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#41 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,832
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nope, still not, BUT, now pressing the debug button acts like pressing the triggers and start+select at the same time (quits game)
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#43 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,832
|
there isn't one. all the buttons can be assigned, but for me, x doesn't work ingame.
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#44 (permalink) |
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THE Hentai M@ster
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: MAKAI
Posts: 1,557
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debug button is for developers, only available on debug nds's, don't expect to work with any commercial game.
__________________
![]() My NEW Site BEST anime ever!! ![]() PSN(US): Hiei-YYH PSN(Japan): JHiei-YYH PSP Model: PSP1001 / CFW 5.00 M33-6 / Sony 8GB MS Pro Duo |
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#47 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
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DsPad1.2.0. -- D-pads all directions, select, start,L,R, Y,B,A, works beautifully but I can't use X button. New Super Mario Bros.... I use Y button to dash and to pick. The X button to dash and to pick too but didn't work. That's how I know.
__________________
I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard Last edited by RockmanForte; October 20th, 2007 at 14:55.. |
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#49 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
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I've using the Windows XP Home Edition: Please try to test New Super Mario Bros. because of X and Y are the same buttons for pick up things and to dash accord to gamefaqs.com and Y works fine and X have no responsive. Here: PSX USB ADAPTER
__________________
I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard Last edited by RockmanForte; October 20th, 2007 at 15:10.. |
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#50 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,832
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Windows XP Microsoft Xbox S-type using XBCD 0.2.6 even if i assign the x button to another button that works (such as the one y is assigned to) it doesn't work. i was able to get it to work before, somehow, though i can't for the life of me work out how, or repeat it. the way i know somethings wrong, is that when the plugin is enabled, the x button assigned in the main input settings doesn't work either. hey Nherve, have you tried Code:
case 0: //X
val&=~(1<<15);
break;
case 1: //Y
val&=~(1<<17);
break;
case 12: //Debug
val&=(1<<18);
break;
default: //Others
val&=~(1<<(i-2));
break;
}
}else{
switch(i){
case 0: //X
val|=(1<<15);
break;
case 1: //Y
val|=(1<<17);
break;
case 12: //Debug
val|=(1<<18);
break;
default: //Others
val|=(1<<(i-2));
break;
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. Last edited by Squall-Leonhart; October 20th, 2007 at 15:57.. Reason: Automerged Doublepost |
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#51 (permalink) |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 712
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rockmanforte : I've tested new super mario bros and strangely my plugin works fine. Squall-Leonhart : i will test it. I see you have visited my sources.
__________________
If you're wondering where Mario__ is, he is currently saving Peach__ once again.
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#52 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
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NHerve, you tried X button that use for dash and pick up the same way for Y button ? If so, what can I do ? Everything's working fine but not X button. No responsive.
__________________
I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#53 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,832
|
it is very strange that it works on Vista, as vista has the same dinput structure as XP. how strange, when the input plugin is enabled, using the assigned buttons on the keyboard ends up being like button turbo mode lol. it is definitely cutting the emulators ability to use x off. maybe lino will have a better idea as to why :\
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. Last edited by Squall-Leonhart; October 20th, 2007 at 17:14.. |
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#54 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
|
Want me to copy inside the config setting so you can take a look at it about the x button problem ?
__________________
I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#55 (permalink) |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 712
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I tested with X and A buttons to jump and Y and B buttons to dash. My plugin uses SDL, not directinput. New version 1.3.0, go to first post to get it. Hope it will definitively solve bugs.
__________________
If you're wondering where Mario__ is, he is currently saving Peach__ once again.
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#57 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,832
|
hasn't solved anything unfortunately. ok, 1.0.0 X button works, Diagonals don't. Diagonals work if X or Y is pressed onto 1.1.0+ X button no longer works, but Y does, Dpad works now. Code:
//DsPad Plugin by NHervé.
//Copyright NHervé 2007
//Distributed under the terms of GNU license.
