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Old October 5th, 2007   #21 (permalink)
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No, I didn't overclock it, I've got a S3 unichrome pro (or something like that, can the problem be from my video chip?) but I've got no problem with 1.0.1.8. I'll check it out, thanks.
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Old October 10th, 2007   #22 (permalink)
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It run just fine over here aswell...looks like classic artifacting....

yes the problem could be a junk card like that...in fact it most probably is. The more OpenGL is used the more the actualy graphics card is used...which cards like that just don't have hence it could cause artifacting.
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Old October 10th, 2007   #23 (permalink)
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No, I didn't overclock it, I've got a S3 unichrome pro (or something like that, can the problem be from my video chip?) but I've got no problem with 1.0.1.8. I'll check it out, thanks.
thats the problem, get onto Via about this, i told them 2 years ago they need to provide better opengl drivers for thier unichrome chips but the noobs ignored me.
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Old October 12th, 2007   #24 (permalink)
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OK, thanks, I know that my openGL isn't good enough, I just hope that there will be a Direct3D plugin.
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Old October 12th, 2007   #25 (permalink)
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opengl is built into the application itself, rather then being an actual plugin.
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Old October 13th, 2007   #26 (permalink)
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Exclamation

Squall-Leonhart, i have received today ideas debugger from lino, and guess what, the final 1.9 loads zelda :P


to you Lino
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Old October 13th, 2007   #27 (permalink)
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great to know Hiei

what about Savestates, and saving a battery file from a game loaded from savestate?
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Old October 13th, 2007   #28 (permalink)
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working fine, this one is like a beta2, since lino actually don't finished yet i believe.
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Old October 13th, 2007   #29 (permalink)
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the best program to check would be pokemon, as thats that i found the battery save after quickloading issue on.

usually it takes 10-20 seconds to fully save but after a quickload only takes a second. lol.

hopefully Lino has fixed it though, hopefully the next changelog will give us some info on why Zelda was broken. probably something missing in the firmware emulation
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