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Old July 3rd, 2007   #21 (permalink)
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Have you tried with the manual save?
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Old July 3rd, 2007   #22 (permalink)
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It appears ideas got much stricter with the saves now. While before i was able to run cv por saves with both 64 and 512 eeprom settings, now 512 returns a wrong file.

Also castlevania portrait of ruin now freezes on emblem creation. Speed improved, but some of the palettes are now displayed incorrectly as well.

Edit: Interestingly, if i chose the right save format at the start of the program it doesn't recognise it. But when i stop the game and reload it, then reset the format it works. Resetting doesn't work with that.

Last edited by Serio; July 3rd, 2007 at 07:56.
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Old July 3rd, 2007   #23 (permalink)
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yes,I have changed the save type. but still can't work.

Quote:
Originally Posted by Serio View Post
It appears ideas got much stricter with the saves now. While before i was able to run cv por saves with both 64 and 512 eeprom settings, now 512 returns a wrong file.

Also castlevania portrait of ruin now freezes on emblem creation. Speed improved, but some of the palettes are now displayed incorrectly as well.

Edit: Interestingly, if i chose the right save format at the start of the program it doesn't recognise it. But when i stop the game and reload it, then reset the format it works. Resetting doesn't work with that.
yes,butyou close the emu,then start the emu again the save file wil be cleared.

Last edited by gdmk; July 3rd, 2007 at 08:03.
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Old July 3rd, 2007   #24 (permalink)
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No, I mean start emu, start game, choose savefile format. Savefile will be unrecognised, so press stop and open the game again, select correct format and press play. It works for me when I do that.
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Old July 3rd, 2007   #25 (permalink)
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wooooooooooooooowwwwwww now i gonna use wanna these version thanks lino great development for the project......rock on!!!!
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Old July 3rd, 2007   #26 (permalink)
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Errr...don't press play...that's for recording...or at least it was....
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Old July 3rd, 2007   #27 (permalink)
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Quote:
Originally Posted by Serio View Post
No, I mean start emu, start game, choose savefile format. Savefile will be unrecognised, so press stop and open the game again, select correct format and press play. It works for me when I do that.
it don't work for me,when I start game,press stop and open the game again,the save file will be cleared.
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Old July 3rd, 2007   #28 (permalink)
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Sorry, but there is a bug in emulator,it doesn't create the file sav, perhaps i release a small update.
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Old July 3rd, 2007   #29 (permalink)
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wait for your update
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Old July 3rd, 2007   #30 (permalink)
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Glad to hear about this new version.
Keep the great work!
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Old July 3rd, 2007   #31 (permalink)
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Thanks for the update
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Old July 3rd, 2007   #32 (permalink)
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Appreciate the Hard work Lino, Keep It Up
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Old July 3rd, 2007   #33 (permalink)
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Ok,is available for the download the new file. Thanks
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Old July 3rd, 2007   #34 (permalink)
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good new,thanks
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Old July 3rd, 2007   #35 (permalink)
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Cool thanks Lino...I never noticed yesterday XD...then again I never had time to play propperly and therefore never saved anything.
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Old July 3rd, 2007   #36 (permalink)
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There is a big improvment upon the previous release, great work.
Castlevania Portrait Of Ruin runs more faster now
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Old July 3rd, 2007   #37 (permalink)
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Damn GJ!
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Old July 4th, 2007   #38 (permalink)
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The largest improvement was the music in the game. It is almost perfect, the 'almost' part is that it stutters with pauses during game play of Castlevania DoS. When I pause the game to equip stuff, the music plays at normal speed and sounds flawless. The sound effects are well improved too.

The second is speed, for the most part, Castlevania plays the same unless there are no 3d effect backgrounds and no enemies. Then it runs at normal speed (blazing fast from what I'm used to). The speed is more consistent, it used to slow down to a crawl before the screen would go white.

The only new problem I noticed was the rooms between levels now has messed up graphics. Reminds me of what an old messed up NES game would look like. I'll see if I can get two screens to compare these rooms with the old and new version later on.

The hard work is well appreciated. Keep up the great work!
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Old July 4th, 2007   #39 (permalink)
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Old July 4th, 2007   #40 (permalink)
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Question

Quote:
Originally Posted by Lino View Post
Ok,is available for the download the new file. Thanks
Lino, will it be possible in the future to implement a Window x2 or x3? The current window size is a bit small on higher resolutions. Thanks
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