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#1 (permalink) | |
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Guest
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Futuremark backs down on nvidia's optimisations
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I'm not quite sure what to make of this issue., I don't find Nvidias Optimisations to be very legitimate aproach to tweaking a synthetic benchmark. Then again, I don't see 3dmark anywhere close to being an actual representation of Nvidias performance in Future games. I'll post a bigger comment on this later |
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#2 (permalink) | |
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Anti-Brand Loyalist
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Location: Its too dark to tell...
Posts: 3,237
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according to HardOCP... nVidia was going to take legal action against 3dmark...
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#3 (permalink) |
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Puchiko-nyu!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: 49° 11' N 123° 10' W
Posts: 2,854
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Hard-coding clipping planes is hardly what I call a 'legit' optimization method. But then again, in a world obsessed with extra 5 fps or 100 more 3DMarks, I guess anything goes.
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"Not every ejaculation deserves a name." --- George Carlin |
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#4 (permalink) | |
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Guest
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Quote:
Well ATI is adding them too now :eek: Anyway, I do have a huge post about this Issue, But atm I hurt too bad cuz my tooth pulled at the dentist so it'll have to wait. The Hard code clip planes aren't really the issue that bothers me. As they won't be needed with the future patch from futuremark supporting partial precision. Which "is" a part of DirectX standards |
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#5 (permalink) | |
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Puchiko-nyu!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: 49° 11' N 123° 10' W
Posts: 2,854
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Quote:
I'd rather take 30 more fps rather than 1000 more 3DMarks, thank you very much
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"Not every ejaculation deserves a name." --- George Carlin |
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#6 (permalink) | ||
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Guest
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Quote:
This is from terry the head of the Catalyst Team Quote:
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#7 (permalink) |
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Registered User
![]() ![]() Join Date: Nov 2002
Location: Somewhere , where your not there
Posts: 233
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mmmmmmmm betty.....yes....hehehhehehe......nviDia ownz...hehehhehehe...betty....from now on i am known as betty...hehheheheh
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#8 (permalink) |
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Puchiko-nyu!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: 49° 11' N 123° 10' W
Posts: 2,854
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Vahid: umm.... and the point of that post is...?
ChrisRay: ah.. I never read that before.. heh. Why can't they just spend the time to do proper Hidden Surface Removal (which I presume would be more generic and useful) rather than hard coding static clip planes? sigh
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"Not every ejaculation deserves a name." --- George Carlin |
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#9 (permalink) |
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邪魔ゎ指せない
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Location: Gosport, England
Posts: 26,255
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>ChrisRay: ah.. I never read that before.. heh. Why can't they just spend the time to do proper Hidden Surface Removal (which I presume would be more generic and useful) rather than hard coding static clip planes? sigh
Because this scene is rendered back to front, rather than the traditional front to back IIRC.
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#10 (permalink) |
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band
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Location: HERE
Posts: 4,575
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>Because this scene is rendered back to front, rather than the traditional front to back IIRC.
That's weird...what's the point of that? Do any games render like that?
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#11 (permalink) |
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邪魔ゎ指せない
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Location: Gosport, England
Posts: 26,255
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Not AFAIK.
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#13 (permalink) | |
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Rosen Ritter
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Location: Brazil
Posts: 3,401
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This whole thing is most likely a legal/pr move from Futuremark and NVidia, Futuremark re-words their statements in a way that doesn't look bad for NVidia, and they get back on NVidia's good side.
About ATI doing the same kind of "optimizations", there may be some hope yet, this was posted further below in the same thread: Quote:
[]s Badaro
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My old signature became obsolete and I lack imagination to make a new one. |
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#14 (permalink) |
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Advanced Newbie
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Location: Bogotá... not that it matters...
Posts: 4,988
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3dmark03 sux anyway
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#15 (permalink) |
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これはバタスです
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Toronto, Ontario, Canada
Posts: 5,811
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Yet there's no better benchmark for DirectX 9. Other DX9 "benchmarks" perform nearly the same as 3DMark03
.
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#17 (permalink) |
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B( o Y o )BS!
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Posts: 883
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3DMark is designed to test the 3D Hardware, not the cpu and that other things.
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#18 (permalink) | ||
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Registered User
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Location: teh intarweb
Posts: 1,718
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Quote:
Quote:
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#19 (permalink) | |
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これはバタスです
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Toronto, Ontario, Canada
Posts: 5,811
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Quote:
Nvidia's just a sour loser in my estimation. They just didn't like how the original GeForce FX performed on the benchmark and how well the Radeon did. But I bet they were very happy when 3DMark2K1 came out, as it heavily favoured DX8 cards (to which the GeForce 3 was the only one then).
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