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#1 (permalink) |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 4,988
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where to see the difference?
I havent found any difference between the "Sharpening Textures" enabled and disabled, not even between Anisotropic2x enabled or disabled. So... If someone can show me the differencxe posting some pics, I would be so glad ^^
thx in advance
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#2 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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IIRC, it's meant to raise texture anistropicy one level....
I can't test it because of the bug in the Det 40s which means that setting anistropicy back to 0 makes it point sample rather than bilinear filter.
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