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Old October 20th, 2007   #61 (permalink)
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rockmanforte : thanks a lot!
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Pcsx2 is great emulator and Megapad is great pad plugin !!!
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Old October 20th, 2007   #62 (permalink)
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well, tried, and tested, hitting various buttons and the likes, and still nothing.

i think it hates my s-type
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Old October 20th, 2007   #63 (permalink)
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As of version 1.3.0, still doesn't work for X-Box 360 controller. I dunno if you work on supporting it or not, and if not, sorry to re-post the exact same thing I said earlier.
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Old October 20th, 2007   #64 (permalink)
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I also hate to say it, but there has been no changes for me since 1.1.0.
Again, Saitek P2600 Rumble pad on XP SP2 (32bit).

Issues: Y button and and the diagonals do not work.
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Old October 20th, 2007   #65 (permalink)
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lol
ShadowFX, did all the buttons (excluding directions) work in the original release?

its definitely an issue in the plugins code, and not my controller. i've used it with other SDL inputs, like the one in dosbox for instance.
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Old October 20th, 2007   #66 (permalink)
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Quote:
Originally Posted by Squall-Leonhart View Post
lol
ShadowFX, did all the buttons (excluding directions) work in the original release?
If you mean 1.0.0, then all the buttons worked except the Y button (and Up in my case).
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Old October 20th, 2007   #67 (permalink)
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Quote:
Originally Posted by dooz View Post
As of version 1.3.0, still doesn't work for X-Box 360 controller. I dunno if you work on supporting it or not, and if not, sorry to re-post the exact same thing I said earlier.
the XInput device controllers (used for Xbox360 pads) are not currently handled in SDL. The extended functionality offered by these devices is not available via SDL.

if you can use XBCD, do so, if not, you'll need to wait till sdl can handle xinput controllers.
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Old October 21st, 2007   #68 (permalink)
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Nice work with the last plugin it work perfect with my pad
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Old October 21st, 2007   #69 (permalink)
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new version working fine for me
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Old October 21st, 2007   #70 (permalink)
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glad to hear my plugin works for somebodies.
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Old October 21st, 2007   #71 (permalink)
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Quote:
Originally Posted by NHervé View Post
glad to hear my plugin works for somebodies.
Are you sure?
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I think is better Sorry you must work. It's the life... You must be the winner.

Bye bye, the end is near...
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Old October 21st, 2007   #72 (permalink)
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doesn't work for everybody, very strange...
works fine for me.
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Old October 21st, 2007   #73 (permalink)
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The X and Y buttons still don't work for me. The start button works now though which didn't before.
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Old October 22nd, 2007   #74 (permalink)
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lol, thankfully our good friend mudlord (rewrote the opengl MSAA part) also knows SDL, and will look at the source for us.

you should all send him an e-card in thanks LOL
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Old October 22nd, 2007   #75 (permalink)
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Works! I Love U
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Old October 22nd, 2007   #76 (permalink)
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Plugin works perfectly this time around. Awesome job(even though I'll still use the keyboard. For most games, at least).
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Old October 22nd, 2007   #77 (permalink)
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I don't think this DsPad is 100% perfectly because I just found a bug:

Try Megaman Star Force:

My psx buttons like this:

Square - Y
X - B
Triangle - X
O - A

Just like Nintendo DS/Nintendo DS lite

Keyboard from iDeaS - no DsPad plugin at all:

Y- W
B- A
X - Q
A - Z

If I enable DsPad plugin and X button wont work for save at all. Because Megaman asked me to save anytime by press X button which I did as you see above and no responsive.

If I disabled DsPad plugin and use keyboard and x button as Q wont work too. Same thing.

BUT.......

I decide to delete DsPad plugin, SDL.dll, DsPad config, and I have to remove it from inplug folder as well to see what's the difference.

Then use the keyboard again as normal which Lino created and X button as Q *keyboard only* and Megaman tells me that I can save anytime I want by using X as Q on keyboard accord to iDeaS's key config and it did work fine. That's weird. You guys try it and you will understand.
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Last edited by RockmanForte; October 22nd, 2007 at 20:11.
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Old October 22nd, 2007   #78 (permalink)
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try a dualshock2, it works fine for me. The only thing i don't like is that axis sensitivity for both analogs are to high, even with LOW option selected.
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Old October 22nd, 2007   #79 (permalink)
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no need to delete anything, just untick the plugin from the list and restart the emulator.

its still playing up for me, and it IS the plugin thats at fault, as other SDL apps are fine (dosbox for one)

have noticed 1 very strange issue, though a restart will probably fix that, and that is that i have to hold my right mouse button down otherwise controller buttons are not assigned.

wierd, eh.

work will continue though, as always.
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Old October 22nd, 2007   #80 (permalink)
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Yeah but I want to use gamepad instead of key... this plugin have a bug, I believe. no$gba and neonds's gamepad as well as key are perfectly fine. This obvious have a bug somewhere. I still have same problem.

Again, if I remove those inplugin and used keyboard then I got perfectly fine but if I use this gamepad and it works fine but I can't press X to save the way keyboard does. And to use gamepad enable while keyboard then keybord's X-Q wont work to save no responsive.

I think maybe if keyboard is disabled then maybe it will work but there is no disabled for keyboard so I disabled gamepad plugin and keyboard still work but won't work as X button is Q because X buttons ask me to save this game, that's why. Only works is to remove gamepad inplug then keyboard as X button is Q will work just fine.

Again, no$gba and neonds have keyboard enable and gamepad enable/disabled and still works perfectly. I do not understand this one.. It is totally different. O.o
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Last edited by RockmanForte; October 22nd, 2007 at 20:05.
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