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| View Poll Results: AMD(ATI) vs Nvidia 2007 | |||
| Nvidia |
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128 | 74.85% |
| AMD(ATI) |
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43 | 25.15% |
| Voters: 171. You may not vote on this poll | |||
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#101 (permalink) |
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guest.r
![]() ![]() Join Date: Mar 2006
Location: EU
Posts: 211
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If you enable multisampling on both 2900XT and 8800GTX the second simply produces more samples and is faster. Games mostly use multisampling AA theese days and most reviewers let the app. decide the tweaks and settings. So the 8800GTX has some sort of advantage (like 20%).
Recent gfx. adapter generations had a preety linear pixel pipeline, the first part did texturing and rastering, the second some shading calculations, FYI.
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#102 (permalink) |
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MMORPG Junkie
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Location: No Where!
Posts: 5,665
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The HD2900XT and Geforce 8800GTX support the same multisample capabilities as far as maximum goes.
2x, 4x, 8x multisampling. Nvidia has 8x CSAA ((4x Multisample 4x CSAA)) 16x CSAA (( 4x multisample 12x CSAA)) 16xQ CSAA ((8x multisample 8x CSAA)) And ATI merges its 2x/4x/8x with nearby pixels to do its filter AA and edge detect modes.
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#103 (permalink) |
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guest.r
![]() ![]() Join Date: Mar 2006
Location: EU
Posts: 211
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2900XT should have a theorethical advantage with filter AA (compared with if-then filter AA by nvidia) cause it can read the data faster and write at the same time (512bit read/512bit write). Those feats simply matter with shader ops..I guess the optimal AA for this card is therefore 2xMSAA & FilterAA or simply just FilterAA.
Last edited by guest.r; August 19th, 2007 at 08:58. Reason: type |
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#104 (permalink) |
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&-)---|--<
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Smallville
Posts: 7,547
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Bioshock benchmarked with newest drivers from both camps.
It includes the x2900xt 1gig for those that care. BioShock DirectX 10 vs DirectX 9 Performance and Image Quality
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#105 (permalink) |
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Ramma Gay
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Location: Somwhere out in space? The Land of the Free? Heaven or Hell?
Posts: 11,446
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Well for once the results are surprising in many ways:
1. The ATi HD2900XT performs much worse than expected 2. The game runs fine on an X1950 Pro 3. Enabling DX10 mode finally manages not to halve your fps Still, I'm more interested in seeing how the midrange cards perform in this game, mainly the HD 2600XT and Pro, and the 8600 series. Btw, I'm glad I went with ATi last gen, this AGP card definitely doesn't disappoint me in this game, and perhaps the 512mb might even help as well when I get a bigger monitor. |
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#106 (permalink) |
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DJ-Roadkill
![]() ![]() ![]() Join Date: Apr 2006
Location: Canada
Posts: 497
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Hmmm, i hope future drivers like 9.0 gives at least 200% performance boosts; cause according to the specs, the HD 2900XT Should pound the 8800GTX.
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#107 (permalink) |
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Why should a $400 card be faster than a $500 card? There's no mystery or question why the x2900xt was priced the way it is. The specs list shown by both IHV's are more marketing than anything else. AMD's tech specs are especially prone to confusion because of the way they count their shaders and some of their architectural design choices.
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#108 (permalink) |
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&-)---|--<
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Posts: 7,547
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Some ET: Quake Wars Demo performance comparisons from various cards with the absolute newest drivers from both camps.
Enemy Territory: Quake Wars Demo Performance Interesting OpenGL benches.
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#109 (permalink) | |
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guest.r
![]() ![]() Join Date: Mar 2006
Location: EU
Posts: 211
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Quote:
Dunno how much calculating power is acctualy lost cause the task-finished 5-cluster doesen't help the neighbour. It fetches a new thread (fragment task) instead. Sound fair and reasonable. |
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#110 (permalink) |
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Final Fantasy XXX
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: USA, TX
Posts: 1,722
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The currently DX10 gpus suck in DX10 games... we need something much more powerful (2x and up) Speaking of DX10, I don't see anything impressive about it, bring out dx11 already!
