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#41 (permalink) | |
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professor el tasto'
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Location: Canada ──────────────────── PC Accelerator (aka PCXL) was a Computer gaming magazine published from 1997 until 2000
Posts: 2,322
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Can one quantify the gains AMD saw when going from the amd64 to the amd x2 with the IMC?
Quote:
I have a korean canadian friend on a forum who himself has a friend who got an engineering sample Pentium 4 chip.
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#42 (permalink) |
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Google-translated
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Location: Santa Cruz, CA
Posts: 3,382
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Pshh... you can get Engineering Samples for free (once you request it), you know.
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#43 (permalink) | |
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NGemu's Kawaii Imoutochan
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but even if you're a seller, to get a chip this early?
are the chips even finalized? Quote:
i think not having IMCs have helped them overclock better and gain more performance, because its 1 thing less they have to do. and the less they have to do, the less transistors the chip has to have, and the less transistors, the easier it is to overclock.
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PC Specs: AMD X2 4400+ @ 2.921 Ghz, 1.47 vCore | G92 8800 GTS 512mb @ 740/1944| 4GB Dual Channel OCZ Memory @ 835 Mhz (5-4-4-15-2T) | 700 Watt PSU | DVD-RW Drive | 500 GB Hitachi SATA II Hard Drive, 30 GB & 40 GB Western Digital IDE Hard Drives | 1920x1080 40" LCD Flat Pannel HDTV monitor | Consoles: 1 PS3 (60 GB), 2 PS2s, 1 PS, 3 GBAs, 1 GB, and 1 old school NES Having troubles with PCSX2? Check out my guide to get it running correctly. Running PCSX2 Guide for Noobs ![]() |
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#44 (permalink) | |
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Google-translated
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Location: Santa Cruz, CA
Posts: 3,382
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Quote:
The difference between an ES and a retail processor might be stepping... or might be something else... so you can't really say much about the performance of an ES compared to that of a retail one. However, there are cases when the stepping on an ES is superior to that of a retail processor... and... ![]() Engineering Samples are meant to be... experimental CPUs. People receive them to see how they perform, and... they report benchmarks and stuffs to Intel. Most of these steps are just to find the best stepping, or manufacturing steps for the retail processor.
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#45 (permalink) | ||
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Vanned
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Location: dot hu
Posts: 1,165
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Quote:
Quote:
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#46 (permalink) |
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PCSX3 Coder
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Location: Maryland, where the big boys play.
Posts: 3,088
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DDR3 only......um the high latencey of DDR# is going to hold this chip back in the beginning...just like DDR2 did when it first cae out.......im waiting for another 2 years
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#47 (permalink) |
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Final Fantasy XXX
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It's large because its has integrated technologies such as memory controller, Quick Path Interconnect (QPI), etc. All of these technologies need extra room/space to fit inside a cpu.
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#48 (permalink) | |
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Forever Guilty
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Location: Toronto, Ontario Canada
Posts: 1,911
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Quote:
I can see them needing more in the next 10 years nehalem is more suited to servers and crunchers with al the cores tbh, do any of us gamers actualy need nehalem anytime before ray-tracing?
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The prevalent effects of cocsa. That is my sin |
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#49 (permalink) |
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Devastating Force
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Location: Xenophobia FTL
Posts: 4,602
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Well that depends on how "round" the next "wheel" of a game will be...if it ends up being another cube like crysis then yes...gamers will need it...if however they actually round the damn thing off propperly from now on then no.
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#50 (permalink) |
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Jesus' Cheese
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Location: Pudding
Posts: 772
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We need faster Graphics cards before we can even begin to consider such CPUs worth it.
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#51 (permalink) |
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Devastating Force
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Location: Xenophobia FTL
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Unless we get another Oblivion or NWN2....
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AMD Athlon64 3700+ (2.2Ghz rated as 3.7Ghz Pentium), ASUS A8NE-FM (OEM), 4x512MB DDR400 RAM, ATI Radeon X850XT (256MB GDDR3 PCIe), Seagate Barracuda 320GB SATA2 HDD, Windows XP SP2 Home, Leadtek Winfast TV2000 XP Expert, Creative Sound Blaster Audigy Value Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!! The Champ has retired, but may his Legacy live on FOREVER !!!!