#include <objbase.h>
#include <initguid.h>
#ifdef DEFINE_GUID
DEFINE_GUID(PLUGGUID, 0x2E1E8E48, 0x4AE9, 0x4BAA, 0x89, 0x93, 0x1E, 0xBC, 0xAB, 0xF6, 0xAE, 0xDE);
#endif
#include <windows.h>
#include <windowsx.h>
#include <stdio.h>
#include <sdl/sdl.h>
#include <sdl/sdl_joystick.h>
#include <sdl/sdl_error.h>
#include "resource.h"
#include "DsPad.h"
#pragma comment(lib, "comctl32.lib")
#pragma comment(lib, "sdl.lib")
#pragma comment(lib, "sdlmain.lib")
HINSTANCE hInst;
SDL_Joystick *joy[4]; //4 joysticks max
void OpenSDL();
void LoadConf();
void Message(char *txt, ...){
va_list list;
char tmp[512];
va_start(list, txt);
vsprintf(tmp, txt, list);
va_end(list);
MessageBox(0, tmp, "DsPad Plugin", 0);
}
void SetEditText(HWND edit, char *txt, ...){
va_list list;
char tmp[512];
va_start(list, txt);
vsprintf(tmp, txt, list);
va_end(list);
SetWindowText(edit, tmp);
}
//Return plugin info to iDeaS.
DWORD __stdcall GetInfoFunc(LPGETPLUGININFO info){
info->dwType=PIT_PAD;
strcpy((char *)info->pszText, "DsPad Input Plugin 1.3.0");
info->guidID=PLUGGUID;
OpenSDL();
return 1;
}
//
BOOL __stdcall SetInfoFunc(LPSETPLUGININFO info){
//info->lParam is a hwnd
return TRUE;
}
/*
4000136h - NDS7 - EXTKEYIN - Key X/Y Input (R) HIWORD
Bit Expl.
0 Button X (0=Pressed, 1=Released)
1 Button Y (0=Pressed, 1=Released)
2 DEBUG button (0=Pressed, 1=Released/None such) 0x8 in ideas
4000130h - KEYINPUT - Key Status (R) LOWORD
Bit Expl.
0 Button A (0=Pressed, 1=Released)
1 Button B (etc.)
2 Select (etc.)
3 Start (etc.)
4 Right (etc.)
5 Left (etc.)
6 Up (etc.)
7 Down (etc.)
8 Button R (etc.)
9 Button L (etc.)
10-15 Not used
*value=loword|hiword
*/
int flag=0;
u32 __stdcall RunFunc(u32 *value){
int key;
unsigned char str[256];
u32 val;
if(!flag){LoadConf();flag=1;}
memset(str, 0, 256);
GetKeyboardState(str);
for(key=0; key<256; key++)
{
if(str[key]&0x80)break;
}
SDL_JoystickUpdate();
for(int i=0; i<=12; i++){
if(conf.keys.type[i]==BT_KEY && key==conf.keys.num[i] && key<256 ||
conf.keys.type[i]==BT_JOYBTN && SDL_JoystickGetButton(joy[conf.keys.index[i]-1], conf.keys.num[i]-1)!=0 ||
conf.keys.type[i]==BT_JOYPOV && SDL_JoystickGetHat(joy[conf.keys.index[i]-1], conf.keys.num[i]-1)==conf.keys.dir[i] ||
conf.keys.type[i]==BT_JOYAXIS && (SDL_JoystickGetAxis(joy[conf.keys.index[i]-1], conf.keys.num[i]-1)<=-conf.axisthresh && conf.keys.dir[i]==1 || SDL_JoystickGetAxis(joy[conf.keys.index[i]-1], conf.keys.num[i]-1)>=conf.axisthresh && conf.keys.dir[i]==2)){
switch(i){
case 0: //X
val&=~(0<<16);
break;
case 1: //Y
val&=~(0<<17);
break;
case 12: //Debug
val&=~(0<<18);
break;
default: //Others
val&=~(0<<(i-2));
break;
}
// Message("%x", HIWORD(val));
}else{
switch(i){
case 0: //X
val|=(1<<16);
break;
case 1: //Y
val|=(1<<17);
break;
case 12: //Debug
val|=(1<<18);
break;
default: //Others
val|=(1<<(i-2));
break;
}
}
}
*value=val;
return 1; //NonZero so iDeaS accepts the value
}
//Config
void SaveConf(){
FILE *cfg=NULL;
int i;
cfg=fopen("DsPad.ini", "w");
if(cfg==NULL){
Message("Error %i while opening config file", GetLastError());
return;
}
for(i=0; i<=12; i++){
fprintf(cfg, "Btn%i_type=%i\n", i, conf.keys.type[i]);
fprintf(cfg, "Btn%i_num=%i\n", i, conf.keys.num[i]);
fprintf(cfg, "Btn%i_index=%i\n", i, conf.keys.index[i]);
fprintf(cfg, "Btn%i_dir=%i\n", i, conf.keys.dir[i]);
}
fprintf(cfg, "Axis sensitivity=%i\n", conf.axisthresh);
fclose(cfg);
}
void LoadConf(){
FILE *cfg=NULL;
int i;
int unused=0;
cfg=fopen("DsPad.ini", "r");
if(cfg==NULL){ //No config file ? Let's create it.
