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#2 (permalink) |
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ZeroFrog Processing Coder
![]() ![]() Join Date: Dec 2006
Location: TheBlackParade
Posts: 147
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????...dun mind...do it urself
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![]() Intel ...Intel Core 2 T6800 Extreme.2GbDDR2 Corsair..366 HDD Western DIgital..Nvidia Geforce 8800..Microsoft Windows Vista XP Professional/Microsoft Windows Vista Ultimate ... |
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#3 (permalink) |
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Registered User
![]() ![]() Join Date: May 2006
Location: hk
Posts: 103
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to achieve full speed you must do the following:
drop on your fours, then start rolling towards desire speed, if done correctly emu speed will overclock and benefit from an increase of 30% depending on roll direction and user stamina, once desireable speed has been achieve it will most likely able to sustain itself for a brief period of time, after which the user must then increase his rolling speed by an optimal output of 500rolls/sec in order to sustain maximum emu speed. ensure that enough MANA is feed to the power supply unit in order to prevent system failure due to overheating. however in order to achieve full 100% sustainable emulation speed the user must roll towards a window of a high rise building and crash as hard as he can through the window and pummel as fast as he can towards the ground; the longer the fall, the faster the emulator will syncronize with the pentium 5 cpu and achieve a siginificient amount of cpu cycle increase thus raising emu speed to 100%. although the emu is still in it's early beta stage and therefore won't be able to *lock* in the achieve speed for long durations, but an undocumented feature allows such speeds to be lock only when the user hits the ground at 12345678mph which instanly activate the undocumented lock support thus allowing the emu to achieve full 100% speed PERMANENTLY. so the higher the place you fall and the harder you hit the goround, the better chance you'll be able to lock the cpu speed. though this feature has yet to be fully supported, future releases might fully implement it for good. one more thing, when you hit the ground you vision might get a little blur, it might even get a little dark and turning abit RED, this is normal as most likely the video card drivers are unable to support the refresh rate, just switch to 100x100 resolution with 5hz and you should be fine, otherwise download the latest gentle-ware driver from Mvidia or install the latest F-heavy codec pack and all should be well, otherwise try using the trouble-hug feature of microhard or contact suny direct to request replacement for a new *emotion engine* chipset which should give the user proper reactions to the new refreash rate. hope this helps. ^_^ Last edited by coolaid; July 26th, 2007 at 09:18. |
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#5 (permalink) |
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The Alpha and Omega
![]() ![]() ![]() Join Date: Mar 2007
Location: Tanzania
Posts: 302
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lol amazing dialog... well speed as mentioned by sigmax is the way but i must warn u that sometimes u will still have slow speed if yer CPU has a power of less than 2.4ghz (like me) and some CPU's like mine cannot support over 100% cpu speed increase
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------------------------------------------------------ Join Irc server #thegoldcafe on channel irc.star-fleet.net and get rom compatibility lists for iDeaS,no$gba,and others and all your emulation needs Alternatively, you could join through the java website which links directly to thegoldcafe channel http://www.dscompatibilitydatabases.co.nr/ Professor Layton Walkthrough with excellent coverage and pics http://professorlaytonwalkthrough.blogspot.com/ |
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#6 (permalink) |
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Devastating Force
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Xenophobia FTL
Posts: 4,603
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I don't think even I can run this emu full speed...considering there was hardly a change for me between Casltevania DoS on this version and the previous version eventhough speed in other games improved greatly...
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AMD Athlon64 3700+ (2.2Ghz rated as 3.7Ghz Pentium), ASUS A8NE-FM (OEM), 4x512MB DDR400 RAM, ATI Radeon X850XT (256MB GDDR3 PCIe), Seagate Barracuda 320GB SATA2 HDD, Windows XP SP2 Home, Leadtek Winfast TV2000 XP Expert, Creative Sound Blaster Audigy Value Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!! The Champ has retired, but may his Legacy live on FOREVER !!!!
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#9 (permalink) | |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,709
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Quote:
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#10 (permalink) |
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Registered User
![]() ![]() Join Date: May 2006
Location: hk
Posts: 103
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is it working now?
don't worry if it's not fast enough, grab a couple of your friends from school and do the rolling overclock trick i mention earlier together, the more ppl you bring, the better chance of success. though be advised that more ppl means the father-board will require more mana input from the psu, make sure your IDF cables are securely plugged to the psu otherwise you might fry your entire system due to indaquete power and insufficient mana reserve. don't forget to anxiety test your system afterwards to ensure stability. like i said if things get a little dark when you hit the ground just change the resolution or update your gentleware driver and it'll be fine, trust me... as for the emotion engine it's working fine for me, i get pools of water flooding out of my eyes everytime i come here...so maybe yours is broken? Last edited by coolaid; July 27th, 2007 at 02:04. |
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