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#52 (permalink) |
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professor el tasto'
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: Canada ──────────────────── PC Accelerator (aka PCXL) was a Computer gaming magazine published from 1997 until 2000
Posts: 2,322
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Quake 3 Arena had rounding algorithms. Its not that hard to do.
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E6600 Core 2 Duo Geforce 8800GTX @ Stock Speed. 1x 2.1GB HDD, 1x 1.4GB HDD Windows XP Pro Sp2. | Flexing my penticeps for tri-mammaried ladies across the world |
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#53 (permalink) |
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Devastating Force
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Location: Xenophobia FTL
Posts: 4,602
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...you know what I was trying to say....
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AMD Athlon64 3700+ (2.2Ghz rated as 3.7Ghz Pentium), ASUS A8NE-FM (OEM), 4x512MB DDR400 RAM, ATI Radeon X850XT (256MB GDDR3 PCIe), Seagate Barracuda 320GB SATA2 HDD, Windows XP SP2 Home, Leadtek Winfast TV2000 XP Expert, Creative Sound Blaster Audigy Value Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!! The Champ has retired, but may his Legacy live on FOREVER !!!!
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#54 (permalink) |
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Custom User Title
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Location: mtl,qc
Posts: 1,813
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Were those games CPU-intensive? Cause I sure as hell don't remember them being that...
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#55 (permalink) | |
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NGemu's Kawaii Imoutochan
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Location: Super Mario World
Posts: 2,549
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Quote:
i say "almost all games" because Refraction said that there might be games that even a 5Ghz dual-core wouldn't run at fullspeed.
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#56 (permalink) |
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PCSX3 Coder
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Location: Maryland, where the big boys play.
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In 4 years, 5ghz will be comomplace......like Cheesus said, we have to wait till video cards catch up now....but mostly coding...I mean we barely have code optimized for 4 cores...just think about 8 and 16..as mudlord would say, optimization is the key
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#57 (permalink) |
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NGemu's Kawaii Imoutochan
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Location: Super Mario World
Posts: 2,549
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coding won't get more optimized for multi-cores.
every application is different, and requires a different strategy to divide the workload between the different codes. saying "we need better optimized coding" is basically saying "we need a world full of Genius and Skillful Coders". in 5 years, we'll have chips so fast, we don't need multi-threading for CPU's. for GPU's its different though, since lots of Graphical algorithms can be easily preformed in parallel. It makes more sense to focus multi-cores in GPUs than in CPUs. Game coders don't even handle most the work done by the GPU, thats done by the GPU's drivers and Hardware Accelaration Libraries. but i think probably in 5-15 years, we'll start seeing a muli-functional CPU, that does all the work and eliminates the Graphics Card. Then everything would just be done by a super CPU.
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#58 (permalink) | ||
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Emu author
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Quote:
Quote:
Sheesh.
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"Software is getting slower more rapidly than hardware becomes faster......" -Niklaus Wirth |
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#59 (permalink) |
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NGemu's Kawaii Imoutochan
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Location: Super Mario World
Posts: 2,549
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multi-cored cpus have already been out for some time, i doubt coders are going to be writing more effective code in the future.
its just too much of a pain, especially in games where the GPU is usually the limiter. maybe if coders start learning more effective methods like you said, it will help. but when technology is evolving so fast, its easier to just wait till faster PCs comeout. coders already have enough problems with their programs, no need to make it harder when in a couple years, all their optimizations would be pointless... but what i'm saying is mostly for games. when it comes to an OS like vista, it should be as optimized as much as possible. mainly because its an OS, and kindoff the brain of the computer. a game isn't as important as an OS, so a high emphasis on optimization in a game isn't as important.
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#60 (permalink) |
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Registered User
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Location: Philippines
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Then why is the PS3 getting traction nowadays? Performance wise it's like a supah computer! But then, how about games....?
![]() Anyway, back to the topic at hand...... For me, in reality, it's currently unlikely to see processors in the 9Ghz range or something. It's because before, getting to lower processes helps more than hurts them. Now it's starting to do the opposite. So this means there is a limit on the Ghz thing. More likely to happen are dual to quad and more cores. And also, besides the actual programming for more than one core, I think there will be a time when the OS might be able to distribute the workload completely between cores/processors.
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