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#4 (permalink) |
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Insomniac in training...
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Canada
Posts: 3,878
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Not really, they're designed to render stuff for people in the graphics field (and some others). They might sound great, but they can't compete with GPUs designed for gamers.
P.S. Your 40GB hard drive showing only 31GB is completely normal .
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Born free, riding free, living free. Always be free. Q6600 @ 3Ghz, 333x9 Gigabyte DS3R, Rev1.0 Patriot Extreme DDR2 PC-6400RAM BFG 9800GX2 @ stock |
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#5 (permalink) |
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Let's go! Come on!
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Hawaii
Posts: 5,200
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No current or soon-future game nees that much vram for textures. A better performance in fillrate, clockratem, bandwidth and shader support would be more important for gaming. Ultimatly, shader performance is just widening the gap too.
A geforce 6 with 2gigs would never hope to match higher clocked gpus even with significantly less vram. 2 gigs would be excellent for movie fx rendering farms, btw. Those need auite as much vram as possiblem justifying the steep prices for these.
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