CreateFile("DsPad.ini", GENERIC_READ|GENERIC_WRITE, FILE_SHARE_READ|FILE_SHARE_WRITE, NULL, CREATE_ALWAYS, 0, NULL);
conf.axisthresh=1000;
SaveConf();
return;
}
for(i=0; i<=12; i++){
fscanf(cfg, "Btn%i_type=%i\n", &unused, &conf.keys.type[i]);
fscanf(cfg, "Btn%i_num=%i\n", &unused, &conf.keys.num[i]);
fscanf(cfg, "Btn%i_index=%i\n", &unused, &conf.keys.index[i]);
fscanf(cfg, "Btn%i_dir=%i\n", &unused, &conf.keys.dir[i]);
}
fscanf(cfg, "Axis sensitivity=%i\n", &conf.axisthresh);
fclose(cfg);
}
//Fill the property page.
void FillPropPage(HWND hWnd){
int i, j;
char keyName[21];
int key=0;
ComboBox_AddString(GetDlgItem(hWnd, IDC_AXISTHR), "High");
ComboBox_AddString(GetDlgItem(hWnd, IDC_AXISTHR), "Medium");
ComboBox_AddString(GetDlgItem(hWnd, IDC_AXISTHR), "Low");
ComboBox_SetCurSel(GetDlgItem(hWnd, IDC_AXISTHR), (conf.axisthresh/500)-1);
for(i=IDC_EBX, j=0; i<=IDC_EBDEBUG, j<=12; i+=2, j++){
switch(conf.keys.type[j]){
case BT_NONE:
SetEditText(GetDlgItem(hWnd, i), "None");
break;
case BT_KEY:
key=conf.keys.num[j];
if(key>=0x30 && key<=0x39 || key>=0x25 && key<=0x28 || key>=0x21 && key<=0x24 || key>=0x29 && key<=0x2f)
{
GetKeyNameText(MapVirtualKey(key, 0)<<16|1<<24, keyName, sizeof(keyName));
}else{
GetKeyNameText(MapVirtualKey(key, 0)<<16, keyName, sizeof(keyName));
}
SetEditText(GetDlgItem(hWnd, i), "%s", keyName);
break;
case BT_JOYBTN:
SetEditText(GetDlgItem(hWnd, i), "J%i.B%i", conf.keys.index[j], conf.keys.num[j]);
break;
case BT_JOYPOV:
switch(conf.keys.dir[j]){
case 1: //Up
SetEditText(GetDlgItem(hWnd, i), "J%i.P%i.Up", conf.keys.index[j], conf.keys.num[j]);
break;
case 2: //Right
SetEditText(GetDlgItem(hWnd, i), "J%i.P%i.Right", conf.keys.index[j], conf.keys.num[j]);
break;
case 4: //Down
SetEditText(GetDlgItem(hWnd, i), "J%i.P%i.Down", conf.keys.index[j], conf.keys.num[j]);
break;
case 8: //Left
SetEditText(GetDlgItem(hWnd, i), "J%i.P%i.Left", conf.keys.index[j], conf.keys.num[j]);
break;
}
break;
case BT_JOYAXIS:
switch(conf.keys.dir[j]){
case 1: //Min
SetEditText(GetDlgItem(hWnd, i), "J%i.A%i.Min", conf.keys.index[j], conf.keys.num[j]);
break;
case 2: //Max
SetEditText(GetDlgItem(hWnd, i), "J%i.A%i.Max", conf.keys.index[j], conf.keys.num[j]);
break;
}
break;
}
}
}
//Procedure of the property page.
