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#41 (permalink) | |
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Final Fantasy XXX
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: USA, TX
Posts: 1,719
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Sure it is useless; it useless because we have useless programmers.
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Intel Core2Duo E6300 1.86Ghz L629A244 @ 3.78GHz G.Skill 2x1gb Hz--540MHz Asus P5K-E Wifi/AP Rev.1.02g Thermalright Ultra Extreme 120+ FM121 (110 cfm fan) ATI x1900 GT Rev.2 256mb 513/657 |
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#43 (permalink) |
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NGemu's Kawaii Imoutochan
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Location: Super Mario World
Posts: 2,780
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it seems here we have a contradictory ideas.
first someone mentions that there are no applications that take advantage from 4-8 cores. then later when someone mentions there are apps that take advantage of 4-8 cores, and they're called "un-optimized." so it seems no matter what is said, some people just won't accept that multi-cores are a good thing... i don't understand why theres so much hate about multiple cores. it dosn't matter if the multiple cores will only be used for 1% of the time, they're still a good thing. if you had the choice between a 2-cored processor @ 4ghz, and a 8-cored processor @ 4ghz, you'd be a fool to choose the 2-cored processor. obviously with the law of diminishing returns, the more cores a processor has, the less performance increase it gets. But thats not to say that 8-cores are "useless." and the faster we get 8-cored processors on the market, the faster coders can start experimenting with the benefits of the extra cores. no-one is making you people buy the 8-core processors. if you're happy with your single and dual-cored processors, stick to your core2duos and Pentium 4s,
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#44 (permalink) | |||||
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Mobile Fanatic
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Location: Santa Cruz, CA
Posts: 3,998
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And it's true programmers were taught with everything in mind. The implementation is another thing. What sucks so much is not that coders are not skilled enough, but rather, they (the processor manufacturers) made it harder for us. Which also explains why most current coders suck at making multithreaded apps. They don't suck because of their skills.Quote:
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Last edited by runawayprisoner; May 7th, 2008 at 19:03. |
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#45 (permalink) | |
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NGemu's Kawaii Imoutochan
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Location: Super Mario World
Posts: 2,780
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the coders will then have to learn nVidia's API for physics on their cards. and then they'll have to learn ATI's as well... or else their physics would only work on 1 brand of cards. having it done with the CPU is better IMO. the main thing that takes up speed isn't the transaction between CPU to GPU, its really the transformation of physics operations for all the different particles. for example. you wish to move 1000 particles of dirt in an explosion. you'll need some complex math to be preformed for every particle, so ur program will run an algorithm 1000 times to transform 1 pixel of dirt, to its next location on the screen. it then saves those coordinates, and transfers them to the GPU to be drawn. i guess it could be faster to do it all on the GPU, but its not worth learning 2 different Card's Libraries. but like i said, if a standard library like DirectX can handle physics for both cards, then i guess it would be nice. |
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#46 (permalink) | |||
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Mobile Fanatic
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All current graphics card manufacturers for the mainstream market still have to conform to DirectX standards. Even if they play the different API game, that just means... whoever has the easier and faster API wins. It also means you don't have to pay for an 8-core processor. Current quads are still going for $300, while their duals equivalence are $150 - 200. How much do you think an 8-core processor will be when it comes out? (And by the way, the estimated price tag scares me...)Quote:
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#47 (permalink) | ||
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NGemu's Kawaii Imoutochan
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Location: Super Mario World
Posts: 2,780
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so either your CPU is going to be expensive, or your GFX card is going to be expensive... price is irrelevant, as either way, its going to be expensive. and another reason its better to have an 8 cored-processor vs GPU-based physics is because the extra cores don't have to be used specifically for physics, whereas having the GPU preform physics calculations would limit it's power specifically for physics. Quote:
![]() if there was that much data being transformed, it would be slow regardless. and data still has to be transfered within the GPU as well... The GPU has its own Bus to transfer information between it's processors and memory. its faster than from CPU -> GPU, but its still not instantaneous. and a physics processor would be faster than a general-purpose processor at physics, but thats all it would be good for. Last edited by cottonvibes; May 7th, 2008 at 19:40. Reason: Automerged Doublepost |
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#48 (permalink) | ||||||||
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Mobile Fanatic
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I mean... who among us did not pay at least $200 for his high-end graphics card? Anyone?Quote:
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Do you play Crysis while encoding and watching a BD movie at the same time? Or do you also include PCSX2 into the bunch? That's the only way I can see a typical user using an 8-core processor. Quite honestly, with a quad-core, I can already play PCSX2 while watching and encoding a BD movie. It's uncanny how people just keep upgrading blindly, without knowing how much they need. This is why I have a business, too. I advise people and address what they need. I don't just blindly sell a computer for a high price.
