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Old January 30th, 2003   #1 (permalink)
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PC's are more powerful than consoles right? but...

i know that xbox gpu is gf3 based. and puters are more powerful than consoles. but how come the graphics of consoles look better than pc graphics? is it because of the TV and monitor difference? like, can pc render the same quality grahics as uh, gt3 perhaps? or is it only me?lol
or maybe pc grphics are better and its just my crappy vcard. a lil explanation pls. like compare nbalive2003 pc and ps2, i think ps2 looks better and runs smoother. thanks in advance
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Old January 30th, 2003   #2 (permalink)
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NOT all games run in PS2 is quite beautifull and smooth, take example of GTA3 vice City, it runs a bit slower in PS2 the frame will drop when viewing many objects like building or tekken4, cool graphics but slower than arcade version, since PS2 not using a high end graphics card, max fps for PS2 is only 60fps however not all games capable of running at this max fps.

about the difference in PS2 graphics, it's just the matter of the monitor screen VS TV screen, of course TV can renderer better image than Monitor, I tried playing tekken3 in PC monitor using VGS(I think all of you know VGS resolution is very ugly since it's using software) but when I use TV out feature of my graphics card, it looks very similiar to PS version.

to make it clearly, if you want COOL GRAPHICS, PC is the only place can house that for you but if you want NICE GAMEPLAY, only PS2 with cool RPG games can make you satisfy.
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Old January 30th, 2003   #3 (permalink)
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all harware in a console is 100% for making the games look good while running smoothly.
Hardware in a PC is designed to do many things (Multi-tasking).

Also when a company develops a game for a specific console they know that every person who will buy their game has the exact same hardware in their console. So the developer can tweak the game engine to run at peak performance on the console's harware.
However when developing for PC the company has to take into account that nearly every consumer has different hardware in their PC. Some people have high end everything, others have completly outdated PCs and still others have half new and half old harware. So the developers have to balance their game engine to run well on a plethora of machines with varying hardware at a multitude of different resolutions and graphical settings.

That's why the people with high end PCs love it when someone like John Carmack decides to make a game like Doom3 which will take much more advantage of the top o' the line hardware than your average game would.

There's probably some other reasons and details to answer your question, but I'm tired...
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Old January 30th, 2003   #4 (permalink)
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I guess you guys said everything I was going to say
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Old January 30th, 2003   #5 (permalink)
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>i know that xbox gpu is gf3 based. and puters are more powerful than consoles. but how come the graphics of consoles look better than pc graphics? is it because of the TV and monitor difference? like, can pc render the same quality grahics as uh, gt3 perhaps? or is it only me?lol
or maybe pc grphics are better and its just my crappy vcard. a lil explanation pls. like compare nbalive2003 pc and ps2, i think ps2 looks better and runs smoother. thanks in advance

Console > PC ports generaly will look better on the console (unless it's done a long time hence). This is because developers are lazy, and can't be bothered to optimise code properly.
PC > Console ports are debatable. Firstly we don't see them that often, and when we do, they are many years after the original release.

Consoles are specificaly games machines, so they don't have to worry about compatibility with productivity apps. Instead of bein multi-purpose, they are single purpose. This makes them better optimised.

>it because of the TV and monitor difference?

You got a TV out on your card? It's a good place to start.
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Old January 30th, 2003   #6 (permalink)
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>I guess you guys said everything I was going to say

Then shut it. Jk

I dont know about other consoles, but the PS2 also has a 2560-bit bus thus offering a theoretical bandwith of 48GB/sec. Er, I think. Its quite weak at the texturing department though (IIRC, 4MB of VRAM for textures) Sometimes hardware just isnt what it seem to be.
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Old January 30th, 2003   #7 (permalink)
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The reason the PS2 has such a wide bus is because it has such a small VRAM size. It's required, since a large amount of textures are transferred across the bus on the PS2 (AGP bus hardly transfers any textures at all).

> PC > Console ports are debatable. Firstly we don't see them that often, and when we do, they are many years after the original release.

They're usually worse in quality than their original PC counterparts. The Warcraft II port (I forgot what system) looked horrible on consoles and the Quake 3 Arena port to the DC suffered from slowdowns and slow mouse movements.
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Old January 30th, 2003   #8 (permalink)
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pc is much better just like u said PC is designed to do many things (Multi-tasking). Adair ps2 cant do that.
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Old January 30th, 2003   #9 (permalink)
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Indeed...It also allows for developers to utilize the main RAM in place of VRAM, and or perform special effects in software instead of hardware.... also keep in mind that PS2 does not have any texture compression...so that bugger is streamlining textures all the time...but with it's vector units..well this is a good example of a machine designed for a single purpose....3D gaming..

Take the Gamecube..that bubba has no VRAM whatsoever...it uses the main memory instead. However it uses a special type of memory and 6:1 texture compression.