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Intel Core2Duo E6300 1.86Ghz L629A244 @ 3.78GHz G.Skill 2x1gb Hz--540MHz Asus P5K-E Wifi/AP Rev.1.02g Thermalright Ultra Extreme 120+ FM121 (110 cfm fan) ATI x1900 GT Rev.2 256mb 513/657 |
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#111 (permalink) | |
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NextGenerationGaymulation
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Sweden ( Proud Game Developer )
Posts: 2,721
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Quote:
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#112 (permalink) | ||
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Location: Smallville
Posts: 7,547
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Quote:
![]() Quote:
Contrast this with the G8x architecture which flies through dependant math operations and the fact that most newer games have been developed using G8x hardware and it becomes apparant why there is so much variancy in the R600's performance with new games.
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#113 (permalink) |
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DJ-Roadkill
![]() ![]() ![]() Join Date: Apr 2006
Location: Canada
Posts: 497
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ATI's HD 2900Pro is soon to release. It's about $350USD and from what i've seen, it beats the 8800GTS 320MB in most cases and comes close to the 8800GTS 640MB
Hmmm, my 2900XT can run Bioshock w/ full settings at 1280*1024 with over 30FPS, which isn't too bad..
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#114 (permalink) |
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Sleeping on the job
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Capitalist Nation
Posts: 931
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Newegg.com - SAPPHIRE 100212SR Radeon HD 2900PRO 512MB 512-bit GDDR3 PCI Express x16 HDCP Ready CrossFire Supported Video Card - Retail
Newegg.com - SAPPHIRE 100214SR Radeon HD 2900PRO 1GB 512-bit GDDR4 PCI Express x16 HDCP Ready CrossFire Supported Video Card - Retail Those don't look like $350
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昨日にさよなら。 Intel E8400 @ 4.1Ghz // P35-DS3R // Transcend aXeram (D9 Microns) DDR2-1026 5-5-5-15 // MSI 8800GT OC |
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#115 (permalink) | |
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Final Fantasy XXX
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: USA, TX
Posts: 1,722
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Quote:
![]() See it for yourself DriverHeaven.net: Bioshock Performance HotHardware - DX9 vs. DX10 with Lost Planet As of right now dx10 is still in it infancy...I mean the visual part is 98/99 percents no differ from dx9... Not to mention, it's slower than dx9.
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Intel Core2Duo E6300 1.86Ghz L629A244 @ 3.78GHz G.Skill 2x1gb Hz--540MHz Asus P5K-E Wifi/AP Rev.1.02g Thermalright Ultra Extreme 120+ FM121 (110 cfm fan) ATI x1900 GT Rev.2 256mb 513/657 |
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#116 (permalink) |
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NextGenerationGaymulation
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Sweden ( Proud Game Developer )
Posts: 2,721
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It took one year before we started to see changes between DX8 and DX9, suddenly people think we'll see the effect of DX10 within a few months... have some patience :P it is still going faster than the previous transitions.
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#117 (permalink) | |
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DJ-Roadkill
![]() ![]() ![]() Join Date: Apr 2006
Location: Canada
Posts: 497
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Quote:
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#118 (permalink) | |
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guest.r
![]() ![]() Join Date: Mar 2006
Location: EU
Posts: 211
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Quote:
![]() The G8x shaders are cool since they cost the gpu less transistors. Rescheduling isn't for free and it cost's cycles (more then 0 for sure) then stalls can occour simultaneously since most of the fragments "carry" the same code and come out of pipes at the same time. Can't go around that. DX 10 is a nice API collection but the game authors want to try out different new candies and this slows things down (the number of calculations the gpu must make increases, bottlenecking occours more often etc.). The dx and OGL drivers were built and optimized over a decade long period so they are sort of as fast as they can get. Last edited by guest.r; October 1st, 2007 at 14:54. Reason: type |
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#119 (permalink) | |
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&-)---|--<
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Smallville
Posts: 7,547
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Quote:
Here's a great article on Dx10 effects and how they were done in Lost Planet with the latest patch. It also illustrates that shadow rendering performance has actually increased with the Dx10 path while making the rendering a little better. It also shows some rendering comparisons from different effects between the 2 modes. The differences between the motion blur is quite remarkable. Beyond3D - CEDEC 2007: Capcom on Lost Planet Part II Performance is arguable since Bioshock and Lost Planet(latest patch) perform very similary between their Dx10/Dx9 rendering paths but with better effects in Dx10. Basing assumptions about Dx10 on current games is a bit premature. Kind of like basing performance of a video card purely on tech specs alone.
__________________ Play emulated games online Main Rig||Intel Q6600@3.2 ghertz|4x1gb DDR2 1066|Asrock 1600sli 110db LGA 775|EVGA 8800gtx@620/1450/975|2x Seagate 160gb SATA150 Raid0|250 gb S |