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Old September 25th, 2007   #1 (permalink)
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Question Pokemon Diamond/Pearl problem (crash)

Greetings.
I've got some problems with pokemon Diamond/Pearl, it runs normally untill the first battle (when you choose your first pokemon from the briefcase) the foe pokemon colors aren't well, and after his HPs are down to 0, the game crashes, is that a known problem or am I the only one getting it?
thanks
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Old September 25th, 2007   #2 (permalink)
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First the colors is a known problem be patient and wait for next versions maybe the bug will be solved

Second Turn on the sound and it will not crash
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Old September 27th, 2007   #3 (permalink)
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Thanks a lot. This answers perfectly to my questions.
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Old September 27th, 2007   #4 (permalink)
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You're welcome
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Old September 28th, 2007   #5 (permalink)
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I've got another question, which save type should I use for pokémon Diamond/Pearl? Thanks
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Old September 28th, 2007   #6 (permalink)
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Flash 512k Save type
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Old September 28th, 2007   #7 (permalink)
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It's better to use savestates cause sometimes when you wanna load your game save is bugged and won't load
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Old September 28th, 2007   #8 (permalink)
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Quote:
Originally Posted by Marik J. Foxx View Post
Flash 512k Save type
No, it is Flash - 4 Mbit because of this cart is 1024 mbit. Do the math!
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Old September 28th, 2007   #9 (permalink)
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its better to not play at all until the battery saves are fixed.

reason being is that once you load a state, you can't battery save at all anymore.
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Old September 29th, 2007   #10 (permalink)
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Exclamation

Quote:
Originally Posted by RockmanForte View Post
No, it is Flash - 4 Mbit because of this cart is 1024 mbit. Do the math!
come on rockmanforte, ROM SIZE there is nothing to do with SAVE SIZE, i already told you a million times didn't I? each game have it own necessities when comes to saving. even a 8mb game can have a 512kb save.

Flash 4mbit = Flash 512kb, then he's correct, since theres no EEPROM 4mbit.
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Old September 29th, 2007   #11 (permalink)
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come on rockmanforte, ROM SIZE there is nothing to do with SAVE SIZE, i already told you a million times didn't I? each game have it own necessities when comes to saving. even a 8mb game can have a 512kb save.

Flash 4mbit = Flash 512kb, then he's correct, since theres no EEPROM 4mbit.
Well... Yeah! Like, I’m a perfectionist. I thought I had come to terms with this affliction.
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Old October 1st, 2007   #12 (permalink)
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nogba saves wierdly in that case

ideas saves Pokemon diamond as a 512KB file, but NO$GBA saves it as a 152KB file :\
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Old October 1st, 2007   #13 (permalink)
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Quote:
Originally Posted by Squall-Leonhart View Post
nogba saves wierdly in that case

ideas saves Pokemon diamond as a 512KB file, but NO$GBA saves it as a 152KB file :\
don't you mean 521kb? it's because of the nogba head + foot + junk useless data.
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Old October 1st, 2007   #14 (permalink)
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Why not set SAV/SNA File Format == Raw the save files always going to be 512kb
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Old October 1st, 2007   #15 (permalink)
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Quote:
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Why not set SAV/SNA File Format == Raw the save files always going to be 512kb
ah, thank you, i didn't know that... i thought there was only Uncompressed option. now ideas accept no$gba saves normally.
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Old October 1st, 2007   #16 (permalink)
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Old October 4th, 2007   #17 (permalink)
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The 3D graphics aren't good, on 1.0.1.9beta, (attached some scrennshoots), the last one is with alpha blending on, am I the only one getting this? and can someone help? thanks.
note : it's worse when I load a savestate from 1.0.1.8 and the emu crashes (open GL plugin problem).
Attached Images
File Type: png pokemonpearl1.PNG (12.7 KB, 17 views)
File Type: png pokemonpearl2.PNG (12.2 KB, 15 views)
File Type: png pokemonpearlout.PNG (22.7 KB, 13 views)
File Type: png pokemonpearlwithalphablending.PNG (22.0 KB, 13 views)
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Old October 4th, 2007   #18 (permalink)
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the graphics are fine for me :| that looks like vertex artifacting, maybe check the temp on your video card/chip
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Old October 4th, 2007   #19 (permalink)
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mine is running fine like Squall-Leonhart said check your video card options
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Old October 4th, 2007   #20 (permalink)
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mine working fine too, did you over clocked your video card?
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