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#1 (permalink) |
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Quad Core FTW!!!
![]() ![]() ![]() ![]() Join Date: Aug 2004
Location: USA
Posts: 766
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Intel to release a Quad-Core CPU within the next year or so
Well, I knew it. Now that the Console wars have sort of begun, companies are unleashing more advanced hardware for PCs. AMD and Intel have been on the verge for quite a while. I was reading on Toms Hardware that Intel is releasing a Quad-Core CPU. This is interesting. Just imagine for a second...the power of four processors (more or less) on a single silicon chip. Check it out- http://tomshardware.com/2005/12/04/t...ans_uncovered/
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Intel Core 2 Quad Q6600 @ 2.8ghz
Abit IP35 Pro Corsair XMS2 2gig DDR2-800 (2 x 1gb) MSI GeForce 8800GT OC Realtek OnBoard 7.1 Audio Maxtor 200 GIG SATA HD Antec TruePower Trio 650w |
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#2 (permalink) |
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Vanned
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: dot hu
Posts: 1,220
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Will be released in the next year or so, will become affordable in the next 2 years or so, will have its performance used in the next 3 years or so... And knowing Intel it will require absurd cooling.
I'd take the Athlon X2 over that.
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#3 (permalink) | |
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Quad Core FTW!!!
![]() ![]() ![]() ![]() Join Date: Aug 2004
Location: USA
Posts: 766
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Quote:
AMD says they will have a processor with more than 2 cores ready by 2007.
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Intel Core 2 Quad Q6600 @ 2.8ghz
Abit IP35 Pro Corsair XMS2 2gig DDR2-800 (2 x 1gb) MSI GeForce 8800GT OC Realtek OnBoard 7.1 Audio Maxtor 200 GIG SATA HD Antec TruePower Trio 650w |
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#4 (permalink) |
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band
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2002
Location: HERE
Posts: 4,575
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octo core? ps3
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![]() 1. Small, Cheap, Powerful - you can have only two 2. Everytime you engineer something foolproof, the world comes up with a better idiot. 3. 「学問とは虚栄である。」 The PS3 Cell Processor Explained Page, IBM Research's Introduction to Cell Multiprocessor and Cell Processor Programming Guide |
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#5 (permalink) | |
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Quad Core FTW!!!
![]() ![]() ![]() ![]() Join Date: Aug 2004
Location: USA
Posts: 766
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Quote:
__________________
Intel Core 2 Quad Q6600 @ 2.8ghz
Abit IP35 Pro Corsair XMS2 2gig DDR2-800 (2 x 1gb) MSI GeForce 8800GT OC Realtek OnBoard 7.1 Audio Maxtor 200 GIG SATA HD Antec TruePower Trio 650w |
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#6 (permalink) |
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band
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2002
Location: HERE
Posts: 4,575
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according to this
intel should have them available for enterprise markets by 2008 and u KNOW some enthusiasts use that kinda thing (look at all the opteron users....) then again the cell is actually a 9 core processor with the PS3 using a crippled version of it by allowing the loss of 1 spe in order to increase yeilds .___. /me waits for news of a 9 core processor from intel or amd
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![]() 1. Small, Cheap, Powerful - you can have only two 2. Everytime you engineer something foolproof, the world comes up with a better idiot. 3. 「学問とは虚栄である。」 The PS3 Cell Processor Explained Page, IBM Research's Introduction to Cell Multiprocessor and Cell Processor Programming Guide |
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#7 (permalink) |
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-PM to advertise here-
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: In an average country of an average planet of the solar system of an average star of an average galaxy of an average cluster. Still not average...
Posts: 8,261
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But isn't it true that those 8 cores of CELL are in order SPEs and don't have complex circuitry to create...something where the dependant and independant instructions are branched and all that?