static int disabled=0;
BOOL CfgDlgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam){
unsigned char str[256];
int key;
int i, j;
int a, b;
char keyName[21];
switch(uMsg){
case WM_INITDIALOG:
flag=0;
LoadConf();
FillPropPage(hWnd);
return TRUE;
case WM_TIMER:
memset(str, 0, 256);
GetKeyboardState(str);
for(key=0; key<256; key++)
{
if(str[key]&0x80)break;
}
if(key==8){
for(i=IDC_BX, j=0; i<=IDC_BDEBUG, j<=12; i+=2, j++){
if(i==disabled){
conf.keys.type[j]=BT_NONE;
conf.keys.num[j]=0;
conf.keys.index[j]=0;
conf.keys.dir[j]=0;
SaveConf();
SetEditText(GetDlgItem(hWnd, disabled+1), "None");
}
}
KillTimer(hWnd, 0x80);
EnableWindow(GetDlgItem(hWnd, disabled), TRUE);
return TRUE;
}else if(key<256 && key>2){
if(key>=0x30 && key<=0x39 || key>=0x25 && key<=0x28 || key>=0x21 && key<=0x24 || key>=0x29 && key<=0x2f)
{
GetKeyNameText(MapVirtualKey(key, 0)<<16|1<<24, keyName, sizeof(keyName));
}else{
GetKeyNameText(MapVirtualKey(key, 0)<<16, keyName, sizeof(keyName));
}
for(i=IDC_BX, j=0; i<=IDC_BDEBUG, j<=12; i+=2, j++){
if(i==disabled){
conf.keys.type[j]=BT_KEY;
conf.keys.num[j]=key;
conf.keys.index[j]=0;
conf.keys.dir[j]=0;
SaveConf();
SetEditText(GetDlgItem(hWnd, disabled+1), "%s", keyName);
}
}
KillTimer(hWnd, 0x80);
EnableWindow(GetDlgItem(hWnd, disabled), TRUE);
return TRUE;
}
//Joystick support.
SDL_JoystickUpdate();
for(a=1; a<=SDL_NumJoysticks(); a++){
for(b=1; b<=SDL_JoystickNumButtons(joy[a-1]); b++){
if(SDL_JoystickGetButton(joy[a-1], b-1)!=0){
for(i=IDC_BX, j=0; i<=IDC_BDEBUG, j<=12; i+=2, j++){
if(i==disabled){
conf.keys.type[j]=BT_JOYBTN;
conf.keys.num[j]=b;
conf.keys.index[j]=a;
conf.keys.dir[j]=0;
SaveConf();
SetEditText(GetDlgItem(hWnd, disabled+1), "J%i.B%i", a, b);
}
}
KillTimer(hWnd, 0x80);
EnableWindow(GetDlgItem(hWnd, disabled), TRUE);
return TRUE;
}
}
for(b=1; b<=SDL_JoystickNumHats(joy[a-1]); b++){
if(SDL_JoystickGetHat(joy[a-1], b-1)!=0){
for(i=IDC_BX, j=0; i<=IDC_BDEBUG, j<=12; i+=2, j++){
if(i==disabled){
conf.keys.type[j]=BT_JOYPOV;
conf.keys.num[j]=b;
conf.keys.index[j]=a;
conf.keys.dir[j]=SDL_JoystickGetHat(joy[a-1], b-1);
SaveConf();
switch(SDL_JoystickGetHat(joy[a-1], b-1)){
case 1: //Up
SetEditText(GetDlgItem(hWnd, disabled+1), "J%i.P%i.Up", a, b);
break;
case 2: //Right
SetEditText(GetDlgItem(hWnd, disabled+1), "J%i.P%i.Right", a, b);
break;
case 4: //Down
SetEditText(GetDlgItem(hWnd, disabled+1), "J%i.P%i.Down", a, b);
break;
case 8: //Left
SetEditText(GetDlgItem(hWnd, disabled+1), "J%i.P%i.Left", a, b);
break;
}
}
}
KillTimer(hWnd, 0x80);
EnableWindow(GetDlgItem(hWnd, disabled), TRUE);
return TRUE;
}
}
for(b=1; b<=SDL_JoystickNumAxes(joy[a-1]); b++){
