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Old July 2nd, 2007   #1 (permalink)
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iDeaS 1.0.1.7 released !!

Some great news

Changelog:

* Fixed a bug in smulwy and smlawy opcode.
* Fixed a bug in ldrd and strd opcode.
* Fixed a bug in swi opcode.
* Fixed a bug in GXFIFO register.
* Fixed a bug in GXSTAT register.
* Fixed a bug in texture slots management.
* Fixed a bug in textures management.
* Fixed a bug in FAT emulation.
* Fixed a bug in read byte in video memory.
* Fixed a bug in visualization layer disabled.
* Fixed a bug in Extended Palettes Slots.
* Fixed a bug in touch position detection in rotation mode.
* Fixed a bug in IRQ management.
* Fixed a bug in plugins management.
* Fixed a bug in BGxCNT.
* Fixed a bug Unable to read.
* Fixed a bug in Extended Mode Background Size.
* Added cheats features.(Action Repaly DS only)
* Added Plain ARM7-CPU memory access.
* Added support for ELF format.
* Added visualization source code in debugger window.
* Added LZ77UnCompVram bios function.
* Added Windows 0 and 1 rendering.

Audio Plugin 1.0.0.2 :

* Added Savestate capability.
* Added Change Volume feature.
* Fixed a bug in SOUNDxCNT register.
* Fixed a bug in calculation resampling frequency.

Avi Capture Plugin 1.0.0.1 :

* Added support for compressed formats.

iDeaS Emulator

Thank You, thank You Lino


Last edited by Grzeslav; July 2nd, 2007 at 21:31.
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Old July 2nd, 2007   #2 (permalink)
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Tried it just yet, it's amazing how far it has progressed since the last version! Many graphics and audio fixes, and the speed has increased dramaticly here. Very, very nice release!
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Old July 2nd, 2007   #3 (permalink)
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Exelent news
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Old July 2nd, 2007   #4 (permalink)
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Looks absolutely awesome, time to try it out

Edit: Ok tried it now and it's blown me away. GREAT WORK LINO!!!

I see you managed to fix those major issues Etrian Odessy had and also Labyrinth.
Absolutely awesome, time for the testing to start in earnest, quite a few extra games working propperly, those 2 having been the worst before (not perfect but MUCH better than before).


No the above was not criticizing you Lino it was there for any idiots that might say : "but you said it was perfect", that's why I added that in brackets.
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Get it right fools! The glass is HALF-EMPTY, not half-full!!!

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Last edited by SCHUMI-4-EVA; July 2nd, 2007 at 21:01.
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Old July 2nd, 2007   #5 (permalink)
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I've got a strange problem with new version all my menu's & text are defaulting to Italian for some reason instead of english even after i've saved.
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Old July 2nd, 2007   #6 (permalink)
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Go File>Properties and switch to english. Remember to then reset the game.
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Get it right fools! The glass is HALF-EMPTY, not half-full!!!

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Old July 2nd, 2007   #7 (permalink)
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Quote:
Originally Posted by SCHUMI-4-EVA View Post
Go File>Properties and switch to english. Remember to then reset the game.
Thanks! for that

What the difference from the Z & w buffers?
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Old July 2nd, 2007   #8 (permalink)
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Well, he added ELF debugging, which is GREAT, really, really, GREAT. Probably the greatest addition from the homebrew developers point of view! (Not to mention that I'm jealous, because I wanted to add that too on desmume )

Kudos for the GREAT release
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Old July 3rd, 2007   #9 (permalink)
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only ARDS? why not raw CBDS too lino? it's easier than ards, and has less code types to mess with.

can you specify which ards code types you implemented? (or just basic 8bit 16bit 32bit constant write for now)
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Last edited by Hiei-YYH; July 3rd, 2007 at 02:24.
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Old July 3rd, 2007   #10 (permalink)
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Quote:
Originally Posted by Hiei-YYH View Post
only ARDS? why not raw CBDS too lino? it's easier than ards, and has less code types to mess with.

can you specify which ards code types you implemented? (or just basic 8bit 16bit 32bit constant write for now)
Why only ARDS? Because I must understand us more. The codes implement are:
  1. 0 - write byte
  2. 1 - write half word
  3. 2 - write word
  4. 3 - if a > read word(adr)
  5. 4 - if a < read word8adr)
  6. 5 - if a == read word(adr)
  7. 6 - if a != read word(adr)
  8. 7 - if hword a > (read hword & not a)
  9. 8 - if hword a < (read hword & not a)
  10. 9 - if hword a == (read hword & not a)
  11. A - if hword a != (read hword & not a)
  12. B - Offset = read word(adr + offset)
  13. D0 - Null Terminator
  14. D2 - Null Terminator
  15. D3 - Offset = a
  16. D4 - Data += a
  17. D5 - Data = a
  18. D6 - Write word(a+Offset,data); Offset += 4
  19. D7 - Write halfword(a+Offset,data); Offset += 2
  20. D8 - Write byte(a+Offset,data); Offset += 1
  21. D9 - Data = Read word(a + Offset)
  22. DA - Data = Read halfword(a+ Offset)
  23. DB - Data = Read Byte(a + Offset)
  24. DC - Offset += a

Quote:
Originally Posted by kevsta2004 View Post
What the difference from the Z & w buffers?
practically it disable the depth test, because the w-buffer is not implemented

Last edited by Lino; July 3rd, 2007 at 03:08.
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Old July 3rd, 2007   #11 (permalink)
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Quote:
Originally Posted by Lino View Post
Why only ARDS? Because I must understand us more.
lol you mean english?

anyway
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Old July 3rd, 2007   #12 (permalink)
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why not I can't save the game now? I have tried many games.
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Old July 3rd, 2007   #13 (permalink)
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iDeaS creates the file .sav only if it has been written something in the EEPROM.
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Old July 3rd, 2007   #14 (permalink)
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but it writes nothing to the .sav file when I have saven the game.
then when you start the game it will clear the .sav file.
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Old July 3rd, 2007   #15 (permalink)
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Perhaps there is a problem with savetype auto. You choose the manual savetype.
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Old July 3rd, 2007   #16 (permalink)
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quick save from 1.0.1.6 gives error about other version
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Old July 3rd, 2007   #17 (permalink)
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Has the compatibility list increased at all? I'm about to go try some.
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Old July 3rd, 2007   #18 (permalink)
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I have chosen the savetype.and the old version can save and load ,the new version can't.
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Old July 3rd, 2007   #19 (permalink)
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Sorry, but I have not changed anything in that part of code. Are you sure? What game?
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Old July 3rd, 2007   #20 (permalink)
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0098 - SD Gundam G-Generation DS (J)
0484 - Rockman ZX (J)
0524 - Final Fantasy III
0525 - Rune Factory - Shin Bokujou Monogatari (J)
0576 - Pokemon Pearl (J)
0918_-_Tokimeki_Memorial_Girls_Side_1st_Love_JPN
1157 - Itadaki Street DS (J)
all can't save or load.
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