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#1 (permalink) |
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Registered User
Join Date: Dec 2006
Location: New York
Posts: 27
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iDeaS 1.0.1.5 Released!
iDeaS 1.0.1.5 is out!
Here's the changelog: * Added LDRD and STRD opcodes. * Added HuffUnComp BIOS function. * Added Square Root BIOS function. * Added command line options. * Added zipped rom support (the emulator slows down). * Added basic frameskip. * Added support for M3, Supercard CF and Supercard One files. * Added Run to Cursor(F6) and Step Over(F8) in debugger. * Added support for Shadow Polygons. * Added support for .ds.gba and .sc.nds files. * Added Rotation feature. * Added Save/Load game capability. * Fixed unaligned memory access on LDRH opcode. * Fixed a bug in textures management. * Fixed a bug in 3D matrices management. * Fixed a bug in LIGHT_VECTOR register. * Fixed a bug in NORMAL register. * Fixed a bug in GXSTAT register. * Fixed a bug in Extended Draw Mode management. * Fixed a bug in microphone support. Download here |
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#4 (permalink) | |
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Mobile Fanatic
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Santa Cruz, CA
Posts: 3,952
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Thank you! Here's what new:
1) Megaman ZX works at full speed without frameskip! And the menu now displays the rotating 3D models correctly! 2) Megaman Battle Network 5 DS works at almost full speed with voices and Megaman's 3D model almost perfect! 3) Advance Wars DS is now almost playable... because you can see the field and the soldiers and all that... and the speed is pretty decent too! Borat: Naaaiiiiccceeee! Edit: Oh... and how does Super Mario 64 at full speed with almost perfect graphics sound?
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Quote:
Last edited by runawayprisoner; May 16th, 2007 at 23:38. |
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#6 (permalink) |
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Argh my eyes, my eyes!?!?
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2005
Location: uk
Posts: 1,559
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Castlevania Portrait of Ruin:
Runs at 25-30, Vincent is slighty buggy. But otherwise no problems. And yes, much faster this time round Great release guys!
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Got a question about Streets of rage? PM me and im sure I can help. ||Streets Of Rage Remake|| |
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#7 (permalink) | |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,804
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Quote:
![]() I did test it but I am not sure what I saw.
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![]() ![]() CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows XP Professional X64 CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#8 (permalink) |
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Registered User
![]() Join Date: Jul 2006
Location: NY
Posts: 74
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lol It still goes 3fps on my Pentium D 3.0
I think I'll stick with desmume or no$. But since many say the speed went up I think it was a good idea for them to target speed than compatibility first since they already have some games working so why make everyone wait. |
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#9 (permalink) |
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THE Hentai M@ster
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: MAKAI
Posts: 1,423
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* Added Run to Cursor(F6) and Step Over(F8) in debugger.
hoping for more in the next version ![]() btw this emulator is fast ;D
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![]() ![]() 冥界の王 My NEW Site BEST anime ever!! ![]() My Official Code Breaker DS Codes TO THE FANS WHO CAME HERE, WE WILL LET THE SAINT SEIYA IN YOUR HANDS! |
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#10 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 728
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Well, it's rather convenient, that some of his "new" features in this release were just on desmume source code that has been released a week ago... And about the speed, remember to set frameskip to 0 before comparing (not saying it's not faster than others, just that it has frameskip set to 2 by default, thus making direct comparisons not fair :P).
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Emulator development blog |
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#11 (permalink) | |
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Mobile Fanatic
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Santa Cruz, CA
Posts: 3,952
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Megaman ZX at full speed with sound (frameskip 0) is not a drastic speed boost?
Oh and the computer I'm running this on is in my signature. If you don't believe me, I can post some screenshots.
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#12 (permalink) | |
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THE Hentai M@ster
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: MAKAI
Posts: 1,423
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Quote:
__________________
![]() ![]() 冥界の王 My NEW Site BEST anime ever!! ![]() My Official Code Breaker DS Codes TO THE FANS WHO CAME HERE, WE WILL LET THE SAINT SEIYA IN YOUR HANDS! |
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#13 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2007
Location: Italy
Posts: 304
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Quote:
You have not made me use the code for the fileses duc. but thing you say? Last edited by Lino; May 17th, 2007 at 05:15. |
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#14 (permalink) |
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Unregistered User. Ya Rly
![]() Join Date: Jun 2006
Location: Poland
Posts: 78
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Castlevania: Dawn of Sorrow now crashes when you try to go into the menu.
Castlevania: Portrait of Ruin works fine, except it's very unstable and crashes every few minutes for no reason. That's the game's fault though, it's badly coded. It crashes like that from time to time even on a real cartridge, but not as often. The palette bug and screen size bug are finally fixed. There's still ugly wireframe all over the 3d objects though. The tiles jump around from time to time too. Still, very nice improvement. |
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#15 (permalink) |
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Devastating Force
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Xenophobia FTL
Posts: 5,171
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Anyone tried Pokemon Ranger yet?
Hehe I am too busy to post screenshots and test if it works fully, but most of you might be pleasantly surprised. 0_0 Lino....Wow hey man, great work!!! Nice to see you on here =) Not a complaint or anything but did you know that your text in most games has Japanese like characters in light gray behind it? Just thought I would tell you about it so that you could could know about it incase you did not. Last edited by SCHUMI-4-EVA; May 17th, 2007 at 06:28. |
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#16 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 728
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Quote:
Sorry if I'm wrong, but I guess you can see that the whole situation is rather strange. My apologies if I'm wrong and this is disturbing you more than anything else. About the .duc importing code, you're free to use it, as long as you keep in mind it's GPL (and no special permission will be given aside that), if you use it, you will have to release Ideas source code. It's not a greedy thing about our code, it's just that if someone can learn from our code, we would like to learn from others code
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Emulator development blog Last edited by shashClp; May 17th, 2007 at 12:03. |
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#18 (permalink) |
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Registered User
Join Date: Mar 2007
Location: Genova
Posts: 8
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In my pc,Ideas go very well,with frameskip disabled,and It' s the best emulator for now (for me),and I think that Lino doesn't copy nothing of desmume!Good work Lino!!!!You're the best!!!
Pc spec: Amd Athlon 64 x2 3800 2 GB ram ddr 400 Ati Radeon x1800xl 256 MB windows xp sp2 |
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#20 (permalink) |
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The Alpha and Omega
![]() ![]() ![]() Join Date: Mar 2007
Location: Tanzania
Posts: 301
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lol a new game has been released here Lino v Shashclp : The Emulator Showdown ,kidding and i get an error as unable to read but i dont know what though the emulator works and speed i think for me its like no$ and desemu not much of a difference. finally tennis master's save type is 0.5kb eep or 4kb eep in iDeaS but still for me it dont work
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------------------------------------------------------ Join Irc server #thegoldcafe on channel irc.star-fleet.net and get rom compatibility lists for iDeaS,no$gba,and others and all your emulation needs Alternatively, you could join through the java website which links directly to thegoldcafe channel http://www.dscompatibilitydatabases.co.nr/ Professor Layton Walkthrough with excellent coverage and pics http://professorlaytonwalkthrough.blogspot.com/ |
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