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#49 (permalink) |
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Mod Master
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Location: United States of Money
Posts: 3,512
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Spoken like a true dealer
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#50 (permalink) | |
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NGemu's Kawaii Imoutochan
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Location: Super Mario World
Posts: 2,780
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i doubt 1 particle will end up taking 1MB, infact all 1000 particles won't even take up 1MB. On traditional 32-bit systems, Double Precision values take up 8 bytes (32bits). if you store X,Y,Z coordinates as Doubles, then you'll only be using 24 bytes (192bits) then we can also add Lighting info (not sure if lighting would be applicable, since we were only talking about transforming their location with physics, but i'll include it anyways) anyways, i'll consider lighting and various other information about the particles as being an extra 4 doubles. so, so far we have 7 doubles of information per each particle. that adds up to 56 bytes (448 bits). so if we have 1000 particles each storing 7 doubles of information (7doubles = 56bytes = 448bits), we end up with 56,000 bytes worth of data. and all that only equates to 54.6875 kB! (1kB = 1024bytes) not even close to 1GB, and not even 1mB, and thats for all 1000 particles! anyways, i guess to get back on topic, 8-cores for the average user might be over-kill. but i'm sure people will find ways to utilize the extra cores. maybe just run folding@home if you really can't find a use for them...
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#51 (permalink) |
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大嘴巴
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2006
Location: 應許之地
Posts: 3,249
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I want clock speed, not number of cores
![]() Duo Xeon is 8 cores already...and it sux for anything but rendering...
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#52 (permalink) | |
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NGemu's Kawaii Imoutochan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Super Mario World
Posts: 2,780
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i wish intel focused on a 5ghz quad-core, instead of a 3ghz 8-cored CPU. (well not sure what the clockspeed is going to be, but i guess its around there...) anyways, i guess intel is really working on what they said a while back, something about having 86-cored cpus in 4 years... (something like that...) |
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#53 (permalink) | |
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Mobile Fanatic
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If you want to run folding@home, buy a PS3.
Or a cabinet with about 10 Cell blades do, too. Each blade has two Cell BE, and quite honestly, I bet that thing would still wipe the floor with Nehalem. Until Nehalem becomes reasonably priced, I might change my opinions, but right now, you wouldn't even want to know the "estimated price" of a true 8-core, single Nehalem processor system... a 4-core Nehalem seems more reasonable, but is still quite out of reach for the mid-end users.
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#54 (permalink) |
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Final Fantasy XXX
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: USA, TX
Posts: 1,719
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With each nanometer shrink or new micro-architecture there will always be performance gains. Each generation of new micro architecture has always boost performances compared to the previous generation clock-for-clock, more IPC (instruction per clock) or OPC (operation per clock) and bring along increase overclocking capabilities.
Don't be surprise if a 2.4Ghz Nehalme is as fast as the 3.0Ghz Core 2 Duo/Quad
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Intel Core2Duo E6300 1.86Ghz L629A244 @ 3.78GHz G.Skill 2x1gb Hz--540MHz Asus P5K-E Wifi/AP Rev.1.02g Thermalright Ultra Extreme 120+ FM121 (110 cfm fan) ATI x1900 GT Rev.2 256mb 513/657 |
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#55 (permalink) |
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Insomniac in training...
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Location: Canada
Posts: 3,878
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Errr, that's a given
. Thanks for stating the obvious though As long as my games can look decent and have decent fps, I doubt I'll have to upgrade to a Nehalem to do that with games coming out this year and next. Like RAP generally said, why upgrade when you don't need to?
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Born free, riding free, living free. Always be free. Q6600 @ 3Ghz, 333x9 Gigabyte DS3R, Rev1.0 Patriot Extreme DDR2 PC-6400RAM BFG 9800GX2 @ stock |
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