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#9 (permalink) | |
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band
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2002
Location: HERE
Posts: 4,575
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Quote:
__________________
![]() 1. Small, Cheap, Powerful - you can have only two 2. Everytime you engineer something foolproof, the world comes up with a better idiot. 3. 「学問とは虚栄である。」 The PS3 Cell Processor Explained Page, IBM Research's Introduction to Cell Multiprocessor and Cell Processor Programming Guide |
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#11 (permalink) | |
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これはバタスです
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Toronto, Ontario, Canada
Posts: 5,811
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Quote:
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CPU: Intel Core 2 Quad Q9450 @ 2.66 Ghz (Yorkfield) Mobo: Intel DX48BT2 Memory: 2048 MB PC10600 DDR3 Videocard: PNY Geforce 9800 GX2 PCIe w/ 1024 MB GDDR3 Soundcard: On-board SigmaTel High Definition Audio Hard drive: 300 MB Maxtor & 1 TB Hitachi Optical drive: LG GGW-H20L (2x BD-R DL) OS: Microsoft Windows Vista (32-bit) |
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#12 (permalink) |
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MMP-2 Dude
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: UK
Posts: 1,633
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ATi and NVIDIA drivers are also now multithreaded, so there are performance increases in single-threaded games too, although the performance increase is much more pronounced in CPU-limited games (or modern games in low resolutions) and benchmarks (like Aquamark).
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#13 (permalink) |
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>>Tech hating Squirrel<<
![]() ![]() ![]() Join Date: Nov 2003
Location: Hollywood, FL
Posts: 317
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Huh? Intel makes no sense at all, why would they make a four core cpus when they can't even get the two core one right. From what I read the Intel's dual core cpus are pure crap, its nothing more than two Pentium 4's thrown together on a single processor die. In fact there is no link whatsoever between them, which makes them use a separate chip(Northbridge) to communicate between each other
, imagine the overhead on a four core processor .AMD on the other hand has the right idea, its dual core cpus allow all the communications to happen on chip, thus lower clock speed yet better performance. Please someone tell me how is this a good idea coming from Intel.
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#15 (permalink) |
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War Games coder
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Florida
Posts: 1,918
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Well... you've got to ask yourself what would make sense to be done in parallel in a game. Just looking at tasks common to nearly all games, I can name a few (I use all of these methodologies myself):
1. Event handler - multiple threads chewing on a single event list thereby cutting down the processing time. Beneficial if you have a complex game, costly if you don't. 2. Beyond the event handler, spawn threads for handling movement world-wide. Two threads locked on one object? Fine, move to the next - it will unlock eventually before the next frame if you coded it right. This involves one of the event handler's many threads spawning yet another thread and starting to process the next event on the list (within its range) 3. Multiple input threads - these aren't so important, as input tends to take a near eternity as far as the CPU is concerned... but having sleeping threads awakened by an interrupt couldn't hurt, either 4. One dedicated display update thread - when all the helper threads signal that they're ready, update the display on the current snap-shot of the world 5. One dedicated audio update thread - process current audio events and spawn others triggered by recent events Really, as most game engine mechanics can be interpreted as events, the only real gain is from #1. If you have an extremely complex game (thousands or hundreds of thousands of events to handle per frame), then #1 provides an incredibly high performance boost. Some example events: 1. Gravity pulls model A along vector V at Y rate per second (modified by the fraction of a second since last update) 2. Bullet B strikes model A->spawn new event to handle bullet strike 3. Player actor C manipulates console D->spawn new event to trigger open door E event 4. Dust particle F moves along vector G at Z rate per second (modified by the fraction of a second since last update) 5. Hair strand H on model A switches from vector I to vector J and moves at K rate per second (modified by the fraction of a second since last update) expand that out to hundreds of players and hundreds more bots (like the battlefield games seem to be gearing towards) and parallel threads is a good idea. Until we have a major architectural change, we won't see more than one thread handling any piece of hardware - so no multiple drawing threads, I'm afraid. On the other hand, the video card itself could do that sort of thing since it's an entirely separate entity from the PC - it just needs all relevant data. If it's fully programmable, you can have dynamic models being handled by the video card's multiple threaded drawing... but we're probably a long ways away from that. We'll have to settle for dynamic models being handled by events and being passed through the single draw thread.