if(SDL_JoystickGetAxis(joy[a-1], b-1)<=-conf.axisthresh){
for(i=IDC_BX, j=0; i<=IDC_BDEBUG, j<=12; i+=2, j++){
if(i==disabled){
conf.keys.type[j]=BT_JOYAXIS;
conf.keys.num[j]=b;
conf.keys.index[j]=a;
conf.keys.dir[j]=1;
SaveConf();
SetEditText(GetDlgItem(hWnd, disabled+1), "J%i.A%i.Min", a, b);
}
}
KillTimer(hWnd, 0x80);
EnableWindow(GetDlgItem(hWnd, disabled), TRUE);
return TRUE;
}else if(SDL_JoystickGetAxis(joy[a-1], b-1)>=conf.axisthresh){
for(i=IDC_BX, j=0; i<=IDC_BDEBUG, j<=12; i+=2, j++){
if(i==disabled){
conf.keys.type[j]=BT_JOYAXIS;
conf.keys.num[j]=b;
conf.keys.index[j]=a;
conf.keys.dir[j]=2;
SaveConf();
SetEditText(GetDlgItem(hWnd, disabled+1), "J%i.A%i.Max", a, b);
}
}
KillTimer(hWnd, 0x80);
EnableWindow(GetDlgItem(hWnd, disabled), TRUE);
return TRUE;
}
}
}
return FALSE;
case WM_COMMAND:
if(LOWORD(wParam)==IDC_AXISTHR){
conf.axisthresh=(ComboBox_GetCurSel((HWND)lParam)+1)*500;
SaveConf();
return TRUE;
}else if(LOWORD(wParam)==IDC_SAVE){
SaveConf();
}
for(i=IDC_BX; i<=IDC_BDEBUG; i+=2){
if(LOWORD(wParam)==i){
if(disabled)EnableWindow(GetDlgItem(hWnd, disabled), TRUE);
disabled=wParam;
EnableWindow((HWND)lParam, FALSE);
SetTimer(hWnd, 0x80, 10, NULL);
return TRUE;
}
}
return TRUE;
}
return FALSE;
}
//Add a property page for the plugin.
BOOL __stdcall SetPropertyFunc(LPSETPROPPLUGIN prop){
PROPSHEETPAGE Psp={NULL};
HPROPSHEETPAGE hPsp;
Psp.dwSize=sizeof(PROPSHEETPAGE);
Psp.dwFlags=PSP_DEFAULT|PSP_USETITLE;
Psp.hInstance=hInst;
Psp.pfnDlgProc=(DLGPROC)CfgDlgProc;
Psp.pszTemplate=MAKEINTRESOURCE(IDD_CFG);
Psp.pszTitle="DsPad Plugin Config";
hPsp=CreatePropertySheetPage(&Psp);
if(hPsp==NULL)return FALSE;
return PropSheet_AddPage((HWND)prop->hwndOwner, hPsp);
}
//SDL open && close
void OpenSDL(){
SDL_Init(SDL_INIT_JOYSTICK);
for(int i=1; i<=SDL_NumJoysticks(); i++){
if(i<=4 && !SDL_JoystickOpened(i-1))joy[i-1]=SDL_JoystickOpen(i-1);
if(!joy[i-1] || !SDL_JoystickOpened(i-1))Message("Could not open joystick %i.\n Error %i", i, SDL_GetError());
}
}
void CloseSDL(){
for(int i=1; i<=SDL_NumJoysticks(); i++){
if(i<=4 && SDL_JoystickOpened(i-1))SDL_JoystickClose(joy[i-1]);
}
SDL_Quit();
}
//Dll Entry
BOOL APIENTRY DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID Reserved){
switch(dwReason){
case DLL_PROCESS_ATTACH:
hInst=hInstance;
LoadConf();
return TRUE;
case DLL_PROCESS_DETACH:
CloseSDL();
return TRUE;
}
return FALSE;
}
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#59 (permalink) | |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
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I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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