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Old October 24th, 2007   #101 (permalink)
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if it was anywhere close to perfect, it would be working for me, can't blame SDL on this one as it works on any other program written to use SDL input.
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Old October 24th, 2007   #102 (permalink)
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True but I hope he will fix it again because no$gba and neonds with gamepad supporting's buttons works 100% perfectly.
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Old October 24th, 2007   #103 (permalink)
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well if he doesn't, me and mudlord are going to. :P
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Old October 25th, 2007   #104 (permalink)
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This plugin is great, except for one thing, I did excatly what you said and it doesn't come up in the plugin list. What am I doing wrong?
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Old October 26th, 2007   #105 (permalink)
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Tested it... As expected, it doesn't work for me... AT ALL! Anyway, even the mere existence of a (more or less) working input plugin is a great piece of progress!

As I can't play the games, I got lot of time to wait 'til this is fixed
I don't hope you can do this, 'cos I know ...
CU

PS: Would anyone swap the buttons for R-Trig and L-Trig on the next release? It makes more sense if the buttons are on the right sides! ^^ Or is this little mistake just my problem? Thanks in advance.
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Old October 26th, 2007   #106 (permalink)
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Quote:
Originally Posted by Neo85 View Post
Tested it... As expected, it doesn't work for me... AT ALL! Anyway, even the mere existence of a (more or less) working input plugin is a great piece of progress!

As I can't play the games, I got lot of time to wait 'til this is fixed
I don't hope you can do this, 'cos I know ...
CU

PS: Would anyone swap the buttons for R-Trig and L-Trig on the next release? It makes more sense if the buttons are on the right sides! ^^ Or is this little mistake just my problem? Thanks in advance.
they have been swapped around in a 1.4.0wip source that has not been finished yet.

im awaiting on mudlord to check over the source and include his own ini generation code.
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Old October 26th, 2007   #107 (permalink)
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Good luck. We can't wait to test it too.
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CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black
OS: Windows 7 Ultimate 64bit
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Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof
Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video
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Old October 26th, 2007   #108 (permalink)
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Quote:
Originally Posted by Squall-Leonhart View Post
they have been swapped around in a 1.4.0wip source that has not been finished yet.

im awaiting on mudlord to check over the source and include his own ini generation code.
i hope it'll fix my Y problem in MMZX

PS: and with Y i mean it has a conflict on both my rumblepad 2 and my keyboard T-T
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Old October 26th, 2007   #109 (permalink)
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1.4.0 has had the get keyboard state, and keyboard code removed, it should fix the keyboard acts like its in turbo mode bug.

debug is also removed since its useless to most.

Left Tri and Right Tri are swapped in the plugins tab.

yet to be implemented
Mudlords custom ini generation code.

now, its obvious, that the plugin is detecting the button presses properly. its just not getting to the emulator itself.
if i can't fix it in SDL, i'll likely find myself porting it to Dinput, that'll fix it for the 360 pad users as well.
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Old October 26th, 2007   #110 (permalink)
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Quote:
Originally Posted by Squall-Leonhart View Post
1.4.0 has had the get keyboard state, and keyboard code removed, it should fix the keyboard acts like its in turbo mode bug.

debug is also removed since its useless to most.

Left Tri and Right Tri are swapped in the plugins tab.

yet to be implemented
Mudlords custom ini generation code.

now, its obvious, that the plugin is detecting the button presses properly. its just not getting to the emulator itself.
if i can't fix it in SDL, i'll likely find myself porting it to Dinput, that'll fix it for the 360 pad users as well.
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Old October 26th, 2007   #111 (permalink)
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This dspad is like the most awesomeness ever, and it works perfectly, to bad that the iDeas emulator wont run Meteos no more, so i kept the last version to play it but i still run other games on the newer one though, Nice one
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Old October 27th, 2007   #112 (permalink)
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Quote:
Originally Posted by Squall-Leonhart View Post
1.4.0 has had the get keyboard state, and keyboard code removed, it should fix the keyboard acts like its in turbo mode bug.

debug is also removed since its useless to most.

Left Tri and Right Tri are swapped in the plugins tab.

yet to be implemented
Mudlords custom ini generation code.

now, its obvious, that the plugin is detecting the button presses properly. its just not getting to the emulator itself.
if i can't fix it in SDL, i'll likely find myself porting it to Dinput, that'll fix it for the 360 pad users as well.
Good stuff! hopefully I'll be able to move diagonally with my Dpad with that one.
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Old October 27th, 2007   #113 (permalink)
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i removed the keyboard states and it still acts like turbo.. i guess its the application itself that does it.
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Old October 27th, 2007   #114 (permalink)
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Where can i download it?
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Old October 27th, 2007   #115 (permalink)
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i'll send you the latest source via email
haven't got VC6 yet to compile it :\
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Old October 27th, 2007   #116 (permalink)
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Can i have one please ? I would like to test it. Thanks in advance.
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Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u
PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL)

CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black
OS: Windows 7 Ultimate 64bit
CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB)
Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof
Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video
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Old October 27th, 2007   #117 (permalink)
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i'll send you the latest source via email
haven't got VC6 yet to compile it :\
Ahhrg, I don't even have vc6, I have visual studio 2005 expresse but it hasnt the platform sdk.
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Old October 27th, 2007   #118 (permalink)
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ah, damn,

ok, well, i have borrowed VC6 from a friend and will attempt to compile it.
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Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct
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Old October 27th, 2007   #119 (permalink)
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You must have VC6 to run this ? O.o
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I have:

Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u
PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL)

CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black
OS: Windows 7 Ultimate 64bit
CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB)
Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof
Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video
Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand
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Old October 27th, 2007   #120 (permalink)
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let me know when 1.4.0 is out, so.
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