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Primary CPU: Athlon 64 X2 4400+ Mobo: Biostar N4SLI-A9 RAM: 2G Crucial (DDR400) Video: eVGA GeForce 7900 GTX (512M) Audio: HDA X-Mystique HD(s): Maxtor 300G SATA2, Samsung 400G SATA2 OS(s): WinXP x64 Pro, Vista x32 Ultimate, Gentoo x64 Monitor(s): Primary - 19" Flat Panel (1280x1024) Secondary - 19" Flat Panel (1280x1024) Tertiary - Zenith 42" Plasma TV (1024x768 res) Many other machines... sig too short |
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#17 (permalink) | |
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これはバタスです
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Toronto, Ontario, Canada
Posts: 5,811
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I feel things like AI would benefit greatly from multi-threading. For the first time we can have an independent AI and have complex AI routines in a video game. With modern implementations having too complex an AI would slow the entire game down (looping AI bug in Warcraft III).
Quote:
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CPU: Intel Core 2 Quad Q9450 @ 2.66 Ghz (Yorkfield) Mobo: Intel DX48BT2 Memory: 2048 MB PC10600 DDR3 Videocard: PNY Geforce 9800 GX2 PCIe w/ 1024 MB GDDR3 Soundcard: On-board SigmaTel High Definition Audio Hard drive: 300 MB Maxtor & 1 TB Hitachi Optical drive: LG GGW-H20L (2x BD-R DL) OS: Microsoft Windows Vista (32-bit) |
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#18 (permalink) |
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band
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2002
Location: HERE
Posts: 4,575
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in my opinion, AI really doesnt need to improve...i get whooped enuff by games NOW anyway and im pretty sure im not alone. i hope. ¬.¬
i want better physics and gfx
__________________
![]() 1. Small, Cheap, Powerful - you can have only two 2. Everytime you engineer something foolproof, the world comes up with a better idiot. 3. 「学問とは虚栄である。」 The PS3 Cell Processor Explained Page, IBM Research's Introduction to Cell Multiprocessor and Cell Processor Programming Guide |
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#19 (permalink) | |
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これはバタスです
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Toronto, Ontario, Canada
Posts: 5,811
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Quote:
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CPU: Intel Core 2 Quad Q9450 @ 2.66 Ghz (Yorkfield) Mobo: Intel DX48BT2 Memory: 2048 MB PC10600 DDR3 Videocard: PNY Geforce 9800 GX2 PCIe w/ 1024 MB GDDR3 Soundcard: On-board SigmaTel High Definition Audio Hard drive: 300 MB Maxtor & 1 TB Hitachi Optical drive: LG GGW-H20L (2x BD-R DL) OS: Microsoft Windows Vista (32-bit) |
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#20 (permalink) |
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Registered Ball Crusher
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: In my bedroomz optimizing PCSX2 by kicking it in the nuts.
Posts: 2,034
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It's nice to see that pc users are going to finally get more powerful
hardware. It would be nice if those next gen processors, can utilize 128 bit like the ps2 as well as run 64-bit and 32-bit apps still. could you imagine octo core 128-bit procs. So when Pcsx2 1.1 or 1.2 comes out it could utilize these 128-bit octo core cpu's, and make the ps2 emulation woes a thing of the past, as well as be useful for Xbox 360 and ps3 emulation. Next thing you'll know nvidia will be putting dual gpu's on a single gfx card that can be run in sli with another graphics card of the same type, be capable of pixel and vertex shading 4.0 or 5.0, has a core clock speed of 2 ghz and a memory clock of 1 ghz, and have on gig of vram, although this might be a little to far ahead that I'm thinking, It might be a possibility sometime in the near future. BTW is there a website on AMD's plans on next gen processors? Also Is this link or source a reliable or legit source for intels plans on next-gen procesors?
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