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#41 (permalink) |
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Devastating Force
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Governmentless South Africa
Posts: 5,861
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Thanks sigmax the direct link worked, the download page still only shows 1.0.0.7a as the latest version for me...my connection seems to do that sometimes...be slow at updating.
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AMD Athlon64 3700+ (2.2Ghz rated as 3.7Ghz Pentium), ASUS A8NE-FM, 4x512MB DDR400 RAM, ATI Radeon X850XT, 320GB HDD, Windows XPSP2 Home, Leadtek Winfast TV2000 XP Expert, Creative Sound Blaster Audigy Value Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!! The Champ has retired, but may his Legacy live on FOREVER !!!!
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#42 (permalink) |
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VBA-M Team
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Australia
Posts: 5,917
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Zelda Phanton Hourglass does net get past the nintendo logo.
also is anyone else noticing that having Alpha Blending enabled causes black lines and stuff? Edit,.. odd the blacklines have fixed emselves now :\ Audio plugin won't save changes to the frequency enabling multisampling in the opengl options ends up in the emulator reporting that it doesn't support this pixel format bpp:24 alpha:8 z:16 stencil:8 multisample 2x. the reason for this is that MSAA in a 32bpp resolution requires a 24bit Zbuffer or none at all basically according to the pixel formats list a 24b zbuffer can be used in 16bpp, but a 24b zbuffer MUST be used (if one is to be used) in 32bpp heres what is listed under my supported pixel formats (checked against 2 other computers for the same results) ![]() ![]() ![]() and lastly, Pokemon Diamond and Pearl wont load after saving, some error screen shows
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Last edited by Squall-Leonhart; September 3rd, 2007 at 16:26. |
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#43 (permalink) | |
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ビター バージン
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006
Location: Dominican Republic(ドミニカ共和国)
Posts: 1,242
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Quote:
and clean your browser
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"La vida es bella no la desperdicies"
シグマクス |
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#44 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,804
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I notice about Contact.
To register such as your pet's name, etc is in black screen but I have to press Z repeatly to guess the letters then press enter then it is coming back to Scientist. Maybe something to do with bug that block the screen so you cannot see it or something. EDIT: Now after you find the green emerald then you are not able to see anything on the bottom of the black screen.
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![]() ![]() CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows XP Professional X64 CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard Last edited by RockmanForte; September 3rd, 2007 at 16:04. |
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#45 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2007
Location: Italy
Posts: 313
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Quote:
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iDeaS Emulator |
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#46 (permalink) |
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Devastating Force
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Governmentless South Africa
Posts: 5,861
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Hmm the new append sound option is really weird...it actually makes everything slower for me. The sound keeps on trying to play and the game waits for it but then it get's cut off and relooped.
__________________
AMD Athlon64 3700+ (2.2Ghz rated as 3.7Ghz Pentium), ASUS A8NE-FM, 4x512MB DDR400 RAM, ATI Radeon X850XT, 320GB HDD, Windows XPSP2 Home, Leadtek Winfast TV2000 XP Expert, Creative Sound Blaster Audigy Value Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!! The Champ has retired, but may his Legacy live on FOREVER !!!!
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#48 (permalink) |
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Registered User
![]() Join Date: Oct 2001
Location: Pennsylvania
Posts: 57
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Zelda - was playable with graphical errors, now unplayable. Won't get bast Nintendo logo.
Castlevania PoR locks up in the beginning when the characters are talking. The other castlevania seems a bit faster though.
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LightningLockey Running, cheap on gas
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#50 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2007
Location: Italy
Posts: 313
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Quote:
Thanks for your help.
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iDeaS Emulator |
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#51 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,804
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No, they are all playable to me.
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![]() ![]() CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows XP Professional X64 CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#52 (permalink) |
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VBA-M Team
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Australia
Posts: 5,917
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thats because iDeaS is using the wrong pixel format
it needs to use a 24b Zbuffer (or none at all) when trying to apply MSAA under a 32bpp (24bpp+8balpha) screen mode. infact, if you set your desktop to 16bpp MSAA will work as 16b Zbuffer is compatible with 16bpp Zelda is not playable here either, so your either using a patched version or lieing, i'd rather think it to be a patched rom. edit,.. OK WTF now its working! this be some strange **** going on here >.<
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Last edited by Squall-Leonhart; September 3rd, 2007 at 16:32. Reason: Automerged Doublepost |
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#53 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2007
Location: Italy
Posts: 313
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have seen an example of NeHe, lesson 46, use this pixelformat:
Code:
WGL_DRAW_TO_WINDOW_ARB,GL_TRUE, WGL_SUPPORT_OPENGL_ARB,GL_TRUE, WGL_ACCELERATION_ARB,WGL_FULL_ACCELERATION_ARB, WGL_COLOR_BITS_ARB,24, WGL_ALPHA_BITS_ARB,8, WGL_DEPTH_BITS_ARB,16, WGL_STENCIL_BITS_ARB,0, WGL_DOUBLE_BUFFER_ARB,GL_TRUE, WGL_SAMPLE_BUFFERS_ARB,GL_TRUE, WGL_SAMPLES_ARB,2, 0,0
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iDeaS Emulator |
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#54 (permalink) |
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VBA-M Team
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Australia
Posts: 5,917
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NeHe seems to be abit behind
change WGL_DEPTH_BITS_ARB,16, to WGL_DEPTH_BITS_ARB,24, and MSAA will work as i shown in the screen dumps i took, there is no 16b zbuffer in the 32bpp screen modes. (maybe different on ATI) ah i also just found out that since you were using 8bit stencil, you need to use 24b z-buffer. apparently the 16b z-buffer can't have 8b stencil this might help you. NVIDIA Developer Web Site
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Last edited by Squall-Leonhart; September 3rd, 2007 at 17:03. Reason: Automerged Doublepost |
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#55 (permalink) |
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Registered User
![]() ![]() Join Date: Sep 2004
Location: Canada
Posts: 127
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No dice for me
When starting the emulator I get a critical error and crash to desktop, even if I delete the .ini and redownload the whole program and so forth.P4 2000 mhz 768 MB RAM ATI Radeon 9200 SE Nothing else running on the system. |
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#56 (permalink) |
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ビター バージン
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006
Location: Dominican Republic(ドミニカ共和国)
Posts: 1,242
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Hey Rockmanforte this is for you (i take my break hour to make this test
)Megaman star force playable some minor bugs(dissable alpha blending on your options )
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"La vida es bella no la desperdicies"
シグマクス Last edited by sigmax; September 3rd, 2007 at 17:45. |
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#58 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,804
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Please dont say lying to me because I do not believe in it, ok? Something was just wrong with your and I guess you fixed it, yes ?
Mine is playable. ![]() Sigmax, Thank you! I hope Lino will fix this in the next version. Edit: I did and still have the same result. Show me the screenshot ?
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![]() ![]() CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows XP Professional X64 CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard Last edited by RockmanForte; September 3rd, 2007 at 17:53. |
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#59 (permalink) |
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ビター バージン
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006
Location: Dominican Republic(ドミニカ共和国)
Posts: 1,242
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i think all the megaman fans will use this emulator now
btw i can't wait to stay home and test it 5 hours remaining tic tac tic tac![]() properties==opengl plugin
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"La vida es bella no la desperdicies"
シグマクス Last edited by sigmax; September 3rd, 2007 at 17:59. Reason: Automerged Doublepost |
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#60 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,804
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That's what I did but I cannot see it however I am able to move on and now I am outside and everything is ok for now.
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![]() ![]() CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows XP Professional X64 CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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