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#2 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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Because they want to retain the quality and accuracy of thier algorithm?
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#4 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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I think nVidia have pride issues....
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![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#5 (permalink) |
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これはバタスです
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Toronto, Ontario, Canada
Posts: 5,811
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I think Nvidia still has some optimizations to do on their anisotropic filtering. ATI's performance AF is comparable to the GeForce FX's balanced/quality AF in image quality but has significantly less performance hit.
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CPU: Intel Core 2 Quad Q9450 @ 2.66 Ghz (Yorkfield) Mobo: Intel DX48BT2 Memory: 2048 MB PC10600 DDR3 Videocard: PNY Geforce 9800 GX2 PCIe w/ 1024 MB GDDR3 Soundcard: On-board SigmaTel High Definition Audio Hard drive: 300 MB Maxtor & 1 TB Hitachi Optical drive: LG GGW-H20L (2x BD-R DL) OS: Microsoft Windows Vista (32-bit) |
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#6 (permalink) |
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Beta Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Nantes, France
Posts: 6,147
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Actually, anisotropic filtering's quality has been improved through the latest detonators series, I think the greatest improvement came when the series passed from 2x.xx to 3x.xx, try different sets of drivers, I'm sure you'll notice some differences, at least I do
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#7 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Apr 2001
Posts: 462
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Well the optimizations that users can do through Rivatuner have quality drawbacks. But it's good for some people since they can't tell the difference, but careful examination will show lessened image quality. Still it's nice to be able to customize to each individual user's preference of what they feel is acceptable.
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#8 (permalink) |
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Guest
Posts: n/a
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YOu can't change hardware algorithms through drivers. Geforce 4 cards have a limitation in hardware.
The Anistropic Filtering performance was increased by about 10% through the 41.00 + dets. But the most notable feature is the ability to optimise the level of anistropic detail. The Quality (On Geforce 4 cards) is really no less than my Radeon 8500. And yields a 40% performance increase. I wonder how "optimisable" Nvidias "balanced" mode is. If it offers the same level of optimisation and minor quality loss (very minor) Then it could very well be faster than ATI's method in the end (From a tweakers point of view) I guess I won't know until I have my Geforce 5600 Ultra in 2 months |
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#9 (permalink) | |
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The Upcoming Rookie
![]() ![]() ![]() ![]() Join Date: Mar 2002
Posts: 614
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Quote:
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#10 (permalink) | |
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Guest
Posts: n/a
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Quote:
But it could very well be faster in the hands of the right tweaker. So you can take that with a grain of salt
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