val&=~(1<<18);
                break;
and

Code:
            case 12: //Debug
                val|=(1<<18);
                break;
that the X button fails to work again, lol, somehow its tied into it :\

i've also looked throughout the source and noticed you haven't added any support for diagonal pov presses

its insanely odd, if i compile it, the buttons work fine
if mudlord compiles it, X or Y doesn't work,
its driving me nuts >.<
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Old October 30th, 2007   #135 (permalink)
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here the dinput plugin 1.0.0.1.
Attached Files
File Type: 7z Input.7z (7.9 KB, 16 views)
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Old October 30th, 2007   #136 (permalink)
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squall-leonhart : very very odd indeed.
lino : thanks.

I released version 1.5.0.

Lino : if you could give me the source of your sound plugin ...
The sound isn't synchronized and sometimes skip parts of sound.
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Last edited by Luigi__; October 30th, 2007 at 19:08.. Reason: Automerged Doublepost
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Old October 30th, 2007   #137 (permalink)
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Quote:
Originally Posted by NHervé View Post
squall-leonhart : very very odd indeed.
lino : thanks.

I released version 1.5.0.

Lino : if you could give me the source of your sound plugin ...
The sound isn't synchronized and sometimes skip parts of sound.
Why . What is the problem?
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Old October 30th, 2007   #138 (permalink)
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I would like to try making another sound plugin.

for version 1.5.0, it adds support for diagonal pov directions, reorganized gui and bugs fixed. I used your source, lino.
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Last edited by Luigi__; October 30th, 2007 at 20:16..
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Old October 30th, 2007   #139 (permalink)
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Sorry, no source code for audio plugin, if you want I can answer to your questions.

Why don't you use setinfofunc to open the sdl? When iDeaS calls this function with ENABLEMASK you can init the SDL. iDeaS calls GetInfoFunc for infos on plugin.
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Last edited by Lino; October 30th, 2007 at 20:57..
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Old October 30th, 2007   #140 (permalink)
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okay.
try version 1.5.0, bugs are fixed.
ps : what is the runfunc prototype for graphics plugin ?
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Last edited by Luigi__; October 30th, 2007 at 21:37..
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