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Old July 22nd, 2006   #1 (permalink)
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Refresh Lines

Why on a new installation of windows with a super graphics card and cpu, am I getting frame refresh lines on videos?, you know where the image gets fast, then you see lines as the frame changes?
How can I fix this?

you'd normally see this in a much slower PC wouldn't you, even my 1GHz didn't give me this on videos...
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Old July 22nd, 2006   #2 (permalink)
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you haven't accidently set the monitor refresh rate too low in the display properties? Anything less than 75Hz is not advisable.
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Old July 23rd, 2006   #3 (permalink)
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It was at 75Hz, I tried 85hz, no difference, and that's not what I mean, not scan lines...
There all over the Ubisoft logo on Heroes 5, it's like when you play high definition WMVs on a 1Ghz machine, you see al the frames layer over each other quickly and see loads of lines. I've got super PC so it shouldn't be happening
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Old July 23rd, 2006   #4 (permalink)
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ummm turn vertical sync on either in the video card or the game.
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Old July 23rd, 2006   #5 (permalink)
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wow, I love you
Thanks

What's Trueform and all the other ati settings?
heh, I set them to high quality intstead of performance and my games look better, they play at the same speed too!
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Old July 23rd, 2006   #6 (permalink)
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haha no problem. i have nvidia 7900gt, i dunno what trueform is. lol.
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Old July 23rd, 2006   #7 (permalink)
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Quote:
Originally Posted by Wiki Sez
Truform is a graphics texture technology created by ATI and employed in DirectX 8 and OpenGL, on both Mac and PC. The technology was first employed on Radeon 8500. However, after the card's release, the much-hyped technology was only used in a few games (such as Bugdom) and fell by the wayside. Typically 3D shapes are composed of large numbers of triangles. The more triangles are used, the finer the detail levels. Truform creates a curved surface between triangle points, so the user experiences curved lines, but the main software still only has to render triangles. It is designed to increase visual quality, without significantly impacting frame rates.
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Old July 23rd, 2006   #8 (permalink)
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I can put the texture preference and mipmap detail up to high guality, but I leave it on quality, because while it does look a tad nicer, it seems to render vertical sync useless...and then all the videos are flicky on fast bits...
Anti-alaising and all that are set to let the game decide... I've turned up the settings on all of my games, it makes no difference on the speed
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