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Old January 30th, 2003   #1 (permalink)
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gamepad probs....

bought Logic3's PC Trident Pad the other day. It connects to the 15-pin game port on my sound card. It has similar layout to the N64 pad. The problem is when I've installed the drivers and go to the test menu I find that it only recognizes 6 fire buttons. it has 9, but it seems 3 of them are mapped to the same input and 2 other share an input. This made me very disappointed.
However I want to know whether the problem is a limitation with the game port, a limitation of Win ME or that I need better drivers. (seems strange to me that they would make a 9 button pad if only 6 different are useable...)

thanks for any help
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Old January 30th, 2003   #2 (permalink)
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Hi,

r u sure that these 3 "sharing" buttons r not autofire/turbo ones? If u want to test it, u can use the "Game Pad Configurator" from ?, I mean, I don't know the author, but u can find it in the forum, making a search Otherway, it'll be test it on Linux, because I don't know other testing programs... Ops, maybe the JotToKey (even in this case, I don't remember where u can get it, make a Google search)

Thx, bye
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Old January 30th, 2003   #3 (permalink)
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Yes I'm sure. It's like a n64 controller which has 9 buttons. The Z, Camera-up and L buttons are the same. The Camera-right and R buttons are the same. I can't find any of those programs you mentioned.....
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Old January 30th, 2003   #4 (permalink)
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np, here the link...

- JoyToKey

- the Game Pad Configurator

Thx, bye
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< half-december '02: ASUS L2480C (14" TFT / Athlon XP 1600+ / SiS 630/730 / 256MB SDRAM / 20GB HDD / DVD-ROM+CD-RW)
> half-december '02: ASUS L3562T (15" TFT / Pentium4 2.0GHz / SiS 650 / 256MB DDR / 40GB HDD / DVD-ROM+CD-RW)
> end-march '03: ASUS L3568T (15" TFT / Pentium4 2.4GHz / SiS 650 / 256MB DDR / 40GB HDD / DVD-ROM+CD-RW)
> june '03: ASUS M3410C (14" TFT / Intel Centrino Pentium-M 1.3GHz / Intel 855GM / 512MB DDR / 40GB HDD / DVD-ROM+CD-RW)
==============================
always... Debian sid/unstable (& sometimes WXP-Pro+SP1+lastDX) / Super Dual Box (2-players PSXtoUSB) / Sony DualShock 2 Ocean blue
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Old February 2nd, 2003   #5 (permalink)
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Never heard of that particular product, but from what you described, this is probably normal. i.e. the gamepad is designed to do that.

The 6-button layout is one of the "standard" formats in the old days. It is the maximum number of independent concurrent buttons supported thru the gameport in analog.

Supporting more buttons in analog would need to sacrifice concurrency (some buttons cannot be activated at the same time).

Digitizing obviously require digital and/or logical circuitry. And loses compatibility with DOS games that support the analog standard.

That's why your gamepad is designed the way it is
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