It's interesting how some of these consoles are designed...various techniques to perform a single function....nice

Xbox...er...nevermind...standard PC architecture with an OS kernal that focuses on gaming alone....but if hacked we have no doubt that the bugger could run PC applications such as word processing...
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Old January 30th, 2003   #10 (permalink)
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Quote:
Originally posted by w3_tennis_duran
pc is much better just like u said PC is designed to do many things (Multi-tasking). Adair ps2 cant do that.
Ummm...I never said or implied that it could.
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Old January 31st, 2003   #11 (permalink)
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Hello...

well i'm using TV out on my G2MX...

well the graphics so POor...(maybe because the refresh rate...)
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Old January 31st, 2003   #12 (permalink)
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Nowadays, console to PC ports are becoming more likely.... the only problem is redesigning the controls, Which has nothing to do with graphics, or speed of gaming.
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Old January 31st, 2003   #13 (permalink)
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Imagine if Unreal Championship on XBoX live can interface with a PC version of UT2003,Let's just say the scores will be quite diffrent
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Old January 31st, 2003   #14 (permalink)
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its just that the games in ps2 look really nice. wish i could play games like gt3 without having to buy a pc. ps3 is coming up right? and have u heard of the new console thats less expensive but claimed to be more powerful? its Phantom** something. forgot the name. thanks everyone
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Old January 31st, 2003   #15 (permalink)
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It also count that the games made for the consoles are in a lower resolution than the 1260xanything that gamer uses in pc games. But the tv makes a kind of blurring thus giving the impression of good graphics. When you see the graphics of the vgs they look ugly, no? Well, the tv makes them appear good beacuse of that blurring.
Its just that the monitor its designed to show the imperfections if the games if they are not made in higher resolutions.
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Old January 31st, 2003   #16 (permalink)
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You can use S Video cables for the consoles. They make the images much sharper and still look better, though some unwanted weak points like low quality textures might become more visible to the eye. I plan on getting one if it isnt expensive in my place.
I've also heard that TV's does something similar to AA, but Im not sure about it.
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Old January 31st, 2003   #17 (permalink)
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>well i'm using TV out on my G2MX...
>well the graphics so POor...(maybe because the refresh rate...)

The graphics on a TV are very blurry. This is good for certain games, but for desktop apps it's more than a little annoying.

>its just that the games in ps2 look really nice. wish i could play games like gt3 without having to buy a pc. ps3 is coming up right? and have u heard of the new console thats less expensive but claimed to be more powerful? its Phantom** something. forgot the name. thanks everyone

The Phantom is a joke. Sony and Microsoft were able to break the console market by virtue of haveing spondules of casto throw at thier hardware. Infinitum labs (the guys behind the Phantom) don't have that.
The Phantom won't go anywhere: Mark my words.

>It also count that the games made for the consoles are in a lower resolution than the 1260xanything that gamer uses in pc games.

I use 640x480 in most of the game I play. I don't really know why, but that's the way I work.

>But the tv makes a kind of blurring thus giving the impression of good graphics. When you see the graphics of the vgs they look ugly, no? Well, the tv makes them appear good beacuse of that blurring.

Yes, try smearing a tub of lard over your monitor.... or use screen smoothing in Pete's plugins

>Its just that the monitor its designed to show the imperfections if the games if they are not made in higher resolutions.

It's just that monitors are designed to be sharp for desktop apps.

>You can use S Video cables for the consoles. They make the images much sharper and still look better, though some unwanted weak points like low quality textures might become more visible to the eye. I plan on getting one if it isnt expensive in my place.
I've also heard that TV's does something similar to AA, but Im not sure about it.

S-Video does indeed provide nearly the best TV signal you can get. As I said: the TV blurs the picture.
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Old January 31st, 2003   #18 (permalink)
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Console to PC ports? Because the varied architecture of each game system, and the way each game is made to take advantage of each consoles strong points..sometimes ports can be a royal pain..
In most cases developers have to rebuild a game from the ground up. So far the only exception to the rule is Xbox..since the basic architecture mirrors that of the standard PC. Even then however doing an Xbox to PC port could be a pain since the game has to cater to different types of PC's with different components. ...remember..a game could be built around the capabilities of the Xbox hybrid NVidia chip...so what happens if your an ATI user? Maybe some developers think it is more trouble then what it's worth.....

Now here is an interesting point....The Xbox is capable of 1920x1080 interlaced resolution..the PS2 1280 x 1024 ...the GC max res is still unknown....
Funny thing is (with a handful of exceptions) most games are made to only cater to 480i with resolutions of 320x240 and 640x480...guess developers figure folks will stick to TV only...
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Old February 1st, 2003   #19 (permalink)
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I don't know the max res for GC games either, but I know that quite a few of them have support for 480p. Metroid Prime looked amazing on my friend's 60inch HDTV which supports 1080i and 480p.
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